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From colored pixels to hyper-realistic 3D landscapes of virtual reality, video games have evolved immensely over the last few decades. However, video game input still requires two-handed dexterous finger manipulations for simultaneous…

Human-Computer Interaction · Computer Science 2021-09-06 Atieh Taheri , Ziv Weissman , Misha Sra

Hand gesture is a new and promising interface for locomotion in virtual environments. While several previous studies have proposed different hand gestures for virtual locomotion, little is known about their differences in terms of…

Human-Computer Interaction · Computer Science 2022-12-13 Jingbo Zhao , Ruize An , Ruolin Xu , Banghao Lin

Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…

Human-Computer Interaction · Computer Science 2023-05-02 Paul Streli , Rayan Armani , Yi Fei Cheng , Christian Holz

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

In social Virtual Reality (VR), users are embodied in avatars and interact with other users in a face-to-face manner using avatars as the medium. With the advent of social VR, people with disabilities (PWD) have shown an increasing presence…

Human-Computer Interaction · Computer Science 2022-08-25 Kexin Zhang , Elmira Deldari , Zhicong Lu , Yaxing Yao , Yuhang Zhao

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…

Human-Computer Interaction · Computer Science 2021-06-09 Dennis Wolf , Michael Rietzler , Laura Bottner , Enrico Rukzio

We propose unwinding the rotations experienced by the user of an immersive telepresence robot to improve comfort and reduce VR sickness of the user. By immersive telepresence we refer to a situation where a 360\textdegree~camera on top of a…

Interaction with virtual objects displayed in Optical See-through Augmented Reality is still mostly done with controllers or hand gestures. A much more intuitive way of interacting with virtual content is to use physical proxy objects to…

Human-Computer Interaction · Computer Science 2023-08-14 Denise Kahl , Antonio Krüger

The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the…

Human-Computer Interaction · Computer Science 2024-04-26 Francesco Vona , Sina Hinzmann , Michael Stern , Tanja Kojić , Navid Ashrafi , David Grieshammer , Jan-Niklas Voigt-Antons

Target pointing selection is a fundamental task. According to Fitts' law, users need more time to select targets with smaller sizes. Expanding the target to a larger size is a practical approach that can facilitate pointing selection. It…

Human-Computer Interaction · Computer Science 2023-08-25 Rongkai Shi , Yushi Wei , Yue Li , Lingyun Yu , Hai-Ning Liang

Multi-view egocentric hand tracking is a challenging task and plays a critical role in VR interaction. In this report, we present a method that uses multi-view input images and camera extrinsic parameters to estimate both hand shape and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Minqiang Zou , Zhi Lv , Riqiang Jin , Tian Zhan , Mochen Yu , Yao Tang , Jiajun Liang

A control-theoretic framework for autonomous avatar-guided rehabilitation in virtual reality, based on interpretable, adaptive motor guidance through optimal control, is presented. The framework faces critical challenges in motor…

Systems and Control · Electrical Eng. & Systems 2025-12-11 Francesco De Lellis , Maria Lombardi , Egidio De Benedetto , Pasquale Arpaia , Mario di Bernardo

In shared control, advances in autonomous robotics are applied to help empower a human user in operating a robotic system. While these systems have been shown to improve efficiency and operation success, users are not always accepting of…

Robotics · Computer Science 2020-08-26 Connor Brooks , Daniel Szafir

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the…

Human-Computer Interaction · Computer Science 2019-04-18 Zhijiong Huang , Yu Zhang , Kathryn C. Quigley , Ramya Sankar , Clemence Wormser , Xinxin Mo , Allen Y. Yang

Full-body avatars are suggested to be beneficial for communication in virtual environments, and consistency between users' voices and gestures is considered essential to ensure communication quality. This paper propose extending the…

Human-Computer Interaction · Computer Science 2023-09-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

Most human-robot interfaces, such as joysticks and keyboards, require training and constant cognitive effort and provide a limited degree of awareness of the robots state and its environment. Embodied interactions, instead of interfaces,…

Robotics · Computer Science 2017-07-07 Alexandre Cherpillod , Stefano Mintchev , Dario Floreano

Real-time tracking of 3D hand pose in world space is a challenging problem and plays an important role in VR interaction. Existing work in this space are limited to either producing root-relative (versus world space) 3D pose or rely on…

Computer Vision and Pattern Recognition · Computer Science 2022-11-02 Shangchen Han , Po-chen Wu , Yubo Zhang , Beibei Liu , Linguang Zhang , Zheng Wang , Weiguang Si , Peizhao Zhang , Yujun Cai , Tomas Hodan , Randi Cabezas , Luan Tran , Muzaffer Akbay , Tsz-Ho Yu , Cem Keskin , Robert Wang

Accurate human pose estimation is essential for effective Human-Robot Interaction (HRI). By observing a user's arm movements, robots can respond appropriately, whether it's providing assistance or avoiding collisions. While visual…

Robotics · Computer Science 2025-02-11 Rotem Atari , Eran Bamani , Avishai Sintov

Virtual Reality (VR) co-manipulation enables multiple users to collaboratively interact with shared virtual objects. However, existing research treats objects as monolithic entities, overlooking scenarios where users need to manipulate…

Human-Computer Interaction · Computer Science 2026-03-31 Xian Wang , Xuanru Cheng , Rongkai Shi , Lei Chen , Jingyao Zheng , Hai-Ning Liang , Lik-Hang Lee

This work devises an optimized machine learning approach for human arm pose estimation from a single smartwatch. Our approach results in a distribution of possible wrist and elbow positions, which allows for a measure of uncertainty and the…

Robotics · Computer Science 2024-08-19 Fabian C Weigend , Shubham Sonawani , Michael Drolet , Heni Ben Amor