Related papers: 3DEgo: 3D Editing on the Go!
Recent advances in text-guided image editing and 3D Gaussian Splatting (3DGS) have enabled high-quality 3D scene manipulation. However, existing pipelines rely on iterative edit-and-fit optimization at test time, alternating between 2D…
Text-based generation and editing of 3D scenes hold significant potential for streamlining content creation through intuitive user interactions. While recent advances leverage 3D Gaussian Splatting (3DGS) for high-fidelity and real-time…
The advent of 3D Gaussian Splatting (3DGS) has revolutionized 3D editing, offering efficient, high-fidelity rendering and enabling precise local manipulations. Currently, diffusion-based 2D editing models are harnessed to modify multi-view…
We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…
Recent advances in text-to-image (T2I) diffusion models have significantly improved semantic image editing, yet most methods fall short in performing 3D-aware object manipulation. In this work, we present FFSE, a 3D-aware autoregressive…
The remarkable generative capabilities of diffusion models have motivated extensive research in both image and video editing. Compared to video editing which faces additional challenges in the time dimension, image editing has witnessed the…
We introduce a novel method for dynamic free-view synthesis of an ambient scenes from a monocular capture bringing a immersive quality to the viewing experience. Our method builds upon the recent advancements in 3D Gaussian Splatting (3DGS)…
This study introduces an efficient and effective method, MeDM, that utilizes pre-trained image Diffusion Models for video-to-video translation with consistent temporal flow. The proposed framework can render videos from scene position…
We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on…
Scene reconstruction from casually captured videos has wide applications in real-world scenarios. With recent advancements in differentiable rendering techniques, several methods have attempted to simultaneously optimize scene…
We present DriveGen3D, a novel framework for generating high-quality and highly controllable dynamic 3D driving scenes that addresses critical limitations in existing methodologies. Current approaches to driving scene synthesis either…
We introduce Drag4D, an interactive framework that integrates object motion control within text-driven 3D scene generation. This framework enables users to define 3D trajectories for the 3D objects generated from a single image, seamlessly…
Vision-centric autonomous driving systems rely on diverse and scalable training data to achieve robust performance. While video object editing offers a promising path for data augmentation, existing methods often struggle to maintain both…
Recent years have seen significant advancements in 3D generation. While methods like score distillation achieve impressive results, they often require extensive per-scene optimization, which limits their time efficiency. On the other hand,…
Automatically generating a complete 3D scene from a text description, a reference image, or both has significant applications in fields like virtual reality and gaming. However, current methods often generate low-quality textures and…
Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently often produce geometrically and photometrically inconsistent results across different views of the…
We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods requiring per-scene optimization, Edit3r directly predicts…
Dynamic scene reconstruction is a long-term challenge in the field of 3D vision. Recently, the emergence of 3D Gaussian Splatting has provided new insights into this problem. Although subsequent efforts rapidly extend static 3D Gaussian to…
Recent 4D dynamic scene editing methods require editing thousands of 2D images used for dynamic scene synthesis and updating the entire scene with additional training loops, resulting in several hours of processing to edit a single dynamic…
We propose GaussCtrl, a text-driven method to edit a 3D scene reconstructed by the 3D Gaussian Splatting (3DGS). Our method first renders a collection of images by using the 3DGS and edits them by using a pre-trained 2D diffusion model…