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3D Gaussian Splatting (3DGS) has recently unlocked real-time, high-fidelity novel view synthesis by representing scenes using explicit 3D primitives. However, traditional methods often require millions of Gaussians to capture complex…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Anh Thuan Tran , Jana Kosecka

This study presents a high-accuracy, efficient, and physically induced method for 3D point cloud registration, which is the core of many important 3D vision problems. In contrast to existing physics-based methods that merely consider…

Computer Vision and Pattern Recognition · Computer Science 2023-02-03 Zhao Mingyang , Ma Lei , Jia Xiaohong , Yan Dong-Ming , Huang Tiejun

Recent advances in real-time neural rendering using point-based techniques have enabled broader adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting impose substantial storage overhead, as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-13 Zhiwen Fan , Kevin Wang , Kairun Wen , Zehao Zhu , Dejia Xu , Zhangyang Wang

3D Gaussian Splatting (GS) demonstrates excellent rendering quality and generation speed in novel view synthesis. However, substantial data size poses challenges for storage and transmission, making 3D GS compression an essential…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 He Huang , Wenjie Huang , Qi Yang , Yiling Xu , Zhu li

The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Zhe Xin , Chenyang Wu , Penghui Huang , Yanyong Zhang , Yinian Mao , Guoquan Huang

Real2Sim is becoming increasingly important with the rapid development of surgical artificial intelligence (AI) and autonomy. In this work, we propose a novel Real2Sim methodology, Instrument-Splatting, that leverages 3D Gaussian Splatting…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Shuojue Yang , Zijian Wu , Mingxuan Hong , Qian Li , Daiyun Shen , Septimiu E. Salcudean , Yueming Jin

We study the problem of single-image 3D object reconstruction. Recent works have diverged into two directions: regression-based modeling and generative modeling. Regression methods efficiently infer visible surfaces, but struggle with…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Zixuan Huang , Mark Boss , Aaryaman Vasishta , James M. Rehg , Varun Jampani

Real-time SLAM with dense 3D mapping is computationally challenging, especially on resource-limited devices. The recent development of 3D Gaussian Splatting (3DGS) offers a promising approach for real-time dense 3D reconstruction. However,…

Gaussian splatting (GS) along with its extensions and variants provides outstanding performance in real-time scene rendering while meeting reduced storage demands and computational efficiency. While the selection of 2D images capturing the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-04 Konstantinos D. Polyzos , Athanasios Bacharis , Saketh Madhuvarasu , Nikos Papanikolopoulos , Tara Javidi

High-quality scene reconstruction and novel view synthesis based on Gaussian Splatting (3DGS) typically require steady, high-quality photographs, often impractical to capture with handheld cameras. We present a method that adapts to camera…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Otto Seiskari , Jerry Ylilammi , Valtteri Kaatrasalo , Pekka Rantalankila , Matias Turkulainen , Juho Kannala , Esa Rahtu , Arno Solin

While 3D Gaussian Splatting (3DGS) has demonstrated remarkable performance in novel view synthesis and real-time rendering, the high memory consumption due to the use of millions of Gaussians limits its practicality. To mitigate this issue,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yifei Liu , Zhihang Zhong , Yifan Zhan , Sheng Xu , Xiao Sun

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Recent advancements in 3D Gaussian Splatting (3DGS) have demonstrated its potential for efficient and photorealistic 3D reconstructions, which is crucial for diverse applications such as robotics and immersive media. However, current…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Daheng Yin , Isaac Ding , Yili Jin , Jianxin Shi , Jiangchuan Liu

3D Gaussian splatting (3DGS) is an innovative rendering technique that surpasses the neural radiance field (NeRF) in both rendering speed and visual quality by leveraging an explicit 3D scene representation. Existing 3DGS approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Lintao Xiang , Hongpei Zheng , Yating Huang , Qijun Yang , Hujun Yin

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis. However, existing methods struggle to adaptively optimize the distribution of Gaussian primitives based on scene characteristics, making it…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Hongbi Zhou , Zhangkai Ni

Reconstructing 3D scenes from unconstrained image collections poses significant challenges due to variations in appearance. In this paper, we propose Scalable Micro-macro Wavelet-based Gaussian Splatting (SMW-GS), a novel method that…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yihui Li , Chengxin Lv , Hongyu Yang , Di Huang

3D Gaussian Splatting is emerging as a state-of-the-art technique in novel view synthesis, recognized for its impressive balance between visual quality, speed, and rendering efficiency. However, reliance on third-degree spherical harmonics…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Yiwen Wang , Siyuan Chen , Ran Yi

In recent years, neural rendering methods such as NeRFs and 3D Gaussian Splatting (3DGS) have made significant progress in scene reconstruction and novel view synthesis. However, they heavily rely on preprocessed camera poses and 3D…

Graphics · Computer Science 2025-07-01 Chenhao Zhang , Yezhi Shen , Fengqing Zhu

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Yangming Zhang , Wenqi Jia , Wei Niu , Miao Yin

3D Gaussian Splatting is a novel method for 3D view synthesis, which can gain an implicit neural learning rendering result than the traditional neural rendering technology but keep the more high-definition fast rendering speed. But it is…

Computer Vision and Pattern Recognition · Computer Science 2024-05-13 Jinwei Lin