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Related papers: Length-Aware Motion Synthesis via Latent Diffusion

200 papers

Text-to-motion generation has gained increasing attention, but most existing methods are limited to generating short-term motions that correspond to a single sentence describing a single action. However, when a text stream describes a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Zhao Yang , Bing Su , Ji-Rong Wen

Interactive motion synthesis is essential in creating immersive experiences in entertainment applications, such as video games and virtual reality. However, generating animations that are both high-quality and contextually responsive…

Computer Vision and Pattern Recognition · Computer Science 2024-01-15 Tianyu Li , Calvin Qiao , Guanqiao Ren , KangKang Yin , Sehoon Ha

Despite the success of generating high-quality images given any text prompts by diffusion-based generative models, prior works directly generate the entire images, but cannot provide object-wise manipulation capability. To support wider…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Runhui Huang , Kaixin Cai , Jianhua Han , Xiaodan Liang , Renjing Pei , Guansong Lu , Songcen Xu , Wei Zhang , Hang Xu

Generating long and stylized human motions in real time is critical for applications that demand continuous and responsive character control. Despite its importance, existing streaming approaches often operate directly in the raw motion…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Peng Ren , Hai Yang

Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made…

Computer Vision and Pattern Recognition · Computer Science 2022-12-19 Ziyi Chang , Edmund J. C. Findlay , Haozheng Zhang , Hubert P. H. Shum

For recent diffusion-based generative models, maintaining consistent content across a series of generated images, especially those containing subjects and complex details, presents a significant challenge. In this paper, we propose a new…

Computer Vision and Pattern Recognition · Computer Science 2024-05-03 Yupeng Zhou , Daquan Zhou , Ming-Ming Cheng , Jiashi Feng , Qibin Hou

The human-like form of humanoid robots positions them uniquely to achieve the agility and versatility in motor skills that humans possess. Learning from human demonstrations offers a scalable approach to acquiring these capabilities.…

Robotics · Computer Science 2025-11-14 Qiayuan Liao , Takara E. Truong , Xiaoyu Huang , Yuman Gao , Guy Tevet , Koushil Sreenath , C. Karen Liu

3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the…

Graphics · Computer Science 2020-06-11 Wenlin Zhuang , Yangang Wang , Joseph Robinson , Congyi Wang , Ming Shao , Yun Fu , Siyu Xia

Discrete diffusion models have emerged as a powerful class of models and a promising route to fast language generation, but practical implementations typically rely on factored reverse transitions ignoring cross-token dependencies and…

Machine Learning · Computer Science 2026-05-14 Dario Shariatian , Alain Durmus , Umut Simsekli , Stefano Peluchetti

Generating realistic human videos remains a challenging task, with the most effective methods currently relying on a human motion sequence as a control signal. Existing approaches often use existing motion extracted from other videos, which…

Computer Vision and Pattern Recognition · Computer Science 2024-12-18 Hsin-Ping Huang , Yang Zhou , Jui-Hsien Wang , Difan Liu , Feng Liu , Ming-Hsuan Yang , Zhan Xu

Time series generation is a crucial research topic in the area of decision-making systems, which can be particularly important in domains like autonomous driving, healthcare, and, notably, robotics. Recent approaches focus on learning in…

Machine Learning · Computer Science 2024-09-16 Jian Qian , Bingyu Xie , Biao Wan , Minhao Li , Miao Sun , Patrick Yin Chiang

Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present \emph{ReinDiffuse} that…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Gaoge Han , Mingjiang Liang , Jinglei Tang , Yongkang Cheng , Wei Liu , Shaoli Huang

With the increasing popularity of autonomous driving based on the powerful and unified bird's-eye-view (BEV) representation, a demand for high-quality and large-scale multi-view video data with accurate annotation is urgently required.…

Computer Vision and Pattern Recognition · Computer Science 2023-10-13 Xiaofan Li , Yifu Zhang , Xiaoqing Ye

We propose a simple and novel method for generating 3D human motion from complex natural language sentences, which describe different velocity, direction and composition of all kinds of actions. Different from existing methods that use…

Computer Vision and Pattern Recognition · Computer Science 2023-04-17 Zhiyuan Ren , Zhihong Pan , Xin Zhou , Le Kang

Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has…

Computer Vision and Pattern Recognition · Computer Science 2024-08-19 Yi Shi , Jingbo Wang , Xuekun Jiang , Bingkun Lin , Bo Dai , Xue Bin Peng

We address the problem of generating realistic 3D motions of humans interacting with objects in a scene. Our key idea is to create a neural interaction field attached to a specific object, which outputs the distance to the valid interaction…

Computer Vision and Pattern Recognition · Computer Science 2023-07-17 Nilesh Kulkarni , Davis Rempe , Kyle Genova , Abhijit Kundu , Justin Johnson , David Fouhey , Leonidas Guibas

We present ActionPlan, a unified motion diffusion framework that bridges real-time streaming with high-quality offline generation within a single model. The core idea is to introduce a per-frame action plan: the model predicts frame-level…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Eric Nazarenus , Chuqiao Li , Yannan He , Xianghui Xie , Jan Eric Lenssen , Gerard Pons-Moll

Learning latent actions from large-scale videos is crucial for the pre-training of scalable embodied foundation models, yet existing methods often struggle with action-irrelevant distractors. Although incorporating action supervision can…

Robotics · Computer Science 2026-03-24 Xizhou Bu , Jiexi Lyu , Fulei Sun , Ruichen Yang , Zhiqiang Ma , Wei Li

Recent advancements in large language models (LLMs) have significantly enhanced their knowledge and generative capabilities, leading to a surge of interest in leveraging LLMs for high-quality data synthesis. However, synthetic data…

Machine Learning · Computer Science 2025-06-11 Ying Zhou , Xinyao Wang , Yulei Niu , Yaojie Shen , Lexin Tang , Fan Chen , Ben He , Le Sun , Longyin Wen

Diffusion models have experienced a surge of interest as highly expressive yet efficiently trainable probabilistic models. We show that these models are an excellent fit for synthesising human motion that co-occurs with audio, e.g., dancing…

Machine Learning · Computer Science 2023-05-17 Simon Alexanderson , Rajmund Nagy , Jonas Beskow , Gustav Eje Henter