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A central task of artificial intelligence is the design of artificial agents that act towards specified goals in partially observed environments. Since such environments frequently include interaction over time with other agents with their…

Computer Science and Game Theory · Computer Science 2012-05-14 Miroslav Dudik , Geoffrey Gordon

We propose a game-theoretic dynamics of a population of replicating individuals. It consists of two parts: the standard replicator one and a migration between two different habitats. We consider symmetric two-player games with two…

Populations and Evolution · Quantitative Biology 2007-05-23 Jacek Miekisz , Tadeusz Platkowski

We consider a multiagent system consisting of selfish and heterogeneous agents. Its behavior is modeled by multipopulation replicator dynamics, where payoff functions of populations are different from each other. In general, there exist…

Computer Science and Game Theory · Computer Science 2016-11-18 Takuya Morimoto , Takafumi Kanazawa , Toshimitsu Ushio

Selection systems and the corresponding replicator equations model the evolution of replicators with a high level of abstraction. In this paper we apply novel methods of analysis of selection systems to the replicator equations. To be…

Populations and Evolution · Quantitative Biology 2010-03-16 Georgy P Karev , Artem S Novozhilov , Faina S Berezovskaya

Game-theoretic models are effective tools for modeling multi-agent interactions, especially when robots need to coordinate with humans. However, applying these models requires inferring their specifications from observed behaviors -- a…

Robotics · Computer Science 2025-02-06 Max Muchen Sun , Pete Trautman , Todd Murphey

We analyze the problem of distributed power allocation for orthogonal multiple access channels by considering a continuous non-cooperative game whose strategy space represents the users' distribution of transmission power over the network's…

Computer Science and Game Theory · Computer Science 2015-03-19 Panayotis Mertikopoulos , Elena V. Belmega , Aris L. Moustakas , Samson Lasaulce

We study an optimal control problem arising from a generalization of rock-paper-scissors in which the number of strategies may be selected from any positive odd number greater than 1 and in which the payoff to the winner is controlled by a…

Optimization and Control · Mathematics 2020-12-01 Christopher Griffin , James Fan

The paper deals with the problem of output regulation of nonlinear systems by presenting a learning-based adaptive internal model-based design strategy. We borrow from the adaptive internal model design technique recently proposed in [1]…

Systems and Control · Electrical Eng. & Systems 2022-06-27 Lorenzo Gentilini , Michelangelo Bin , Lorenzo Marconi

The tragedy of the commons (TOC) is a ubiquitous social dilemma witnessed in interactions between a population of living entities and shared resources available to them: The individuals in the population tend to selfishly overexploit a…

Populations and Evolution · Quantitative Biology 2022-05-11 Joy Das Bairagya , Samrat Sohel Mondal , Debashish Chowdhury , Sagar Chakraborty

A new mathematical model for evolutionary games on graphs is proposed to extend the classical replicator equation to finite populations of players organized on a network with generic topology. Classical results from game theory,…

Dynamical Systems · Mathematics 2021-09-01 Dario Madeo , Chiara Mocenni

The replicator equation is one of the fundamental tools to study evolutionary dynamics in well-mixed populations. This paper contributes to the literature on evolutionary graph theory, providing a version of the replicator equation for a…

Populations and Evolution · Quantitative Biology 2019-01-09 Daniele Cassese

A partial differential equation is derived, describing the replicator dynamics with mutations of games with a continuous strategy space. This equation is then applied to continuous versions of symmetric 2x2 games, such as the Prisoners…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 M. Ruijgrok , T. W. Ruijgrok

We study mechanisms of synchronisation, coordination, and equilibrium selection in two-player coordination games on multilayer networks. We apply the approach from evolutionary game theory with three possible update rules: the replicator…

Physics and Society · Physics 2023-08-22 Tomasz Raducha , Maxi San Miguel

Learning problems commonly exhibit an interesting feedback mechanism wherein the population data reacts to competing decision makers' actions. This paper formulates a new game theoretic framework for this phenomenon, called "multi-player…

Computer Science and Game Theory · Computer Science 2022-04-08 Adhyyan Narang , Evan Faulkner , Dmitriy Drusvyatskiy , Maryam Fazel , Lillian J. Ratliff

We analyze, using a dynamical systems approach, the replicator dynamics for the asymmetric Hawk-Dove game in which there is a set of four pure strategies with arbitrary payoffs. We give a full account of the equilibrium points and their…

Dynamical Systems · Mathematics 2017-04-26 Ikjyot Singh Kohli , Michael C. Haslam

The commonly used accumulated payoff scheme is not invariant with respect to shifts of payoff values when applied locally in degree-inhomogeneous population structures. We propose a suitably modified payoff scheme and we show both formally…

Physics and Society · Physics 2010-11-24 Leslie Luthi , Marco Tomassini , Enea Pestelacci

This paper characterizes optimal classification when individuals adjust their behavior in response to the classification rule. We model the interaction between a designer and a population as a Stackelberg game: the designer selects a…

Computer Science and Game Theory · Computer Science 2026-01-16 Elizabeth Maggie Penn , John W. Patty

Purpose: We propose a model to present a possible mechanism for obtaining sizeable behavioural structures by simulating an agent based on the evolutionary public good game with available social learning. Methods: The model considered a…

Computer Science and Game Theory · Computer Science 2019-10-29 Chulwook Park

What does it mean to fully understand the behavior of a network of adaptive agents? The golden standard typically is the behavior of learning dynamics in potential games, where many evolutionary dynamics, e.g., replicator, are known to…

Computer Science and Game Theory · Computer Science 2016-10-04 Ioannis Panageas , Georgios Piliouras

This paper proposes an adaptive control allocation approach for uncertain over-actuated systems with actuator saturation. The proposed method does not require uncertainty estimation or a persistent excitation assumption. Using the…

Systems and Control · Electrical Eng. & Systems 2020-08-21 Seyed Shahabaldin Tohidi , Yildiray Yildiz , Ilya Kolmanovsky