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This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting…

Cellular Automata and Lattice Gases · Physics 2025-08-22 Nuno Fachada , António R. Rodrigues , Diogo de Andrade , Phil Lopes

Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…

Computer Vision and Pattern Recognition · Computer Science 2023-02-09 Dharma KC , Clayton T. Morrison , Bradley Walls

Generative AI has significantly changed industries by enabling text-driven image generation, yet challenges remain in achieving high-resolution outputs that align with fine-grained user preferences. Consequently, multi-round interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Kun Li , Jianhui Wang , Yangfan He , Xinyuan Song , Ruoyu Wang , Hongyang He , Wenxin Zhang , Jiaqi Chen , Keqin Li , Sida Li , Miao Zhang , Tianyu Shi , Xueqian Wang

We aim to generate fine-grained 3D geometry from large-scale sparse LiDAR scans, abundantly captured by autonomous vehicles (AV). Contrary to prior work on AV scene completion, we aim to extrapolate fine geometry from unlabeled and beyond…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Dongsu Zhang , Francis Williams , Zan Gojcic , Karsten Kreis , Sanja Fidler , Young Min Kim , Amlan Kar

Recently, enthusiastic studies have devoted to texture synthesis using deep neural networks, because these networks excel at handling complex patterns in images. In these models, second-order statistics, such as Gram matrix, are used to…

Computer Vision and Pattern Recognition · Computer Science 2018-07-31 Zi-Ming Wang , Gui-Song Xia , Yi-Peng Zhang

Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…

Artificial Intelligence · Computer Science 2013-12-19 Alexander Darer , Peter Lewis

Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch…

Computer Vision and Pattern Recognition · Computer Science 2017-11-28 Lara Raad , Axel Davy , Agnès Desolneux , Jean-Michel Morel

Human vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Angtian Wang , Wufei Ma , Alan Yuille , Adam Kortylewski

Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Farzad Farhadzadeh , Qiqi Hou , Hoang Le , Amir Said , Randall Rauwendaal , Alex Bourd , Fatih Porikli

This paper studies the number conservation property of 1-dimensional non-uniform cellular automata (CAs). In a non-uniform cellular automaton (CA), different cells may follow different rules. The present work considers that the cells follow…

Formal Languages and Automata Theory · Computer Science 2016-04-25 Raju Hazari , Sukanta Das

In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Urs Waldmann , Ole Johannsen , Bastian Goldluecke

Texture synthesis has proven successful at imitating a wide variety of textures. Adding additional constraints (in the form of a low-resolution version of the texture to be synthesized) makes it possible to use texture synthesis methods for…

Computer Vision and Pattern Recognition · Computer Science 2017-06-22 Douglas Summers-Stay

Inter-scanner and inter-protocol discrepancy in MRI datasets are known to lead to significant quantification variability. Hence image-to-image or scanner-to-scanner translation is a crucial frontier in the area of medical image analysis…

Image and Video Processing · Electrical Eng. & Systems 2021-02-16 Xiaobin Hu

Prior works on physical adversarial camouflage against vehicle detectors mainly focus on the effectiveness and robustness of the attack. The current most successful methods optimize 3D vehicle texture at a pixel level. However, this results…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Linye Lyu , Jiawei Zhou , Daojing He , Yu Li

In this paper, we give an elaborate and understandable review of traffic cellular automata (TCA) models, which are a class of computationally efficient microscopic traffic flow models. TCA models arise from the physics discipline of…

Physics and Society · Physics 2007-05-23 Sven Maerivoet , Bart De Moor

This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of…

Computer Vision and Pattern Recognition · Computer Science 2017-09-12 Urs Bergmann , Nikolay Jetchev , Roland Vollgraf

In this paper we develop a graph-learning algorithm, MED-MAGMA, to fit multi-axis (Kronecker-sum-structured) models corrupted by multiplicative noise. This type of noise is natural in many application domains, such as that of single-cell…

Methodology · Statistics 2026-03-30 Bailey Andrew , David R. Westhead , Luisa Cutillo

Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create…

Computer Vision and Pattern Recognition · Computer Science 2018-03-23 Jiahui Yu , Zhe Lin , Jimei Yang , Xiaohui Shen , Xin Lu , Thomas S. Huang

Audio textures are a subset of environmental sounds, often defined as having stable statistical characteristics within an adequately large window of time but may be unstructured locally. They include common everyday sounds such as from…

Sound · Computer Science 2020-11-26 M. Huzaifah , L. Wyse

This study introduces Skewed Fully Asynchronous Cellular Automata (SACA), a novel update scheme in cellular automata that updates the states of only two consecutive and adjacent cells, such as ci and ci+1, simultaneously at each time step.…

Formal Languages and Automata Theory · Computer Science 2025-01-07 Virendra Kumar Gautam