Related papers: PCAC-GAN: A Sparse-Tensor-Based Generative Adversa…
Recently, immersive media and autonomous driving applications have significantly advanced through 3D Gaussian Splatting (3DGS), which offers high-fidelity rendering and computational efficiency. Despite these advantages, 3DGS as a…
Unsupervised fine-grained class clustering is a practical yet challenging task due to the difficulty of feature representations learning of subtle object details. We introduce C3-GAN, a method that leverages the categorical inference power…
We propose a new Generative Adversarial Network for Compressed Video quality Enhancement (CVEGAN). The CVEGAN generator benefits from the use of a novel Mul2Res block (with multiple levels of residual learning branches), an enhanced…
The past several years have witnessed the emergence of learned point cloud compression (PCC) techniques. However, current learning-based lossless point cloud attribute compression (PCAC) methods either suffer from high computational…
We propose WarpingGAN, an effective and efficient 3D point cloud generation network. Unlike existing methods that generate point clouds by directly learning the mapping functions between latent codes and 3D shapes, Warping-GAN learns a…
Learning performance data, such as correct or incorrect responses to questions in Intelligent Tutoring Systems (ITSs) is crucial for tracking and assessing the learners' progress and mastery of knowledge. However, the issue of data…
We propose an end-to-end attribute compression method for dense point clouds. The proposed method combines a frequency sampling module, an adaptive scale feature extraction module with geometry assistance, and a global hyperprior entropy…
In this paper, we propose a new method for mapping a 3D point cloud to the latent space of a 3D generative adversarial network. Our generative model for 3D point clouds is based on SP-GAN, a state-of-the-art sphere-guided 3D point cloud…
Generative Adversarial Networks (GANs) have proven to exhibit remarkable performance and are widely used across many generative computer vision applications. However, the unprecedented demand for the deployment of GANs on…
Generative adversarial networks (GANs), e.g., StyleGAN2, play a vital role in various image generation and synthesis tasks, yet their notoriously high computational cost hinders their efficient deployment on edge devices. Directly applying…
Point cloud has been the mainstream representation for advanced 3D applications, such as virtual reality and augmented reality. However, the massive data amounts of point clouds is one of the most challenging issues for transmission and…
In this paper, we present a simple approach to train Generative Adversarial Networks (GANs) in order to avoid a \textit {mode collapse} issue. Implicit models such as GANs tend to generate better samples compared to explicit models that are…
Conditional Generative Adversarial Networks (cGANs) have enabled controllable image synthesis for many vision and graphics applications. However, recent cGANs are 1-2 orders of magnitude more compute-intensive than modern recognition CNNs.…
Point clouds data, as one kind of representation of 3D objects, are the most primitive output obtained by 3D sensors. Unlike 2D images, point clouds are disordered and unstructured. Hence it is not straightforward to apply classification…
Generating a 3D point cloud from a single 2D image is of great importance for 3D scene understanding applications. To reconstruct the whole 3D shape of the object shown in the image, the existing deep learning based approaches use either…
Conditional generative adversarial networks have shown exceptional generation performance over the past few years. However, they require large numbers of annotations. To address this problem, we propose a novel generative adversarial…
Deep learning's success has led to larger and larger models to handle more and more complex tasks; trained models can contain millions of parameters. These large models are compute- and memory-intensive, which makes it a challenge to deploy…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
The increasing demand for accurate representations of 3D scenes, combined with immersive technologies has led point clouds to extensive popularity. However, quality point clouds require a large amount of data and therefore the need for…
Recent years have witnessed the prevailing progress of Generative Adversarial Networks (GANs) in image-to-image translation. However, the success of these GAN models hinges on ponderous computational costs and labor-expensive training data.…