English
Related papers

Related papers: Beat-It: Beat-Synchronized Multi-Condition 3D Danc…

200 papers

Controllable character animation is an emerging task that generates character videos controlled by pose sequences from given character images. Although character consistency has made significant progress via reference UNet, another crucial…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Jingkai Zhou , Benzhi Wang , Weihua Chen , Jingqi Bai , Dongyang Li , Aixi Zhang , Hao Xu , Mingyang Yang , Fan Wang

Music is both an auditory and an embodied phenomenon, closely linked to human motion and naturally expressed through dance. However, most existing audio representations neglect this embodied dimension, limiting their ability to capture…

Sound · Computer Science 2026-01-30 Xuanchen Wang , Heng Wang , Weidong Cai

Automatic choreography generation is a challenging task because it often requires an understanding of two abstract concepts - music and dance - which are realized in the two different modalities, namely audio and video, respectively. In…

Multimedia · Computer Science 2018-11-05 Juheon Lee , Seohyun Kim , Kyogu Lee

Modern artistic productions increasingly demand automated choreography generation that adapts to diverse musical styles and individual dancer characteristics. Existing approaches often fail to produce high-quality dance videos that…

Graphics · Computer Science 2025-07-29 Xuanchen Wang , Heng Wang , Weidong Cai

We address the problem of action-conditioned generation of human motion sequences. Existing work falls into two categories: forecast models conditioned on observed past motions, or generative models conditioned on action labels and duration…

Computer Vision and Pattern Recognition · Computer Science 2022-10-20 Thomas Lucas , Fabien Baradel , Philippe Weinzaepfel , Grégory Rogez

Music-to-dance generation aims to translate auditory signals into expressive human motion, with broad applications in virtual reality, choreography, and digital entertainment. Despite promising progress, the limited generation efficiency of…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Kaixing Yang , Xulong Tang , Ziqiao Peng , Xiangyue Zhang , Puwei Wang , Jun He , Hongyan Liu

We present a novel method to generate human motion to populate 3D indoor scenes. It can be controlled with various combinations of conditioning signals such as a path in a scene, target poses, past motions, and scenes represented as 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Nicolas Ugrinovic , Thomas Lucas , Fabien Baradel , Philippe Weinzaepfel , Gregory Rogez , Francesc Moreno-Noguer

Automatic movie trailer generation must select shots from a full-length film and synchronize them with background music. Existing methods either relegate music alignment to post-processing or enforce rigid one-to-one shot-music mappings,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Yutong Wang , Yunke Wang , Xinyuan Chen , Chang Xu

Ballroom dancing is a structured yet expressive motion category. Its highly diverse movement and complex interactions between leader and follower dancers make the understanding and synthesis challenging. We demonstrate that the three-point…

Graphics · Computer Science 2026-01-06 Peizhuo Li , Sebastian Starke , Yuting Ye , Olga Sorkine-Hornung

Pedestrian motion, due to its causal nature, is strongly influenced by domain gaps arising from discrepancies between training and testing data distributions. Focusing on 3D human pose estimation, this work presents a controllable human…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Xinhao Hu , Yiyi Zhang , Liqing Zhang , Jianfu Zhang

Dance generation, as a branch of human motion generation, has attracted increasing attention. Recently, a few works attempt to enhance dance expressiveness, which includes genre matching, beat alignment, and dance dynamics, from certain…

Multimedia · Computer Science 2024-03-12 Qiaochu Huang , Xu He , Boshi Tang , Haolin Zhuang , Liyang Chen , Shuochen Gao , Zhiyong Wu , Haozhi Huang , Helen Meng

Predicting high-fidelity future human poses, from a historically observed sequence, is decisive for intelligent robots to interact with humans. Deep end-to-end learning approaches, which typically train a generic pre-trained model on…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Qiongjie Cui , Huaijiang Sun , Jianfeng Lu , Bin Li , Weiqing Li

This paper seeks insight into stabilization mechanisms for periodic walking gaits in 3D bipedal robots. Based on this insight, a control strategy based on virtual constraints, which imposes coordination between joints rather than a temporal…

Robotics · Computer Science 2017-07-10 Christine Chevallereau , Hamed Razavi , Damien Six , Yannick Aoustin , Jessy Grizzle

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

Controllable character animation remains a challenging problem, particularly in handling rare poses, stylized characters, character-object interactions, complex illumination, and dynamic scenes. To tackle these issues, prior work has…

Computer Vision and Pattern Recognition · Computer Science 2025-04-22 Jingkai Zhou , Yifan Wu , Shikai Li , Min Wei , Chao Fan , Weihua Chen , Wei Jiang , Fan Wang

Generating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose…

Computer Vision and Pattern Recognition · Computer Science 2024-01-04 Yue Ma , Yingqing He , Xiaodong Cun , Xintao Wang , Siran Chen , Ying Shan , Xiu Li , Qifeng Chen

Music to 3D dance generation aims to synthesize realistic and rhythmically synchronized human dance from music. While existing methods often rely on additional genre labels to further improve dance generation, such labels are typically…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Guangtao Lyu , Chenghao Xu , Qi Liu , Jiexi Yan , Muli Yang , Fen Fang , Cheng Deng

We present DANCEMATCH, an end-to-end framework for motion-based dance retrieval, the task of identifying semantically similar choreographies directly from raw video, defined as DANCE FINGERPRINTING. While existing motion analysis and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Arina Kharlamova , Bowei He , Chen Ma , Xue Liu

Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length…

Artificial Intelligence · Computer Science 2025-07-31 Jing Xu , Weiqiang Wang , Cunjian Chen , Jun Liu , Qiuhong Ke

Co-speech gesture generation is a critical area of research aimed at synthesizing speech-synchronized human-like gestures. Existing methods often suffer from issues such as rhythmic inconsistency, motion jitter, foot sliding and limited…

Sound · Computer Science 2026-01-09 Yujiao Jiang , Qingmin Liao , Zongqing Lu
‹ Prev 1 4 5 6 7 8 10 Next ›