Related papers: Multi-Texture Synthesis through Signal Responsive …
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting…
Novel photo-realistic texture synthesis is an important task for generating novel scenes, including asset generation for 3D simulations. However, to date, these methods predominantly generate textured objects in 2D space. If we rely on 2D…
Generative AI has significantly changed industries by enabling text-driven image generation, yet challenges remain in achieving high-resolution outputs that align with fine-grained user preferences. Consequently, multi-round interactions…
We aim to generate fine-grained 3D geometry from large-scale sparse LiDAR scans, abundantly captured by autonomous vehicles (AV). Contrary to prior work on AV scene completion, we aim to extrapolate fine geometry from unlabeled and beyond…
Recently, enthusiastic studies have devoted to texture synthesis using deep neural networks, because these networks excel at handling complex patterns in images. In these models, second-order statistics, such as Gram matrix, are used to…
Video games can be used as an excellent test bed for Artificial Intelligence (AI) techniques. They are challenging and non-deterministic, this makes it very difficult to write strong AI players. An example of such a video game is Ms.…
Exemplar-based texture synthesis is the process of generating, from an input sample, new texture images of arbitrary size and which are perceptually equivalent to the sample. The two main approaches are statistics-based methods and patch…
Human vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in…
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been matched by advances in its compression. Meanwhile Neural…
This paper studies the number conservation property of 1-dimensional non-uniform cellular automata (CAs). In a non-uniform cellular automaton (CA), different cells may follow different rules. The present work considers that the cells follow…
In this paper, we present a neural rendering pipeline for textured articulated shapes that we call Neural Texture Puppeteer. Our method separates geometry and texture encoding. The geometry pipeline learns to capture spatial relationships…
Texture synthesis has proven successful at imitating a wide variety of textures. Adding additional constraints (in the form of a low-resolution version of the texture to be synthesized) makes it possible to use texture synthesis methods for…
Inter-scanner and inter-protocol discrepancy in MRI datasets are known to lead to significant quantification variability. Hence image-to-image or scanner-to-scanner translation is a crucial frontier in the area of medical image analysis…
Prior works on physical adversarial camouflage against vehicle detectors mainly focus on the effectiveness and robustness of the attack. The current most successful methods optimize 3D vehicle texture at a pixel level. However, this results…
In this paper, we give an elaborate and understandable review of traffic cellular automata (TCA) models, which are a class of computationally efficient microscopic traffic flow models. TCA models arise from the physics discipline of…
This paper introduces a novel approach to texture synthesis based on generative adversarial networks (GAN) (Goodfellow et al., 2014). We extend the structure of the input noise distribution by constructing tensors with different types of…
In this paper we develop a graph-learning algorithm, MED-MAGMA, to fit multi-axis (Kronecker-sum-structured) models corrupted by multiplicative noise. This type of noise is natural in many application domains, such as that of single-cell…
Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create…
Audio textures are a subset of environmental sounds, often defined as having stable statistical characteristics within an adequately large window of time but may be unstructured locally. They include common everyday sounds such as from…
This study introduces Skewed Fully Asynchronous Cellular Automata (SACA), a novel update scheme in cellular automata that updates the states of only two consecutive and adjacent cells, such as ci and ci+1, simultaneously at each time step.…