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Related papers: Gamification of Motor Imagery Brain-Computer Inter…

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In recent times, there have been significant advancements in utilizing the sensing capabilities of mobile devices for developing applications. The primary objective has been to enhance the way a user interacts with the application by making…

Human-Computer Interaction · Computer Science 2015-09-07 Sumit Soman , Siddharth Srivastava , Saurabh Srivastava , Nitendra Rajput

The brain computer interface (BCI) systems are utilized for transferring information among humans and computers by analyzing electroencephalogram (EEG) recordings.The process of mentally previewing a motor movement without generating the…

Human-Computer Interaction · Computer Science 2021-06-01 Nuri Korkan , Tamer Olmez , Zumray Dokur

A brain-computer interface (BCI) based on electroencephalography (EEG) can be useful for rehabilitation and the control of external devices. Five grasping tasks were decoded for motor execution (ME) and motor imagery (MI). During this…

Human-Computer Interaction · Computer Science 2022-12-15 Jeong-Hyun Cho , Byoung-Hee Kwon , Byeong-Hoo Lee

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

Artificial Intelligence · Computer Science 2025-10-09 Ksenija Lace , Marite Kirikova

Motor Imagery-Based Brain-Computer Interfaces (MI-BCIs) are systems that detect and interpret brain activity patterns linked to the mental visualization of movement, and then translate these into instructions for controlling external…

Signal Processing · Electrical Eng. & Systems 2025-09-01 Dario Sanalitro , Marco Finocchiaro , Pasquale Memmolo , Emanuela Cutuli , Maide Bucolo

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

Human-Computer Interaction · Computer Science 2021-03-16 Katie Seaborn

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

Human-Computer Interaction · Computer Science 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

This study designed a personality-based gamification model for E-learning systems. It also implemented the model and evaluated the performance of the gamification model implemented. These were with a view to developing a model for gamifying…

Human-Computer Interaction · Computer Science 2024-05-08 Afvensu Enoch Ibisu

Detailed exploration on Brain Computer Interface (BCI) and its recent trends has been done in this paper. Work is being done to identify objects, images, videos and their color compositions. Efforts are on the way in understanding speech,…

Human-Computer Interaction · Computer Science 2012-11-13 T. Kameswara Rao , M. Rajya Lakshmi , T. V. Prasad

The study presented explores the extent to which tactile stimuli delivered to the ten digits of a BCI-naive subject can serve as a platform for a brain computer interface (BCI) that could be used in an interactive application such as…

Neurons and Cognition · Quantitative Biology 2013-05-21 Hiromu Mori , Yoshihiro Matsumoto , Victor Kryssanov , Eric Cooper , Hitoshi Ogawa , Shoji Makino , Zbigniew R. Struzik , Tomasz M. Rutkowski

Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…

Cognitive training has shown promising results for delivering improvements in human cognition related to attention, problem solving, reading comprehension and information retrieval. However, two frequently cited problems in cognitive…

Human-Computer Interaction · Computer Science 2020-09-01 Lorcan Reidy , Dennis Chan , Charles Nduka , Hatice Gunes

Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a…

Robotics · Computer Science 2025-12-29 Suvir Mirchandani , Mia Tang , Jiafei Duan , Jubayer Ibn Hamid , Michael Cho , Dorsa Sadigh

Background. Business Simulation Games (BSG) are widely used to foster experiential learning in complex managerial and organisational contexts by exposing students to decision-making under uncertainty. In parallel, Artificial Intelligence…

Computers and Society · Computer Science 2026-02-25 Nordine Benkeltoum

Motivational digital systems offer capabilities to engage and motivate end-users to foster behavioral changes towards a common goal. In general these systems use gamification principles in non-games contexts. Over the years, gamification…

Artificial Intelligence · Computer Science 2021-03-30 Antonio Bucchiarone , Antonio Cicchetti , Nelly Bencomo , Enrica Loria , Annapaola Marconi

Computational models of how users perceive and act within a virtual or physical environment offer enormous potential for the understanding and design of user interactions. Cognition models have been used to understand the role of attention…

Developments in Brain Computer Interfaces (BCIs) are empowering those with severe physical afflictions through their use in assistive systems. Common methods of achieving this is via Motor Imagery (MI), which maps brain signals to code for…

Signal Processing · Electrical Eng. & Systems 2020-05-28 Abdul Moeed

Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world…

Human-Computer Interaction · Computer Science 2020-09-01 Elaine Huynh , Angela Nyhout , Patricia Ganea , Fanny Chevalier

In this study, we adopted visual motion imagery, which is a more intuitive brain-computer interface (BCI) paradigm, for decoding the intuitive user intention. We developed a 3-dimensional BCI training platform and applied it to assist the…

Signal Processing · Electrical Eng. & Systems 2020-05-19 Byoung-Hee Kwon , Ji-Hoon Jeong , Jeong-Hyun Cho , Seong-Whan Lee

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck