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Animating still face images with deep generative models using a speech input signal is an active research topic and has seen important recent progress.However, much of the effort has been put into lip syncing and rendering quality while the…
We present \textsc{Vx2Text}, a framework for text generation from multimodal inputs consisting of video plus text, speech, or audio. In order to leverage transformer networks, which have been shown to be effective at modeling language, each…
We devise a cascade GAN approach to generate talking face video, which is robust to different face shapes, view angles, facial characteristics, and noisy audio conditions. Instead of learning a direct mapping from audio to video frames, we…
Audio-guided face reenactment aims to generate a photorealistic face that has matched facial expression with the input audio. However, current methods can only reenact a special person once the model is trained or need extra operations such…
This work proposes a novel method to generate realistic talking head videos using audio and visual streams. We animate a source image by transferring head motion from a driving video using a dense motion field generated using learnable…
Generating video from various conditions, such as text, image, and audio, enables both spatial and temporal control, leading to high-quality generation results. Videos with dramatic motions often require a higher frame rate to ensure smooth…
Generative models have shown significant achievements in audio generation tasks. However, existing models struggle with complex and detailed prompts, leading to potential performance degradation. We hypothesize that this problem stems from…
Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely,…
Video-to-Audio (V2A) Generation achieves significant progress and plays a crucial role in film and video post-production. However, current methods overlook the cinematic language, a critical component of artistic expression in filmmaking.…
This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…
Text-to-music (TTM) generation, which converts textual descriptions into audio, opens up innovative avenues for multimedia creation. Achieving high quality and diversity in this process demands extensive, high-quality data, which are often…
The aim of audio-visual segmentation (AVS) is to precisely differentiate audible objects within videos down to the pixel level. Traditional approaches often tackle this challenge by combining information from various modalities, where the…
Text-to-video (T2V) diffusion models have recently achieved impressive visual quality, yet most systems still generate silent clips and treat audio as a secondary concern. Existing audio-video generation pipelines typically decompose the…
In this paper, we present JoVA, a unified framework for joint video-audio generation. Despite recent encouraging advances, existing methods face two critical limitations. First, most existing approaches can only generate ambient sounds and…
Text-to-Audio-Video (T2AV) generation aims to synthesize temporally coherent video and semantically synchronized audio from natural language, yet its evaluation remains fragmented, often relying on unimodal metrics or narrowly scoped…
In this paper, we propose a novel approach to convert given speech audio to a photo-realistic speaking video of a specific person, where the output video has synchronized, realistic, and expressive rich body dynamics. We achieve this by…
Story visualization is an under-explored task that falls at the intersection of many important research directions in both computer vision and natural language processing. In this task, given a series of natural language captions which…
In this paper, we propose a novel audio-driven talking head method capable of simultaneously generating highly expressive facial expressions and hand gestures. Unlike existing methods that focus on generating full-body or half-body poses,…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
Significant progress has been made in audio-driven human animation, while most existing methods focus mainly on facial movements, limiting their ability to create full-body animations with natural synchronization and fluidity. They also…