Related papers: The V-Lab VR Educational Application Framework
A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning environment \emph{StudentResearcher} which incorporates…
Extended Reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is revolutionizing education by creating immersive, interactive learning environments. This article explores the potential of XR to…
Objectives: This paper presents an up-to-date overview of research performed in the Virtual Reality (VR) environment ranging from definitions, its presence in the various fields, and existing market players and their projects in the VR…
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…
In the context of increasing urban risks, particularly from climate change-induced flooding, this paper presents an extended Reality (XR)-based framework to improve user risk training within urban built environments. The framework is…
Virtual Reality (VR) is increasingly used for training and demonstration purposes including a variety of applications ranging from robot learning to rehabilitation. However, the choice of input device and its visualization might influence…
Virtual Worlds (VWs) are an emerging technology used by a growing number of educational institutions around the world. It is an environment, a way of learning and an educational tool that allows different levels of online interaction. In…
Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous…
Simulating how team members collaborate within complex environments using Agentic AI is a promising approach to explore hypotheses grounded in social science theories and study team behaviors. We introduce VirtLab, a user-friendly,…
This paper presents the design and development of a networking laboratory that integrates physical networking equipment with the open source GNS3 network simulators for delivery of practical networking classes simultaneously to both…
Intelligent energy management strategies, such as Vehicle-to-Grid (V2G) and Grid-to-Vehicle (G2V) emerge as a potential solution to the Electric Vehicles' (EVs) integration into the energy grid. These strategies promise enhanced grid…
We propose VRGym, a virtual reality testbed for realistic human-robot interaction. Different from existing toolkits and virtual reality environments, the VRGym emphasizes on building and training both physical and interactive agents for…
The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s…
Effective laboratory training is essential in engineering education, yet conventional on-site instruction is often constrained by time, accessibility, and safety considerations. To ad-dress these challenges, this study presents the design,…
We present a virtual reality (VR) framework to automate the data collection process in cloth folding tasks. The framework uses skeleton representations to help the user define the folding plans for different classes of garments, allowing…
This study explores the perceptions, challenges, and opportunities associated with using Virtual Reality (VR) as a tool in teacher education among pre-service teachers in a resource-limited setting. Utilizing a qualitative case study…
This paper details the creation of a novel Virtual Reality-based application for the Industrial Metaverse aimed at shipboard fire emergency training for fire drill and evacuation, aligned with the Safety of Life at Sea (SOLAS) convention…
Virtual environments (VEs) are making their way into various sectors of life to enhance and support human activity, including learning. VEs have been used in various contexts for training, and in many cases they are designed to model or…
As computer simulations progress to increasingly complex, non-linear, and three-dimensional systems and phenomena, intuitive and immediate visualization of their results is becoming crucial. While Virtual Reality (VR) and Natural User…
We report on a study of the effects of laboratory activities that model fictitious laws of physics in a virtual reality environment on (1) students' epistemology about the role of experimental physics in class and in the world; (2)…