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Stylized 3D avatars have become increasingly prominent in our modern life. Creating these avatars manually usually involves laborious selection and adjustment of continuous and discrete parameters and is time-consuming for average users.…

Computer Vision and Pattern Recognition · Computer Science 2022-11-16 Shen Sang , Tiancheng Zhi , Guoxian Song , Minghao Liu , Chunpong Lai , Jing Liu , Xiang Wen , James Davis , Linjie Luo

We consider the problem of editing 3D objects and scenes based on open-ended language instructions. A common approach to this problem is to use a 2D image generator or editor to guide the 3D editing process, obviating the need for 3D data.…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Minghao Chen , Iro Laina , Andrea Vedaldi

3D texture swapping allows for the customization of 3D object textures, enabling efficient and versatile visual transformations in 3D editing. While no dedicated method exists, adapted 2D editing and text-driven 3D editing approaches can…

Computer Vision and Pattern Recognition · Computer Science 2025-10-17 Xiao Cao , Beibei Lin , Bo Wang , Zhiyong Huang , Robby T. Tan

3D object generation has undergone significant advancements, yielding high-quality results. However, fall short of achieving precise user control, often yielding results that do not align with user expectations, thus limiting their…

Graphics · Computer Science 2024-04-26 Shaocong Dong , Lihe Ding , Zhanpeng Huang , Zibin Wang , Tianfan Xue , Dan Xu

This paper addresses the task of 3D clothed human generation from textural descriptions. Previous works usually encode the human body and clothes as a holistic model and generate the whole model in a single-stage optimization, which makes…

Computer Vision and Pattern Recognition · Computer Science 2024-04-26 Junting Dong , Qi Fang , Zehuan Huang , Xudong Xu , Jingbo Wang , Sida Peng , Bo Dai

The labor- and experience-intensive creation of 3D assets with physically based rendering (PBR) materials demands an autonomous 3D asset creation pipeline. However, most existing 3D generation methods focus on geometry modeling, either…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Ze-Xin Yin , Jiaxiong Qiu , Liu Liu , Xinjie Wang , Wei Sui , Zhizhong Su , Jian Yang , Jin Xie

Previous animatable 3D-aware GANs for human generation have primarily focused on either the human head or full body. However, head-only videos are relatively uncommon in real life, and full body generation typically does not deal with…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yue Wu , Sicheng Xu , Jianfeng Xiang , Fangyun Wei , Qifeng Chen , Jiaolong Yang , Xin Tong

We present an interactive approach to synthesizing realistic variations in facial hair in images, ranging from subtle edits to existing hair to the addition of complex and challenging hair in images of clean-shaven subjects. To circumvent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-16 Kyle Olszewski , Duygu Ceylan , Jun Xing , Jose Echevarria , Zhili Chen , Weikai Chen , Hao Li

Recently, image-to-3D approaches have achieved significant results with a natural image as input. However, it is not always possible to access these enriched color input samples in practical applications, where only sketches are available.…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Wangguandong Zheng , Haifeng Xia , Rui Chen , Ming Shao , Siyu Xia , Zhengming Ding

Generating accurate 3D models is a challenging problem that traditionally requires explicit learning from 3D datasets using supervised learning. Although recent advances have shown promise in learning 3D models from 2D images, these methods…

Computer Vision and Pattern Recognition · Computer Science 2024-02-05 Qijia Shen , Guangrun Wang

In this paper, we propose an approach to obtain a personalized generative prior with explicit control over a set of attributes. We build upon MyStyle, a recently introduced method, that tunes the weights of a pre-trained StyleGAN face…

Computer Vision and Pattern Recognition · Computer Science 2023-10-12 Libing Zeng , Lele Chen , Yi Xu , Nima Kalantari

As XR technology continues to advance rapidly, 3D generation and editing are increasingly crucial. Among these, stylization plays a key role in enhancing the appearance of 3D models. By utilizing stylization, users can achieve consistent…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Dingxi Zhang , Yu-Jie Yuan , Zhuoxun Chen , Fang-Lue Zhang , Zhenliang He , Shiguang Shan , Lin Gao

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Leveraging Stable Diffusion for the generation of personalized portraits has emerged as a powerful and noteworthy tool, enabling users to create high-fidelity, custom character avatars based on their specific prompts. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Siying Cui , Jia Guo , Xiang An , Jiankang Deng , Yongle Zhao , Xinyu Wei , Ziyong Feng

In the current research landscape, multimodal autoregressive (AR) models have shown exceptional capabilities across various domains, including visual understanding and generation. However, complex tasks such as style-aligned text-to-image…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Yi Wu , Lingting Zhu , Shengju Qian , Lei Liu , Wandi Qiao , Lequan Yu , Bin Li

Reconstructing strand-level 3D hair from a single-view image is highly challenging, especially when preserving consistent and realistic attributes in unseen regions. Existing methods rely on limited frontal-view cues and…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Leyang Jin , Yujian Zheng , Bingkui Tong , Yuda Qiu , Zhenyu Xie , Hao Li

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zezhou Cheng , Menglei Chai , Jian Ren , Hsin-Ying Lee , Kyle Olszewski , Zeng Huang , Subhransu Maji , Sergey Tulyakov

In recent times, automatic text-to-3D content creation has made significant progress, driven by the development of pretrained 2D diffusion models. Existing text-to-3D methods typically optimize the 3D representation to ensure that the…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Yiwei Ma , Yijun Fan , Jiayi Ji , Haowei Wang , Xiaoshuai Sun , Guannan Jiang , Annan Shu , Rongrong Ji

Generating articulated objects, such as laptops and microwaves, is a crucial yet challenging task with extensive applications in Embodied AI and AR/VR. Current image-to-3D methods primarily focus on surface geometry and texture, neglecting…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Ruijie Lu , Yu Liu , Jiaxiang Tang , Junfeng Ni , Yuxiang Wang , Diwen Wan , Gang Zeng , Yixin Chen , Siyuan Huang