Related papers: History-Determinism vs Fair Simulation
A signal machine is an abstract geometrical model for computation, proposed as an extension to the one-dimensional cellular automata, in which discrete time and space of cellular automata is replaced with continuous time and space in signal…
We study a class of filters -- discrete finite-state transition systems employed as incremental stream transducers -- that have application to robotics: e.g., to model combinatorial estimators and also as concise encodings of feedback…
It is well known that for a regular tree language it is decidable whether or not it can be recognized by a deterministic top-down tree automaton (DTA). However, the computational complexity of this problem has not been studied. We show that…
We introduce a measure called width, quantifying the amount of nondeterminism in automata. Width generalises the notion of good-for-games (GFG) automata, that correspond to NFAs of width 1, and where an accepting run can be built on-the-fly…
We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of…
We study structural restrictions on biautomata such as, e.g., acyclicity, permutation-freeness, strongly permutation-freeness, and orderability, to mention a few. We compare the obtained language families with those induced by deterministic…
Given a member A of the class of non-deterministic timed automata with silent transitions (eNTA), we effectively compute its timestamp: the set of all pairs (time value, action) of all observable timed traces of A, a generalization of the…
The state complexity, respectively, nondeterministic state complexity of a regular language $L$ is the number of states of the minimal deterministic, respectively, of a minimal nondeterministic finite automaton for $L$. Some of the most…
Timed automata are a common formalism for the verification of concurrent systems subject to timing constraints. They extend finite-state automata with clocks, that constrain the system behavior in locations, and to take transitions. While…
Predicate intuitionistic logic is a well established fragment of dependent types. According to the Curry-Howard isomorphism proof construction in the logic corresponds well to synthesis of a program the type of which is a given formula. We…
We introduce the class of Interrupt Timed Automata (ITA), a subclass of hybrid automata well suited to the description of timed multi-task systems with interruptions in a single processor environment. While the reachability problem is…
The field of constraint satisfaction problems (CSPs) studies homomorphism problems between relational structures where the target structure is fixed. Classifying the complexity of these problems has been a central quest of the field,…
We investigate the decidability of the emptiness problem for three classes of distributed automata. These devices operate on finite directed graphs, acting as networks of identical finite-state machines that communicate in an infinite…
We define a class of languages of infinite words over infinite alphabets, and the corresponding automata. The automata used for recognition are a generalisation of deterministic Muller automata to the setting of nominal sets. Remarkably,…
We study the following decision problem: is the language recognized by a quantum finite automaton empty or non-empty? We prove that this problem is decidable or undecidable depending on whether recognition is defined by strict or non-strict…
Efficient pattern matching is fundamental for practical term rewrite engines. By preprocessing the given patterns into a finite deterministic automaton the matching patterns can be decided in a single traversal of the relevant parts of the…
We are motivated by the following question: which data languages admit an active learning algorithm? This question was left open in previous work by the authors, and is particularly challenging for languages recognised by nondeterministic…
We exhibit the construction of a deterministic automaton that, given k > 0, recognizes the (regular) language of k-differentiable words. Our approach follows a scheme of Crochemore et al. based on minimal forbidden words. We extend this…
A deterministic finite (semi)automaton is primitive if its transition monoid (semigroup) acting on the set of states has no non-trivial congruences. It is synchronizing if it contains a constant map (transformation). In analogy to…
Model checking properties are often described by means of finite automata. Any particular such automaton divides the set of infinite trees into finitely many classes, according to which state has an infinite run. Building the full type…