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Related papers: MetaUrban: An Embodied AI Simulation Platform for …

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Learning how to navigate among humans in an occluded and spatially constrained indoor environment, is a key ability required to embodied agent to be integrated into our society. In this paper, we propose an end-to-end architecture that…

Computer Vision and Pattern Recognition · Computer Science 2023-03-13 Enrico Cancelli , Tommaso Campari , Luciano Serafini , Angel X. Chang , Lamberto Ballan

A Metaverse is a perpetual, immersive, and shared digital universe that is linked to but beyond the physical reality, and this emerging technology is attracting enormous attention from different industries. In this article, we define the…

Networking and Internet Architecture · Computer Science 2023-01-18 Haoxin Wang , Ziran Wang , Dawei Chen , Qiang Liu , Hongyu Ke , Kyungtae Han

As cities evolve toward more complex and multimodal transportation systems, the need for human-centered multi-agent simulation tools has never been more urgent. Yet most existing platforms remain limited - they often separate different…

Multiagent Systems · Computer Science 2025-07-16 Shiva Azimi , Arash Tavakoli

Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Xinhao Liu , Jintong Li , Yicheng Jiang , Niranjan Sujay , Zhicheng Yang , Juexiao Zhang , John Abanes , Jing Zhang , Chen Feng

Intelligent embodied agents (e.g. robots) need to perform complex semantic tasks in unfamiliar environments. Among many skills that the agents need to possess, building and maintaining a semantic map of the environment is most crucial in…

Robotics · Computer Science 2025-08-13 Sonia Raychaudhuri , Angel X. Chang

The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic…

We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling…

Long-horizon navigation in complex urban environments relies heavily on continuous human operation, which leads to fatigue, reduced efficiency, and safety concerns. Shared autonomy, where a Vision-Language AI agent and a human operator…

Robotics · Computer Science 2026-04-03 Yukai Ma , Honglin He , Selina Song , Wayne Wu , Bolei Zhou

Multi-modal AI systems will likely become a ubiquitous presence in our everyday lives. A promising approach to making these systems more interactive is to embody them as agents within physical and virtual environments. At present, systems…

The rapid progress in AI and Robotics may lead to a profound societal transformation, as humans and robots begin to coexist within shared communities, introducing both opportunities and challenges. To explore this future, we present Virtual…

Visual navigation, a foundational aspect of Embodied AI (E-AI), has been significantly studied in the past few years. While many 3D simulators have been introduced to support visual navigation tasks, scarcely works have been directed…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 An Dinh Vuong , Toan Tien Nguyen , Minh Nhat VU , Baoru Huang , Dzung Nguyen , Huynh Thi Thanh Binh , Thieu Vo , Anh Nguyen

As large language models (LLMs) continue to advance and gain influence, the development of embodied AI has accelerated, drawing significant attention, particularly in navigation scenarios. Embodied navigation requires an agent to perceive,…

Artificial Intelligence · Computer Science 2025-08-11 Zixia Wang , Jia Hu , Ronghui Mu

Embodiment is an important characteristic for all intelligent agents (creatures and robots), while existing scene description tasks mainly focus on analyzing images passively and the semantic understanding of the scenario is separated from…

Robotics · Computer Science 2020-05-08 Sinan Tan , Huaping Liu , Di Guo , Xinyu Zhang , Fuchun Sun

While the exploration for embodied AI has spanned multiple decades, it remains a persistent challenge to endow agents with human-level intelligence, including perception, learning, reasoning, decision-making, control, and generalization…

Robotics · Computer Science 2024-02-07 Zhiyuan Xu , Kun Wu , Junjie Wen , Jinming Li , Ning Liu , Zhengping Che , Jian Tang

This paper introduces and overviews a multidisciplinary project aimed at developing responsible and adaptive multi-human multi-robot (MHMR) systems for complex, dynamic settings. The project integrates co-design, ethical frameworks, and…

Autonomous micro-mobility platforms face challenges from the perspective of the typical deployment environment: large indoor spaces or urban areas that are potentially crowded and highly dynamic. While social navigation algorithms have…

Robotics · Computer Science 2025-11-10 Sahar Salimpour , Iacopo Catalano , Tomi Westerlund , Mohsen Falahi , Jorge Peña Queralta

The development of embodied agents that can communicate with humans in natural language has gained increasing interest over the last years, as it facilitates the diffusion of robotic platforms in human-populated environments. As a step…

Robotics · Computer Science 2024-04-16 Roberto Bigazzi , Marcella Cornia , Silvia Cascianelli , Lorenzo Baraldi , Rita Cucchiara

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Huangyue Yu , Baoxiong Jia , Yixin Chen , Yandan Yang , Puhao Li , Rongpeng Su , Jiaxin Li , Qing Li , Wei Liang , Song-Chun Zhu , Tengyu Liu , Siyuan Huang

Physical embodiment is a required component for robots that are structurally coupled with their real-world environments. However, most socially interactive robots do not need to physically interact with their environments in order to…

Robotics · Computer Science 2019-12-03 Eric Deng , Bilge Mutlu , Maja Mataric

The Urban Metaverse describes an immersive 3D environment that connects the physical world of the city and its citizens with its digital data and systems. Physical and digital realities merge, opening up new possibilities for the design and…

Computers and Society · Computer Science 2025-04-22 Christina Dienhart , Luis Kaufhold , Frank Piller