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This paper introduces versatile filters to construct efficient convolutional neural networks that are widely used in various visual recognition tasks. Considering the demands of efficient deep learning techniques running on cost-effective…
Spatial filtering is a commonly deployed technique to improve the quality of laser beams by optically filtering the noise. In the "textbook" example, the noise is usually assumed to be high frequency and the laser beam, Gaussian. In this…
We test the hypothesis whether transforming a data matrix into a 3D shaded surface or even a volumetric display can be more appealing to humans than a scatterplot since it makes direct use of the innate 3D scene understanding capabilities…
We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…
Gatys et al. recently demonstrated that deep networks can generate beautiful textures and stylized images from a single texture example. However, their methods requires a slow and memory-consuming optimization process. We propose here an…
Numerous methods have been proposed to transform color and grayscale images to their single bit-per-pixel binary counterparts. Commonly, the goal is to enhance specific attributes of the original image to make it more amenable for analysis.…
In this paper, we propose a novel paper fingerprinting technique based on analyzing the translucent patterns revealed when a light source shines through the paper. These patterns represent the inherent texture of paper, formed by the random…
Restricting path tracing to a small number of paths per pixel for performance reasons rarely achieves a satisfactory image quality for scenes of interest. However, path space filtering may dramatically improve the visual quality by sharing…
We present a neural rendering framework that maps a voxelized scene into a high quality image. Highly-textured objects and scene element interactions are realistically rendered by our method, despite having a rough representation as an…
Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious and repetitive manual adjustments of textons, which are the…
Texture and material blending is one of the leading methods for adding variety to rendered virtual worlds, creating composite materials, and generating procedural content. When done naively, it can introduce either visible seams or contrast…
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these…
Dilated Convolutions have been shown to be highly useful for the task of image segmentation. By introducing gaps into convolutional filters, they enable the use of larger receptive fields without increasing the original kernel size. Even…
We consider the task of generating realistic 3D shapes, which is useful for a variety of applications such as automatic scene generation and physical simulation. Compared to other 3D representations like voxels and point clouds, meshes are…
Researches of analysis and parsing around fa\c{c}ades to enrich the 3D feature of fa\c{c}ade models by semantic information raised some attention in the community, whose main idea is to generate higher resolution components with similar…
One of the serious issues in communication between people is hiding information from others, and the best way for this, is deceiving them. Since nowadays face images are mostly used in three dimensional format, in this paper we are going to…
Recent progresses on deep discriminative and generative modeling have shown promising results on texture synthesis. However, existing feed-forward based methods trade off generality for efficiency, which suffer from many issues, such as…
Edge preserving filters preserve the edges and its information while blurring an image. In other words they are used to smooth an image, while reducing the edge blurring effects across the edge like halos, phantom etc. They are nonlinear in…
Objective visual quality assessment of 3D models is a fundamental issue in computer graphics. Quality assessment metrics may allow a wide range of processes to be guided and evaluated, such as level of detail creation, compression,…
Texture-based studies and designs have been in focus recently. Whisker-based multidimensional surface texture data is missing in the literature. This data is critical for robotics and machine perception algorithms in the classification and…