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Cryo-electron microscopy (cryo-EM) has become a central tool for high-resolution structural biology, yet the massive scale of datasets (often exceeding 100k particle images) renders 3D reconstruction both computationally expensive and…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Huaizhi Qu , Xiao Wang , Gengwei Zhang , Jie Peng , Tianlong Chen

High-fidelity reconstruction of 3D human avatars has a wild application in visual reality. In this paper, we introduce FAGhead, a method that enables fully controllable human portraits from monocular videos. We explicit the traditional 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-01 Yixin Xuan , Xinyang Li , Gongxin Yao , Shiwei Zhou , Donghui Sun , Xiaoxin Chen , Yu Pan

Realistic animatable human avatars from monocular videos are crucial for advancing human-robot interaction and enhancing immersive virtual experiences. While recent research on 3DGS-based human avatars has made progress, it still struggles…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Guangan Jiang , Tianzi Zhang , Dong Li , Zhenjun Zhao , Haoang Li , Mingrui Li , Hongyu Wang

In the past several decades, many attempts have been made to model synthetic realistic geometric data. The goal of such models is to generate plausible 3D geometries and textures. Perhaps the best known of its kind is the linear 3D…

Computational Geometry · Computer Science 2018-08-28 Ron Slossberg , Gil Shamai , Ron Kimmel

3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to developing interactive applications. Real-time…

Graphics · Computer Science 2024-03-01 Xiangzhi Eric Wang , Zackary P. T. Sin

The emergence of neural rendering has significantly advanced the rendering quality of 3D human avatars, with the recently popular 3DGS technique enabling real-time performance. However, SMPL-driven 3DGS human avatars still struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-05 Wangze Xu , Yifan Zhan , Zhihang Zhong , Xiao Sun

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential for applications in virtual reality, augmented reality,…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Hendrik Junkawitsch , Guoxing Sun , Heming Zhu , Christian Theobalt , Marc Habermann

The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Wenqing Wang , Haosen Yang , Josef Kittler , Xiatian Zhu

Creating high-fidelity, animatable 3D avatars from a single image remains a formidable challenge. We identified three desirable attributes of avatar generation: 1) the method should be feed-forward, 2) model a 360{\deg} full-head, and 3)…

Graphics · Computer Science 2026-02-13 Zehao Xia , Yiqun Wang , Zhengda Lu , Kai Liu , Jun Xiao , Peter Wonka

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Shiyang Cheng , Michael Bronstein , Yuxiang Zhou , Irene Kotsia , Maja Pantic , Stefanos Zafeiriou

We introduce SimAvatar, a framework designed to generate simulation-ready clothed 3D human avatars from a text prompt. Current text-driven human avatar generation methods either model hair, clothing, and the human body using a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Xueting Li , Ye Yuan , Shalini De Mello , Gilles Daviet , Jonathan Leaf , Miles Macklin , Jan Kautz , Umar Iqbal

Recent studies on Generative Adversarial Network (GAN) reveal that different layers of a generative CNN hold different semantics of the synthesized images. However, few GAN models have explicit dimensions to control the semantic attributes…

Computer Vision and Pattern Recognition · Computer Science 2021-08-10 Zhenliang He , Meina Kan , Shiguang Shan

Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representations approach photorealism but are hard to animate and do not…

Computer Vision and Pattern Recognition · Computer Science 2022-11-07 Yufeng Zheng , Victoria Fernández Abrevaya , Marcel C. Bühler , Xu Chen , Michael J. Black , Otmar Hilliges

Reconstructing high-fidelity 3D head avatars is crucial in various applications such as virtual reality. The pioneering methods reconstruct realistic head avatars with Neural Radiance Fields (NeRF), which have been limited by training and…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Peng Chen , Xiaobao Wei , Qingpo Wuwu , Xinyi Wang , Xingyu Xiao , Ming Lu

We introduce an approach that creates animatable human avatars from monocular videos using 3D Gaussian Splatting (3DGS). Existing methods based on neural radiance fields (NeRFs) achieve high-quality novel-view/novel-pose image synthesis but…

Computer Vision and Pattern Recognition · Computer Science 2024-04-05 Zhiyin Qian , Shaofei Wang , Marko Mihajlovic , Andreas Geiger , Siyu Tang

The efficient reconstruction of high-quality and intuitively editable human avatars presents a pressing challenge in the field of computer vision. Recent advancements, such as 3DGS, have demonstrated impressive reconstruction efficiency and…

Graphics · Computer Science 2025-11-25 Mengtian Li , Shengxiang Yao , Yichen Pan , Haiyao Xiao , Zhongmei Li , Zhifeng Xie , Keyu Chen

Different forms of customized 2D avatars are widely used in gaming applications, virtual communication, education, and content creation. However, existing approaches often fail to capture fine-grained facial expressions and struggle to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Hao Yu , Rupayan Mallick , Margrit Betke , Sarah Adel Bargal

We present Gaussian Pixel Codec Avatars (GPiCA), photorealistic head avatars that can be generated from multi-view images and efficiently rendered on mobile devices. GPiCA utilizes a unique hybrid representation that combines a triangle…

Computer Vision and Pattern Recognition · Computer Science 2025-12-18 Divam Gupta , Anuj Pahuja , Nemanja Bartolovic , Tomas Simon , Forrest Iandola , Giljoo Nam

Radiance field-based methods have recently been used to reconstruct human avatars, showing that we can significantly downscale the systems needed for creating animated human avatars. Although this progress has been initiated by neural…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Nikolaos Zioulis , Nikolaos Kotarelas , Georgios Albanis , Spyridon Thermos , Anargyros Chatzitofis
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