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Related papers: Map of Elections

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Our main contribution is the introduction of the map of elections framework. A map of elections consists of three main elements: (1) a dataset of elections (i.e., collections of ordinal votes over given sets of candidates), (2) a way of…

The map of elections framework is a methodology for visualizing and analyzing election datasets. So far, the framework was restricted to elections that have equal numbers of candidates, equal numbers of voters, and where all the (ordinal)…

Computer Science and Game Theory · Computer Science 2026-01-27 Piotr Faliszewski , Jitka Mertlová , Pierre Nunn , Stanisław Szufa , Tomasz Wąs

We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…

Computer Science and Game Theory · Computer Science 2026-01-27 Filip Nikolow , Piotr Faliszewski , Stanisław Szufa

Motivated by putting empirical work based on (synthetic) election data on a more solid mathematical basis, we analyze six distances among elections, including, e.g., the challenging-to-compute but very precise swap distance and the distance…

Computer Science and Game Theory · Computer Science 2022-05-03 Niclas Boehmer , Piotr Faliszewski , Rolf Niedermeier , Stanisław Szufa , Tomasz Wąs

We introduce and study isomorphic distances between ordinal elections (with the same numbers of candidates and voters). The main feature of these distances is that they are invariant to renaming the candidates and voters, and two elections…

Computer Science and Game Theory · Computer Science 2026-01-28 Piotr Faliszewski , Piotr Skowron , Arkadii Slinko , Krzysztof Sornat , Stanisław Szufa , Nimrod Talmon

A comprehensive framework for detection and characterization of overlapping intrinsic symmetry over 3D shapes is proposed. To identify prominent symmetric regions which overlap in space and vary in form, the proposed framework is decoupled…

Graphics · Computer Science 2013-10-01 Anirban Mukhopadhyay , Suchendra M. Bhandarkar , Fatih Porikli

Here we present \texttt{electoral\_sim}, an open-source Python framework for simulating and comparing electoral systems across diverse voter preference distributions. The framework represents voters and candidates as points in a…

Computer Science and Game Theory · Computer Science 2026-03-11 Sumit Mukherjee

In this paper, we experimentally compare major approval-based multiwinner voting rules. To this end, we define a measure of similarity between two equal-sized committees subject to a given election. Using synthetic elections coming from…

Computer Science and Game Theory · Computer Science 2024-01-23 Piotr Faliszewski , Martin Lackner , Krzysztof Sornat , Stanisław Szufa

Given a finite set $S$ of points in $\mathbb{R}^d$, which we regard as the locations of voters on a $d$-dimensional political `spectrum', two candidates (Alice and Bob) select one point in $\mathbb{R}^d$ each, in an attempt to get as many…

Combinatorics · Mathematics 2025-11-11 Stelios Stylianou

We use the ``map of elections'' approach of Szufa et al. (AAMAS-2020) to analyze several well-known vote distributions. For each of them, we give an explicit formula or an efficient algorithm for computing its frequency matrix, which…

Computer Science and Game Theory · Computer Science 2023-01-12 Niclas Boehmer , Robert Bredereck , Edith Elkind , Piotr Faliszewski , Stanisław Szufa

Recently, Szufa et al. [AAMAS 2020] presented a "map of elections" that visualizes a set of 800 elections generated from various statistical cultures. While similar elections are grouped together on this map, there is no obvious…

Computer Science and Game Theory · Computer Science 2021-05-18 Niclas Boehmer , Robert Bredereck , Piotr Faliszewski , Rolf Niedermeier , Stanisław Szufa

In representative democracy, a redistricting map is chosen to partition an electorate into districts which each elects a representative. A valid redistricting map must satisfy a collection of constraints such as being compact, contiguous,…

Computer Science and Game Theory · Computer Science 2024-12-10 Seyed A. Esmaeili , Darshan Chakrabarti , Hayley Grape , Brian Brubach

We present a novel area matching algorithm for merging two different 2D grid maps. There are many approaches to address this problem, nevertheless, most previous work is built on some assumptions, such as rigid transformation, or similar…

Robotics · Computer Science 2019-11-19 Jiawei Hou , Haofei Kuang , Sören Schwertfeger

We consider the notions of agreement, diversity, and polarization in ordinal elections (that is, in elections where voters rank the candidates). While (computational) social choice offers good measures of agreement between the voters, such…

Computer Science and Game Theory · Computer Science 2023-05-18 Piotr Faliszewski , Andrzej Kaczmarczyk , Krzysztof Sornat , Stanisław Szufa , Tomasz Wąs

We study strategic candidate positioning in multidimensional spatial-voting elections. Voters and candidates are represented as points in $\mathbb{R}^d$, and each voter supports the candidate that is closest under a distance induced by an…

Computer Science and Game Theory · Computer Science 2025-08-20 Colin Cleveland , Bart de Keijzer , Maria Polukarov

The integrity of elections is central to democratic systems. However, a myriad of malicious actors aspire to influence election outcomes for financial or political benefit. A common means to such ends is by manipulating perceptions of the…

Computer Science and Game Theory · Computer Science 2022-06-22 Junlin Wu , Andrew Estornell , Lecheng Kong , Yevgeniy Vorobeychik

We consider multiwinner elections in Euclidean space using the minimax Chamberlin-Courant rule. In this setting, voters and candidates are embedded in a $d$-dimensional Euclidean space, and the goal is to choose a committee of $k$…

Computer Science and Game Theory · Computer Science 2022-05-30 Chinmay Sonar , Subhash Suri , Jie Xue

An election is a pair $(C,V)$ of candidates and voters. Each vote is a ranking (permutation) of the candidates. An election is $d$-Euclidean if there is an embedding of both candidates and voters into $\mathbb{R}^d$ such that voter $v$…

Computer Science and Game Theory · Computer Science 2025-02-12 Michal Dvořák , Dušan Knop , Jan Pokorný , Martin Slávik

We consider a two-round election model involving $m$ voters and $n$ candidates. Each voter is endowed with a strict preference list ranking the candidates. In the first round, the candidates are partitioned into two subsets, $A$ and $B$,…

Computer Science and Game Theory · Computer Science 2026-03-17 Emilio De Santis , Antonio Di Crescenzo , Verdiana Mustaro

We consider spatial voting where candidates are located in the Euclidean $d$-dimensional space, and each voter ranks candidates based on their distance from the voter's ideal point. We explore the case where information about the location…

Computer Science and Game Theory · Computer Science 2024-08-21 Aviram Imber , Jonas Israel , Markus Brill , Hadas Shachnai , Benny Kimelfeld
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