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Synthesizing physiologically-accurate human movement in a variety of conditions can help practitioners plan surgeries, design experiments, or prototype assistive devices in simulated environments, reducing time and costs and improving…

Delicate industrial insertion tasks (e.g., PC board assembly) remain challenging for industrial robots. The challenges include low error tolerance, delicacy of the components, and large task variations with respect to the components to be…

Robotics · Computer Science 2022-03-08 Rui Chen , Chenxi Wang , Tianhao Wei , Changliu Liu

Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously…

Human-Computer Interaction · Computer Science 2026-05-19 Elizabeth D. Vasquez , Jonathan Siskind , Marion S. Buckwalter , Maarten G. Lansberg , Sean Follmer , Allison M. Okamura

The most commonly used interface between a video game and the human user is a handheld "game controller", "game pad", or in some occasions an "arcade stick." Directional pads, analog sticks and buttons - both digital and analog - are linked…

Human-Computer Interaction · Computer Science 2021-05-04 Florian Mihola

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

Human-Computer Interaction · Computer Science 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

Due to Motor Neurone Diseases, a large population remains disabled worldwide, negatively impacting their independence and quality of life. This typically involves a weakness in the hand and forearm muscles, making it difficult to perform…

Human-Computer Interaction · Computer Science 2024-08-29 Md Abdul Baset Sarker , Juan Pablo Sola-thomas , Masudul H. Imtiaz

Learning a locomotion controller for a musculoskeletal system is challenging due to over-actuation and high-dimensional action space. While many reinforcement learning methods attempt to address this issue, they often struggle to learn…

Robotics · Computer Science 2024-07-17 Henri-Jacques Geiß , Firas Al-Hafez , Andre Seyfarth , Jan Peters , Davide Tateo

Automation engineering is the task of integrating, via software, various sensors, actuators, and controls for automating a real-world process. Today, automation engineering is supported by a suite of software tools including integrated…

Software Engineering · Computer Science 2020-07-08 Arquimedes Canedo , Palash Goyal , Di Huang , Amit Pandey , Gustavo Quiros

Deep Reinforcement Learning (RL) can yield capable agents and control policies in several domains but is commonly plagued by prohibitively long training times. Additionally, in the case of continuous control problems, the applicability of…

Machine Learning · Computer Science 2024-11-20 Jonas Eschmann , Dario Albani , Giuseppe Loianno

Familiarity with audiences plays a significant role in shaping individual performance and experience across various activities in everyday life. This study delves into the impact of familiarity with non-playable character (NPC) audiences on…

Human-Computer Interaction · Computer Science 2023-10-24 Zixuan Guo , Wenge Xu , Jialin Zhang , Hongyu Wang , Cheng-Hung Lo , Hai-Ning Liang

Future computing systems, from handhelds to supercomputers, will undoubtedly be more parallel and heterogeneous than todays systems to provide more performance and energy efficiency. Thus, GPUs are increasingly being used to accelerate…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-10-18 Saeed Taheri , Apan Qasem , Martin Burtscher

As the hardware industry moves towards using specialized heterogeneous many-cores to avoid the effects of the power wall, software developers are finding it hard to deal with the complexity of these systems. This article shares our…

Programming Languages · Computer Science 2022-10-25 Jianbin Fang , Peng Zhang , Chun Huang , Tao Tang , Kai Lu , Ruibo Wang , Zheng Wang

While much work has been done recently in the realm of model-based control of soft robots and soft-rigid hybrids, most works examine robots that have an inherently serial structure. While these systems have been prevalent in the literature,…

Robotics · Computer Science 2024-03-28 Zach J. Patterson , Cosimo Della Santina , Daniela Rus

In the video game industry, great importance is given to the experience that the user has while playing a game. In particular, this experience benefits from the players' perceived sense of being in the game or immersion. The level of user…

Human-Computer Interaction · Computer Science 2023-10-26 Marika Malaspina , Jessica Amianto Barbato , Marco Cremaschi , Francesca Gasparini , Alessandra Grossi , Aurora Saibene

Developing exoskeleton controllers that generalize across diverse locomotor conditions typically requires extensive motion-capture data and biomechanical labeling, limiting scalability beyond instrumented laboratory settings. Here, we…

Robotics · Computer Science 2026-03-05 Ilseung Park , Changseob Song , Inseung Kang

Games research and industry have developed a solid understanding of how to design engaging, playful experiences that draws players in for hours and causes them to lose their sense of time. While these designs can provide enjoyable…

Human-Computer Interaction · Computer Science 2023-03-28 Meshaiel Alsheail , Dmitry Alexandrovskz , Kathrin Gerling

Hybrid computational architectures based on the joint power of Central Processing Units and Graphic Processing Units (GPUs) are becoming popular and powerful hardware tools for a wide range of simulations in biology, chemistry, engineering,…

Instrumentation and Methods for Astrophysics · Physics 2015-06-15 Roberto Capuzzo-Dolcetta , Mario Spera

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

Spectating digital games can be exciting. However, due to its vicarious nature, spectators often wish to engage in the gameplay beyond just watching and cheering. To blur the boundaries between spectators and players, we propose a novel…

In research and practice into the accessibility of digital games, much of the work has focused on how to make games accessible to people with disa- bilities. With an increasing number of people with disabilities playing main- stream…

Human-Computer Interaction · Computer Science 2018-05-30 Jen Beeston , Christopher Power , Paul Cairns , Mark Barlet
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