Related papers: Competition between group interactions and nonline…
For the voter model, we study the effect of a memory-dependent transition rate. We assume that the transition of a spin into the opposite state decreases with the time it has been in its current state. Counter-intuitively, we find that the…
In the voter model, each node of a graph has an opinion, and in every round each node chooses independently a random neighbour and adopts its opinion. We are interested in the consensus time, which is the first point in time where all nodes…
A key question concerning collective decisions is whether a social system can settle on the best available option when some members learn from others instead of evaluating the options on their own. This question is challenging to study, and…
This paper proposes a novel problem: vision-based perception to learn and predict the collective dynamics of multi-agent systems, specifically focusing on interaction strength and convergence time. Multi-agent systems are defined as…
In the last twenty years network science has proven its strength in modelling many real-world interacting systems as generic agents, the nodes, connected by pairwise edges. Yet, in many relevant cases, interactions are not pairwise but…
Traffic jams on roadways, echo chambers on social media, crowds of moving pedestrians, and opinion dynamics during elections are all complex social systems. These applications may seem disparate, but some of the questions that they motivate…
The voter model is a paradigm of ordering dynamics. At each time step, a random node is selected and copies the state of one of its neighbors. Traditionally, this state has been considered as a binary variable. Here, we relax this…
Controlling real-world networked systems, including ecological, biomedical, and engineered networks that exhibit higher-order interactions, remains challenging due to inherent nonlinearities and large system scales. Despite extensive…
In this paper we analyze the effect of a non-trivial topology on the dynamics of the so-called Naming Game, a recently introduced model which addresses the issue of how shared conventions emerge spontaneously in a population of agents. We…
Networks are a widely used and efficient paradigm to model real-world systems where basic units interact pairwise. Many body interactions are often at play, and cannot be modelled by resorting to binary exchanges. In this work, we consider…
Social interactions determine many economic behaviors, but information on social ties does not exist in most publicly available and widely used datasets. We present results on the identification of social networks from observational panel…
Imitation is a basic updating mechanism for strategy evolution in structured populations, determining how individuals sample social information and translate it into behavioral changes. Higher-order networks, such as hypergraphs, generalize…
Understanding cooperation in social dilemmas requires models that capture the complexity of real-world interactions. While network frameworks have provided valuable insights to model the evolution of cooperation, they are unable to encode…
We study the evolution of cooperation in public goods games on different regular graphs as a function of the noise level underlying strategy adoptions. We focus on the effects that are brought about by different group sizes of public goods…
The problem of maximizing the adoption of a product through viral marketing in social networks has been studied heavily through postulated network models. We present a novel data-driven formulation of the problem. We use Graph Neural…
Hypergraphs offer an explicit formalism to describe multibody interactions in complex systems. To connect dynamics and function in systems with these higher-order interactions, network scientists have generalised random-walk models to…
I define a "group graph" which encodes the symmetry in a dynamical process on a network. Group graphs extend signed networks, where links are labelled with plus or minus one, by allowing link labels from any group and generalising the…
We consider a dynamic collective choice problem where a large number of players are cooperatively choosing between multiple destinations while being influenced by the behavior of the group. For example, in a robotic swarm exploring a new…
In this paper, we develop a novel paradigm, namely hypergraph shift, to find robust graph modes by probabilistic voting strategy, which are semantically sound besides the self-cohesiveness requirement in forming graph modes. Unlike the…
In public opinion studies, the relationships between opinions on different topics are likely to shift based on the characteristics of the respondents. Thus, understanding the complexities of public opinion requires methods that can account…