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Related papers: Challenges for Real-Time Toxicity Detection in Onl…

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The rapid growth in user generated content on social media has resulted in a significant rise in demand for automated content moderation. Various methods and frameworks have been proposed for the tasks of hate speech detection and toxic…

Computation and Language · Computer Science 2024-09-27 Elizaveta Korotkova , Isaac Chung

This paper examines how player flexibility -- a player's willingness to engage in a breadth of options or specialize -- manifests across two gaming environments: League of Legends (League) and Teamfight Tactics (TFT). We analyze the…

Human-Computer Interaction · Computer Science 2026-04-16 Emily Chen , Alexander J. Bisberg , Dmitri Williams , Magy Seif El-Nasr , Emilio Ferrara

The abstract outlines the problem of toxic comments on social media platforms, where individuals use disrespectful, abusive, and unreasonable language that can drive users away from discussions. This behavior is referred to as anti-social…

Machine Learning · Computer Science 2023-04-17 K. Poojitha , A. Sai Charish , M. Arun Kuamr Reddy , S. Ayyasamy

Both offline and online human behaviors are affected by personality. Of special interests are online games, where players have to impersonate specific roles and their behaviors are extensively tracked by the game. In this paper, we propose…

Human-Computer Interaction · Computer Science 2019-05-22 Zhao Wang , Anna Sapienza , Aron Culotta , Emilio Ferrara

Social media platforms provide an environment where people can freely engage in discussions. Unfortunately, they also enable several problems, such as online harassment. Recently, Google and Jigsaw started a project called Perspective,…

Machine Learning · Computer Science 2017-02-28 Hossein Hosseini , Sreeram Kannan , Baosen Zhang , Radha Poovendran

While in real life everyone behaves themselves at least to some extent, it is much more difficult to expect people to behave themselves on the internet, because there are few checks or consequences for posting something toxic to others.…

Computation and Language · Computer Science 2021-12-14 Kehan Wang , Jiaxi Yang , Hongjun Wu

The dissemination of Large Language Models (LLMs), trained at scale, and endowed with powerful text-generating abilities, has made it easier for all to produce harmful, toxic, faked or forged content. In response, various proposals have…

Computation and Language · Computer Science 2025-06-12 Matthieu Dubois , François Yvon , Pablo Piantanida

Toxicity is an increasingly common and severe issue in online spaces. Consequently, a rich line of machine learning research over the past decade has focused on computationally detecting and mitigating online toxicity. These efforts…

Computation and Language · Computer Science 2023-11-09 Wenbo Zhang , Hangzhi Guo , Ian D Kivlichan , Vinodkumar Prabhakaran , Davis Yadav , Amulya Yadav

In-game team communication in online multiplayer games has shown the potential to foster efficient collaboration and positive social interactions. Yet players often associate communication within ad hoc teams with frustration and wariness.…

Human-Computer Interaction · Computer Science 2025-02-26 Juhoon Lee , Seoyoung Kim , Yeon Su Park , Juho Kim , Jeong-woo Jang , Joseph Seering

Competitive games pose steep learning curves and strong social pressures, often discouraging novice players and limiting sustained engagement. To address these challenges, this study introduces LeagueBot, a large language model-based voice…

Human-Computer Interaction · Computer Science 2026-02-03 Jungmin Lee , Inhee Cho , Youngjae Yoo

Social media platforms have evolved rapidly in modernity without strong regulation. One clear obstacle faced by current users is that of toxicity. Toxicity on social media manifests through a number of forms, including harassment,…

Social and Information Networks · Computer Science 2024-10-30 Rhett Hanscom , Tamara Silbergleit Lehman , Qin Lv , Shivakant Mishra

Multiplayer online battle arena games provide an excellent opportunity to study team performance. When designing a team, players must negotiate a \textit{proficiency-congruency dilemma} between selecting roles that best match their…

Human-Computer Interaction · Computer Science 2015-12-29 Jooyeon Kim , Brian C. Keegan , Sungjoon Park , Alice Oh

Online communities have gained considerable importance in recent years due to the increasing number of people connected to the Internet. Moderating user content in online communities is mainly performed manually, and reducing the workload…

Information Retrieval · Computer Science 2019-01-16 Etienne Papegnies , Vincent Labatut , Richard Dufour , Georges Linares

Millions of players engage daily in competitive online games, communicating through in-game chat. Prior research has focused on detecting relatively small volumes of toxic content using various Natural Language Processing (NLP) techniques…

Computation and Language · Computer Science 2025-06-12 Zhuofang Li , Rafal Kocielnik , Fereshteh Soltani , Penphob , Boonyarungsrit , Animashree Anandkumar , R. Michael Alvarez

This paper describes our system for the EEUCA 2026 Shared Task on Understanding Toxic Behavior in Gaming Communities. The task involves classifying World of Tanks chat messages into six toxicity categories: Non-toxic, Insults/Flaming, Other…

Computation and Language · Computer Science 2026-05-11 Srikar Kashyap Pulipaka

Despite remarkable advances that large language models have achieved in chatbots, maintaining a non-toxic user-AI interactive environment has become increasingly critical nowadays. However, previous efforts in toxicity detection have been…

Computation and Language · Computer Science 2023-10-27 Zi Lin , Zihan Wang , Yongqi Tong , Yangkun Wang , Yuxin Guo , Yujia Wang , Jingbo Shang

Toxicity on GitHub can severely impact Open Source Software (OSS) development communities. To mitigate such behavior, a better understanding of its nature and how various measurable characteristics of project contexts and participants are…

Software Engineering · Computer Science 2025-02-13 Jaydeb Sarker , Asif Kamal Turzo , Amiangshu Bosu

Technological advancements have resulted in an exponential increase in the use of online social networks (OSNs) worldwide. While online social networks provide a great communication medium, they also increase the user's exposure to…

Computers and Society · Computer Science 2024-01-09 Sylvia W Azumah , Nelly Elsayed , Zag ElSayed , Murat Ozer

The rapid growth of social media platforms has raised significant concerns regarding online content toxicity. When Large Language Models (LLMs) are used for toxicity detection, two key challenges emerge: 1) the absence of domain-specific…

Computation and Language · Computer Science 2025-06-03 Yibo Zhao , Jiapeng Zhu , Can Xu , Yao Liu , Xiang Li

Game theory is appropriate for studying cyber conflict because it allows for an intelligent and goal-driven adversary. Applications of game theory have led to a number of results regarding optimal attack and defense strategies. However, the…

Cryptography and Security · Computer Science 2015-11-16 Erik M. Ferragut , Andrew C. Brady , Ethan J. Brady , Jacob M. Ferragut , Nathan M. Ferragut , Max C. Wildgruber