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In this paper, we study of the $m$-Capacitated Facility Location Problem ($m$-CFLP) on the line from a Bayesian Mechanism Design perspective and propose a novel class of mechanisms: the \textit{Extended Ranking Mechanisms} (ERMs). We first…

Computer Science and Game Theory · Computer Science 2024-06-18 Gennaro Auricchio , Jie Zhang , Mengxiao Zhang

In this paper, we study the Facility Location Problem with Scarce Resources (FLPSR) under the assumption that agents' type follow a probability distribution. In the FLPSR, the objective is to identify the optimal locations for one or more…

Computer Science and Game Theory · Computer Science 2024-12-03 Gennaro Auricchio , Jie Zhang

We consider $k$-Facility Location games, where $n$ strategic agents report their locations on the real line, and a mechanism maps them to $k\ge 2$ facilities. Each agent seeks to minimize her distance to the nearest facility. We are…

Computer Science and Game Theory · Computer Science 2024-03-05 Dimitris Fotakis , Panagiotis Patsilinakos

In this paper, we introduce and study the Facility Location Problem with Aleatory Agents (FLPAA), where the facility accommodates n agents larger than the number of agents reporting their preferences, namely n_r. The spare capacity is used…

Computer Science and Game Theory · Computer Science 2024-09-30 Gennaro Auricchio , Jie Zhang

We consider the facility location problem in the one-dimensional setting where each facility can serve a limited number of agents from the algorithmic and mechanism design perspectives. From the algorithmic perspective, we prove that the…

Computer Science and Game Theory · Computer Science 2019-11-25 Haris Aziz , Hau Chan , Barton E. Lee , Bo Li , Toby Walsh

In this paper, we investigate the Mechanism Design aspects of the $m$-Capacitated Facility Location Problem ($m$-CFLP) on a line. We focus on two frameworks. In the first framework, the number of facilities is arbitrary, all facilities have…

Computer Science and Game Theory · Computer Science 2024-04-23 Gennaro Auricchio , Zihe Wang , Jie Zhang

The k-median problem is a well-known strongly NP-hard combinatorial optimization problem of both theoretical and practical significance. The previous best approximation ratio for this problem is 2.611+\epsilon (Bryka et al. 2014) based on…

Data Structures and Algorithms · Computer Science 2015-09-23 Chenchen Wu , Dachuan Xu , Donglei Du , Yishui Wang

We consider the {\em mobile facility location} (\mfl) problem. We are given a set of facilities and clients located in a common metric space. The goal is to move each facility from its initial location to a destination and assign each…

Data Structures and Algorithms · Computer Science 2013-01-21 Sara Ahmadian , Zachary Friggstad , Chaitanya Swamy

The $k$-Facility Location problem is a generalization of the classical problems $k$-Median and Facility Location. The goal is to select a subset of at most $k$ facilities that minimizes the total cost of opened facilities and established…

Data Structures and Algorithms · Computer Science 2017-04-25 Jarosław Byrka , Krzysztof Fleszar , Bartosz Rybicki , Joachim Spoerhase

In Facility Location problems there are agents that should be connected to facilities and locations where facilities may be opened so that agents can connect to them. We depart from Uncapacitated Facility Location and by assuming that the…

Computer Science and Game Theory · Computer Science 2025-11-14 Thanasis Lianeas , Marios Mertzanidis , Aikaterini Nikolidaki

In machine learning and computer vision, optimal transport has had significant success in learning generative models and defining metric distances between structured and stochastic data objects, that can be cast as probability measures. The…

Machine Learning · Computer Science 2020-10-20 Anton Mallasto , Markus Heinonen , Samuel Kaski

We study heterogeneous $k$-facility location games. In this model there are $k$ facilities where each facility serves a different purpose. Thus, the preferences of the agents over the facilities can vary arbitrarily. Our goal is to design…

Computer Science and Game Theory · Computer Science 2020-10-13 Eleftherios Anastasiadis , Argyrios Deligkas

We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…

Computer Science and Game Theory · Computer Science 2013-05-16 Dimitris Fotakis , Christos Tzamos

We study a location-routing problem in the context of capacitated vehicle routing. The input is a set of demand locations in a metric space and a fleet of k vehicles each of capacity Q. The objective is to locate k depots, one for each…

Data Structures and Algorithms · Computer Science 2011-03-08 Inge Li Goertz , Viswanath Nagarajan

Our work is devoted to the metric facility location problem and addresses the selfish behavior of the players. It contributes to the line of work initiated by Procaccia and Tennenholtz [EC09] on approximate mechanism design without money.…

Computer Science and Game Theory · Computer Science 2012-02-10 Nick Gravin , Dominik Scheder

We study the facility location games with candidate locations from a mechanism design perspective. Suppose there are n agents located in a metric space whose locations are their private information, and a group of candidate locations for…

Computer Science and Game Theory · Computer Science 2020-11-02 Zhongzheng Tang , Chenhao Wang , Mengqi Zhang , Yingchao Zhao

The recent large scale availability of mobility data, which captures individual mobility patterns, poses novel operational problems that are exciting and challenging. Motivated by this, we introduce and study a variant of the…

Data Structures and Algorithms · Computer Science 2023-12-12 Ozan Candogan , Yiding Feng

We take the classic facility location problem and consider a variation, in which each agent's individual cost function is equal to their distance from the facility multiplied by a scaling factor which is determined by the facility…

Computer Science and Game Theory · Computer Science 2024-12-06 Yu He , Alexander Lam , Minming Li

We study a truthful facility location problem where one out of $k\geq2$ available facilities must be built at a location chosen from a set of candidate ones in the interval $[0,1]$. This decision aims to accommodate a set of agents with…

Computer Science and Game Theory · Computer Science 2025-05-07 Panagiotis Kanellopoulos , Alexandros A. Voudouris

We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

Computer Science and Game Theory · Computer Science 2012-07-05 Dimitris Fotakis , Christos Tzamos
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