Related papers: Learning Online Scale Transformation for Talking H…
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…
The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…
Storytelling in real-world videos often unfolds through multiple shots -- discontinuous yet semantically connected clips that together convey a coherent narrative. However, existing multi-shot video generation (MSV) methods struggle to…
Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…
Talking face generation aims to create realistic videos with accurate lip synchronization and high visual quality, using given audio and reference video while preserving identity and visual characteristics. In this paper, we start by…
Given an audio clip and a reference face image, the goal of the talking head generation is to generate a high-fidelity talking head video. Although some audio-driven methods of generating talking head videos have made some achievements in…
This paper proposes a video editor based on OpenShot with several state-of-the-art facial video editing algorithms as added functionalities. Our editor provides an easy-to-use interface to apply modern lip-syncing algorithms interactively.…
Semantic face editing of real world facial images is an important application of generative models. Recently, multiple works have explored possible techniques to generate such modifications using the latent structure of pre-trained GAN…
Given one reference facial image and a piece of speech as input, talking head generation aims to synthesize a realistic-looking talking head video. However, generating a lip-synchronized video with natural head movements is challenging. The…
Generating animal faces using generative AI techniques is challenging because the available training images are limited both in quantity and variation, particularly for facial expressions across individuals. In this study, we focus on…
In this paper we address the problem of neural face reenactment, where, given a pair of a source and a target facial image, we need to transfer the target's pose (defined as the head pose and its facial expressions) to the source image, by…
We propose a novel talking head synthesis pipeline called "DiT-Head", which is based on diffusion transformers and uses audio as a condition to drive the denoising process of a diffusion model. Our method is scalable and can generalise to…
Recently, voice conversion (VC) without parallel data has been successfully adapted to multi-target scenario in which a single model is trained to convert the input voice to many different speakers. However, such model suffers from the…
We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipulations of facial expressions only, we are the first to…
This paper discusses the task of face-based speech synthesis, a kind of personalized speech synthesis where the synthesized voices are constrained to perceptually match with a reference face image. Due to the lack of TTS-quality…
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…
Controllability, generalizability and efficiency are the major objectives of constructing face avatars represented by neural implicit field. However, existing methods have not managed to accommodate the three requirements simultaneously.…
Talking head generation aims to generate faces that maintain the identity information of the source image and imitate the motion of the driving image. Most pioneering methods rely primarily on 2D representations and thus will inevitably…
In this paper, we present TalkingMachines -- an efficient framework that transforms pretrained video generation models into real-time, audio-driven character animators. TalkingMachines enables natural conversational experiences by…
Pose-guided person image generation and animation aim to transform a source person image to target poses. These tasks require spatial manipulation of source data. However, Convolutional Neural Networks are limited by the lack of ability to…