Related papers: Edge-dominance games on graphs
In this paper we introduce a new two-player zero-sum game whose value function approximates the level set formulation for the geometric evolution by mean curvature of a hypersurface. In our approach the game is played with symmetric rules…
We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game,…
We consider a two-player game of war of attrition under complete information. It is well-known that this class of games admits equilibria in pure, as well as mixed strategies, and much of the literature has focused on the latter. We show…
The designs of many large-scale systems today, from traffic routing environments to smart grids, rely on game-theoretic equilibrium concepts. However, as the size of an $N$-player game typically grows exponentially with $N$, standard game…
This paper proposes a new lens for studying threshold games played on networks when the thresholds are heterogeneous. These are games where agents have two possible actions, and prefer action 1 if and only if enough of their neighbours…
Motivated by the success of domination games and by a variation of the coloring game called the indicated coloring game, we introduce a version of domination games called the indicated domination game. It is played on an arbitrary graph $G$…
A graph is well-(edge-)dominated if every minimal (edge) dominating set is minimum. A graph is equimatchable if every maximal matching is maximum. We study these concepts on strong product graphs. We fully characterize well-edge-dominated…
Network games provide a powerful framework for modeling agent interactions in networked systems, where players are represented by nodes in a graph and their payoffs depend on the actions taken by their neighbors. Extending the framework of…
This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…
We consider evolutionary games in which the agent selected for update compares their payoff to q neighbours, rather than a single neighbour as in standard evolutionary game theory. Through studying fixed point stability and fixation times…
Various social contexts ranging from public goods provision to information collection can be depicted as games of strategic interactions, where a player's well-being depends on her own action as well as on the actions taken by her…
We consider the interaction among agents engaging in a driving task and we model it as general-sum game. This class of games exhibits a plurality of different equilibria posing the issue of equilibrium selection. While selecting the most…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
We study turn-based quantitative games of infinite duration opposing two antagonistic players and played over graphs. This model is widely accepted as providing the adequate framework for formalizing the synthesis question for reactive…
Evolutionary games on graphs play an important role in the study of evolution of cooperation in applied biology. Using rigorous mathematical concepts from a dynamical systems and graph theoretical point of view, we formalize the notions of…
We study multi-player games with perfect information and general payoff function, where the set of stages is the set of non-positive integers $\{\ldots,-2,-1,0\}$. We define two related equilibrium concepts: one considering only deviations…
This article considers a two-player strategic game for network routing under link disruptions. Player 1 (defender) routes flow through a network to maximize her value of effective flow while facing transportation costs. Player 2 (attacker)…
We consider zero-sum stochastic games with perfect information and finitely many states and actions. The payoff is computed by a function which associates to each infinite sequence of states and actions a real number. We prove that if the…
Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…
We consider a game in which players are the vertices of a directed graph. Initially, Nature chooses one player according to some fixed distribution and gives her a buck, which represents the request to perform a chore. After completing the…