Related papers: Self-Regulating Random Walks for Resilient Decentr…
This paper seeks to establish a framework for directing a society of simple, specialized, self-interested agents to solve what traditionally are posed as monolithic single-agent sequential decision problems. What makes it challenging to use…
We study in-network computation on general network topologies. Specifically, we are given the description of a function, and a network with distinct nodes at which the operands of the function are made available, and a designated sink where…
Implementing linear transformations is a key task in the decentralized signal processing framework, which performs learning tasks on data sets distributed over multi-node networks. That kind of network can be represented by a graph.…
Most current semantic segmentation methods rely on fully convolutional networks (FCNs). However, their use of large receptive fields and many pooling layers cause low spatial resolution inside the deep layers. This leads to predictions with…
Transfer learning, which is to improve the learning performance in the target domain by leveraging useful knowledge from the source domain, often requires that those two domains are very close, which limits its application scope. Recently,…
A self-repelling random walk of a token on a graph is one in which at each step, the token moves to a neighbor that has been visited least often (with ties broken randomly). The properties of self-repelling random walks have been analyzed…
Task-trained recurrent neural networks (RNNs) are widely used in neuroscience and machine learning to model dynamical computations. To gain mechanistic insight into how neural systems solve tasks, prior work often reverse-engineers…
Message-passing architectures struggle to sufficiently model long-range dependencies in node and graph prediction tasks. We propose a novel approach exploiting hierarchical graph structures and adaptive random walks to address this…
A number of deep reinforcement-learning (RL) approaches propose to control traffic signals. In this work, we study the robustness of such methods along two axes. First, sensor failures and GPS occlusions create missing-data challenges and…
Flow and multicomponent reactive transport in saturated/unsaturated porous media are modeled by ensembles of computational particles moving on regular lattices according to specific random walk rules. The occupation number of the lattice…
Distributed peer-to-peer systems are widely popular due to their decentralized nature, which ensures that no peer is critical for the functionality of the system. However, fully decentralized solutions are usually much harder to design, and…
Persistence diagrams (PDs), often characterized as sets of death and birth of homology class, have been known for providing a topological representation of a graph structure, which is often useful in machine learning tasks. Prior works rely…
A Random Walk in Changing Environment (RWCE) is a weighted random walk on a locally finite, connected graph $G$ with random, time-dependent edge-weights. This includes self-interacting random walks, where the edge-weights depend on the…
This paper presents the Persistent Weisfeiler-Lehman Random walk scheme (abbreviated as PWLR) for graph representations, a novel mathematical framework which produces a collection of explainable low-dimensional representations of graphs…
We propose a decentralised "local2global"' approach to graph representation learning, that one can a-priori use to scale any embedding technique. Our local2global approach proceeds by first dividing the input graph into overlapping…
Developing a safe and efficient collision avoidance policy for multiple robots is challenging in the decentralized scenarios where each robot generate its paths without observing other robots' states and intents. While other distributed…
Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by…
This paper considers optimal traffic signal control in smart cities, which has been taken as a complex networked system control problem. Given the interacting dynamics among traffic lights and road networks, attaining controller adaptivity…
Random graphs are a central element of the study of complex dynamical networks such as the internet, the brain, or socioeconomic phenomena. New methods to generate random graphs can spawn new applications and give insights into more…
Random walks are a fundamental tool for analyzing realistic complex networked systems and implementing randomized algorithms to solve diverse problems such as searching and sampling. For many real applications, their actual effect and…