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Related papers: Challenges for Real-Time Toxicity Detection in Onl…

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A limited amount of studies investigates the role of model-agnostic adversarial behavior in toxic content classification. As toxicity classifiers predominantly rely on lexical cues, (deliberately) creative and evolving language-use can be…

Computation and Language · Computer Science 2022-01-19 Chris Emmery , Ákos Kádár , Grzegorz Chrupała , Walter Daelemans

Online communities for sports fans have surged in popularity, with Reddit's r/PremierLeague emerging as a focal point for fans of one of the globe's most celebrated sports leagues. This boom has helped the Premier League make significant…

Social and Information Networks · Computer Science 2025-11-03 Muhammad Zeeshan Mazhar , Tolga Buz , Yiran Su

Growing evidence shows that proactive content moderation supported by AI can help improve online discourse. However, we know little about designing these systems, how design impacts efficacy and user experience, and how people perceive…

Human-Computer Interaction · Computer Science 2024-01-22 Mark Warner , Angelika Strohmayer , Matthew Higgs , Husnain Rafiq , Liying Yang , Lynne Coventry

Safety classifiers are critical in mitigating toxicity on online forums such as social media and in chatbots. Still, they continue to be vulnerable to emergent, and often innumerable, adversarial attacks. Traditional automated adversarial…

Computation and Language · Computer Science 2024-06-26 Yash Kumar Lal , Preethi Lahoti , Aradhana Sinha , Yao Qin , Ananth Balashankar

This paper investigates the use of machine learning models for the classification of unhealthy online conversations containing one or more forms of subtler abuse, such as hostility, sarcasm, and generalization. We leveraged a public dataset…

Computation and Language · Computer Science 2022-01-28 Shlok Gilda , Mirela Silva , Luiz Giovanini , Daniela Oliveira

While the contagious nature of online toxicity sparked increasing interest in its early detection and prevention, most of the literature focuses on the Western world. In this work, we demonstrate that 1) it is possible to detect toxicity…

Computers and Society · Computer Science 2022-04-20 Yun Yu Chong , Haewoon Kwak

Competitive online games use rating systems to match players with similar skills to ensure a satisfying experience for players. In this paper, we focus on the importance of addressing different aspects of playing behavior when modeling…

Computer Science and Game Theory · Computer Science 2021-12-09 Arman Dehpanah , Muheeb Faizan Ghori , Jonathan Gemmell , Bamshad Mobasher

Developing algorithms to differentiate between machine-generated texts and human-written texts has garnered substantial attention in recent years. Existing methods in this direction typically concern an offline setting where a dataset…

Machine Learning · Computer Science 2025-06-09 Can Chen , Jun-Kun Wang

Creating games together is both a playful and effective way to develop skills in computational thinking, collaboration, and more. However, game development can be challenging for younger developers who lack formal training. While teenage…

Human-Computer Interaction · Computer Science 2025-02-26 Yubin Choi , Jeanne Choi , Joseph Seering

As the online service industry has continued to grow, illegal activities in the online world have drastically increased and become more diverse. Most illegal activities occur continuously because cyber assets, such as game items and cyber…

Computers and Society · Computer Science 2016-06-07 Ah Reum Kang , Seong Hoon Jeong , Aziz Mohaisen , Huy Kang Kim

With the development of large language models (LLMs), detecting whether text is generated by a machine becomes increasingly challenging in the face of malicious use cases like the spread of false information, protection of intellectual…

Computation and Language · Computer Science 2024-04-03 Ying Zhou , Ben He , Le Sun

The game industry has long been troubled by malicious activities utilizing game bots. The game bots disturb other game players and destroy the environmental system of the games. For these reasons, the game industry put their best efforts to…

Artificial Intelligence · Computer Science 2021-01-20 Eunji Park , Kyung Ho Park , Huy Kang Kim

The convenience of social media has also enabled its misuse, potentially resulting in toxic behavior. Nearly 66% of internet users have observed online harassment, and 41% claim personal experience, with 18% facing severe forms of online…

Social and Information Networks · Computer Science 2023-09-04 Thilini Wijesiriwardene , Hale Inan , Ugur Kursuncu , Manas Gaur , Valerie L. Shalin , Krishnaprasad Thirunarayan , Amit Sheth , I. Budak Arpinar

In secure communications networks there are a great number of user behavioural problems, which need to be dealt with. Curious players pose a very real and serious threat to the integrity of such a network. By traversing a network a Curious…

Cryptography and Security · Computer Science 2007-05-23 Liam Wagner

In this paper we argue that Massively Multiplayer Online Games (MMOGs), also known as Large Games are an interesting research tool for policy experimentation. One of the major problems with lawmaking is that testing the laws is a difficult…

Computers and Society · Computer Science 2008-11-06 Joost Broekens

Social video platforms shape how people access information, while recommendation systems can narrow exposure and increase the risk of toxic interaction. Previous research has often examined text or users in isolation, overlooking the…

Social and Information Networks · Computer Science 2026-04-09 Qiao Wang , Liang Liu , Mitsuo Yoshida

Target-group detection is the task of detecting which group(s) a piece of content is ``directed at or about''. Applications include targeted marketing, content recommendation, and group-specific content assessment. Key challenges include:…

Machine Learning · Computer Science 2026-05-05 Soumyajit Gupta , Maria De-Arteaga , Matthew Lease

Social scientists have observed that human behavior in society can often be modeled as corresponding to a threshold type policy. A new behavior would propagate by a procedure in which an individual adopts the new behavior if the fraction of…

Computer Science and Game Theory · Computer Science 2013-01-01 Eitan Altman , Francesco De Pellegrini , Rachid El-Azouzi , Daniele Miorandi , Tania Jimenez

The widespread dissemination of toxic content on social media poses a serious threat to both online environments and public discourse, highlighting the urgent need for detoxification methods that effectively remove toxicity while preserving…

Machine Learning · Computer Science 2025-07-08 Jing Yu , Yibo Zhao , Jiapeng Zhu , Wenming Shao , Bo Pang , Zhao Zhang , Xiang Li

The spread of fake news, propaganda, misinformation, disinformation, and harmful content online raised concerns among social media platforms, government agencies, policymakers, and society as a whole. This is because such harmful or abusive…

Computation and Language · Computer Science 2022-05-10 Rabindra Nath Nandi , Firoj Alam , Preslav Nakov
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