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There has been a significant surge of interest recently around the concept of explainable artificial intelligence (XAI), where the goal is to produce an interpretation for a decision made by a machine learning algorithm. Of particular…

Machine Learning · Computer Science 2019-10-31 Zhong Qiu Lin , Mohammad Javad Shafiee , Stanislav Bochkarev , Michael St. Jules , Xiao Yu Wang , Alexander Wong

Language models have shown unprecedented capabilities, sparking debate over the source of their performance. Is it merely the outcome of learning syntactic patterns and surface level statistics, or do they extract semantics and a world…

Machine Learning · Computer Science 2024-07-16 Adam Karvonen

Explainable AI (XAI) methods focus on explaining what a neural network has learned - in other words, identifying the features that are the most influential to the prediction. In this paper, we call them "distinguishing features". However,…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Kaili Wang , Jose Oramas , Tinne Tuytelaars

In this paper we present results from a qualitative field study on explainable AI (XAI) for lay users (n = 18) who were subjected to AI cyberattacks. The study was based on a custom-built smart heating application called Squid and was…

Human-Computer Interaction · Computer Science 2024-06-12 Kevin McAreavey , Weiru Liu , Kim Bauters , Dennis Ivory , George Loukas , Manos Panaousis , Hsueh-Ju Chen , Rea Gill , Rachael Payler , Asimina Vasalou

Deep Q-Learning has been successfully applied to a wide variety of tasks in the past several years. However, the architecture of the vanilla Deep Q-Network is not suited to deal with partially observable environments such as 3D video games.…

Machine Learning · Computer Science 2019-04-12 Clément Romac , Vincent Béraud

Inspired by real world examples, e.g. the Internet, researchers have introduced an abundance of strategic games to study natural phenomena in networks. Unfortunately, almost all of these games have the conceptual drawback of being…

Computer Science and Game Theory · Computer Science 2017-05-23 Tobias Friedrich , Sven Ihde , Christoph Keßler , Pascal Lenzner , Stefan Neubert , David Schumann

Tennis strategy optimization is a challenging sequential decision-making problem involving hierarchical scoring, stochastic outcomes, long-horizon credit assignment, physical fatigue, and adaptation to opponent skill. I present a…

Machine Learning · Computer Science 2025-12-30 Vishnu Mohan

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

Machine Learning · Computer Science 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

Deep Q-Networks algorithm (DQN) was the first reinforcement learning algorithm using deep neural network to successfully surpass human level performance in a number of Atari learning environments. However, divergent and unstable behaviour…

Machine Learning · Computer Science 2022-10-10 Adrian Ly , Richard Dazeley , Peter Vamplew , Francisco Cruz , Sunil Aryal

We present DPIQN, a deep policy inference Q-network that targets multi-agent systems composed of controllable agents, collaborators, and opponents that interact with each other. We focus on one challenging issue in such systems---modeling…

Artificial Intelligence · Computer Science 2018-04-10 Zhang-Wei Hong , Shih-Yang Su , Tzu-Yun Shann , Yi-Hsiang Chang , Chun-Yi Lee

There are only a few learning algorithms applicable to stochastic dynamic teams and games which generalize Markov decision processes to decentralized stochastic control problems involving possibly self-interested decision makers. Learning…

Optimization and Control · Mathematics 2016-05-03 Gürdal Arslan , Serdar Yüksel

We introduce LLM CHESS, an evaluation framework designed to probe the generalization of reasoning and instruction-following abilities in large language models (LLMs) through extended agentic interaction in the domain of chess. We rank over…

Artificial Intelligence · Computer Science 2025-12-02 Sai Kolasani , Maxim Saplin , Nicholas Crispino , Kyle Montgomery , Jared Quincy Davis , Matei Zaharia , Chi Wang , Chenguang Wang

Reinforcement learning has traditionally focused on a singular objective: learning policies that select actions to maximize reward. We challenge this paradigm by asking: what if we explicitly architected RL systems as inference engines that…

Artificial Intelligence · Computer Science 2025-11-13 Mehrdad Zakershahrak

Recent large language models (LLMs) have shown strong reasoning capabilities. However, a critical question remains: do these models possess genuine strategic reasoning, or do they primarily excel at pattern recognition? To address this, we…

Machine Learning · Computer Science 2026-04-24 Jincheng Liu , Sijun He , Jingjing Wu , Xiangsen Wang , Yang Chen , Zhaoqi Kuang , Siqi Bao , Yuan Yao

We study the problem of estimating a temporally varying coefficient and varying structure (VCVS) graphical model underlying nonstationary time series data, such as social states of interacting individuals or microarray expression profiles…

Machine Learning · Statistics 2010-12-21 Mladen Kolar , Eric P. Xing

The remarkable success of deep neural networks (DNNs) in various applications is accompanied by a significant increase in network parameters and arithmetic operations. Such increases in memory and computational demands make deep learning…

Machine Learning · Computer Science 2024-06-07 Daniel Becking , Maximilian Dreyer , Wojciech Samek , Karsten Müller , Sebastian Lapuschkin

We study online learning in two-player uninformed Markov games, where the opponent's actions and policies are unobserved. In this setting, Tian et al. (2021) show that achieving no-external-regret is impossible without incurring an…

Machine Learning · Computer Science 2026-02-10 Junyan Liu , Haipeng Luo , Zihan Zhang , Lillian J. Ratliff

This study presents a novel deep learning method, called GATv2-GCN, for predicting player performance in sports. To construct a dynamic player interaction graph, we leverage player statistics and their interactions during gameplay. We use a…

Machine Learning · Computer Science 2023-03-30 Rui Luo , Vikram Krishnamurthy

We motivate and propose a new model for non-cooperative Markov game which considers the interactions of risk-aware players. This model characterizes the time-consistent dynamic "risk" from both stochastic state transitions (inherent to the…

Computer Science and Game Theory · Computer Science 2019-11-22 Wenjie Huang , Pham Viet Hai , William B. Haskell

Developing efficient solutions for inference problems in intelligent sensor networks is crucial for the next generation of location, tracking, and mapping services. This paper develops a scalable distributed probabilistic inference…

Machine Learning · Computer Science 2023-10-24 Parth Paritosh , Nikolay Atanasov , Sonia Martinez
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