Related papers: PersonificationNet: Making customized subject act …
The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…
The pose-guided person image generation task requires synthesizing photorealistic images of humans in arbitrary poses. The existing approaches use generative adversarial networks that do not necessarily maintain realistic textures or need…
In this paper, we present ShapeMatcher, a unified self-supervised learning framework for joint shape canonicalization, segmentation, retrieval and deformation. Given a partially-observed object in an arbitrary pose, we first canonicalize…
The ability to produce convincing textural details is essential for the fidelity of synthesized person images. However, existing methods typically follow a ``warping-based'' strategy that propagates appearance features through the same…
Customized image generation is essential for creating personalized content based on user prompts, allowing large-scale text-to-image diffusion models to more effectively meet individual needs. However, existing models often neglect the…
Human pose estimation is a major computer vision problem with applications ranging from augmented reality and video capture to surveillance and movement tracking. In the medical context, the latter may be an important biomarker for…
Various stuff and things in visual data possess specific traits, which can be learned by deep neural networks and are implicitly represented as the visual prior, e.g., object location and shape, in the model. Such prior potentially impacts…
Person re-identification (reID) aims at retrieving a person from images captured by different cameras. For deep-learning-based reID methods, it has been proved that using local features together with global feature could help to give robust…
Re-identification is generally carried out by encoding the appearance of a subject in terms of outfit, suggesting scenarios where people do not change their attire. In this paper we overcome this restriction, by proposing a framework based…
Pose transfer has been studied for decades, in which the pose of a source mesh is applied to a target mesh. Particularly in this paper, we are interested in transferring the pose of source human mesh to deform the target human mesh, while…
We concentrate on a novel human-centric image synthesis task, that is, given only one reference facial photograph, it is expected to generate specific individual images with diverse head positions, poses, facial expressions, and…
We propose a Convolutional Neural Network (CNN)-based model "RotationNet," which takes multi-view images of an object as input and jointly estimates its pose and object category. Unlike previous approaches that use known viewpoint labels…
Image generation has received increasing attention because of its wide application in security and entertainment. Sketch-based face generation brings more fun and better quality of image generation due to supervised interaction. However,…
Generating realistic talking faces is an interesting and long-standing topic in the field of computer vision. Although significant progress has been made, it is still challenging to generate high-quality dynamic faces with personalized…
Human image generation is a very challenging task since it is affected by many factors. Many human image generation methods focus on generating human images conditioned on a given pose, while the generated backgrounds are often blurred.In…
This work presents computational methods for transferring body movements from one person to another with videos collected in the wild. Specifically, we train a personalized model on a single video from the Internet which can generate videos…
Human image editing includes tasks like changing a person's pose, their clothing, or editing the image according to a text prompt. However, prior work often tackles these tasks separately, overlooking the benefit of mutual reinforcement…
Face sketch synthesis has been widely used in multi-media entertainment and law enforcement. Despite the recent developments in deep neural networks, accurate and realistic face sketch synthesis is still a challenging task due to the…
3D human shape and pose estimation from monocular images has been an active area of research in computer vision, having a substantial impact on the development of new applications, from activity recognition to creating virtual avatars.…
In this paper, we present an end-to-end approach to generate high-resolution person images conditioned on texts only. State-of-the-art text-to-image generation models are mainly designed for center-object generation, e.g., flowers and…