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The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

Foundation models have rapidly advanced AI, raising the question of whether their decisions will ultimately surpass human strategies in real-world domains. The exponential, and possibly super-exponential, pace of AI development makes such…

Machine Learning · Computer Science 2025-12-02 Moein E. Samadi , Andreas Schuppert

The rapid pace of recent research in AI has been driven in part by the presence of fast and challenging simulation environments. These environments often take the form of games; with tasks ranging from simple board games, to competitive…

We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. TDW enables simulation of high-fidelity sensory data and physical interactions between mobile agents and objects in rich 3D environments. Unique…

We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be recombined to control the behavior of agents in the…

Artificial Intelligence · Computer Science 2023-12-06 Sam Earle , M Charity , Dipika Rajesh , Mayu Wilson , Julian Togelius

Building generalist agents that can handle diverse tasks and evolve themselves across different environments is a long-term goal in the AI community. Large language models (LLMs) are considered a promising foundation to build such agents…

The development of autonomous agents increasingly relies on Multimodal Language Models (MLMs) to perform tasks described in natural language with GUI environments, such as websites, desktop computers, or mobile phones. Existing benchmarks…

This work introduces Amorphous Fortress Online -- a web-based platform where users can design petri-dish-like environments and games consisting of multi-agent AI characters. Users can play, create, and share artificial life and game…

Artificial Intelligence · Computer Science 2025-02-11 M Charity , Mayu Wilson , Steven Lee , Dipika Rajesh , Sam Earle , Julian Togelius

Highly autonomous generative agents powered by large language models promise to simulate intricate social behaviors in virtual societies. However, achieving real-time interactions with humans at a low computational cost remains challenging.…

Human-Computer Interaction · Computer Science 2023-10-04 Zhao Kaiya , Michelangelo Naim , Jovana Kondic , Manuel Cortes , Jiaxin Ge , Shuying Luo , Guangyu Robert Yang , Andrew Ahn

Traditional approaches to the design of multi-agent navigation algorithms consider the environment as a fixed constraint, despite the obvious influence of spatial constraints on agents' performance. Yet hand-designing improved environment…

Robotics · Computer Science 2022-09-26 Zhan Gao , Amanda Prorok

We provide $89$ challenging simulation environments that range in difficulty. The difficulty of solving a task is linked not only to the number of dimensions in the action space but also to the size and shape of the distribution of…

Artificial Intelligence · Computer Science 2018-04-23 Glen Berseth , Xue Bin Peng , Michiel van de Panne

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Lirong Che , Shuo Wen , Shan Huang , Chuang Wang , Yuzhe Yang , Gregory Dudek , Xueqian Wang , Jian Su

Interest in applying Artificial Intelligence (AI) techniques to compiler optimizations is increasing rapidly, but compiler research has a high entry barrier. Unlike in other domains, compiler and AI researchers do not have access to the…

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Paul Engstler , Aleksandar Shtedritski , Iro Laina , Christian Rupprecht , Andrea Vedaldi

Metaverse platforms are rapidly evolving to provide immersive spaces for user interaction and content creation. However, the generation of dynamic and interactive 3D objects remains challenging due to the need for advanced 3D modeling and…

Human-Computer Interaction · Computer Science 2025-05-01 Ryutaro Kurai , Takefumi Hiraki , Yuichi Hiroi , Yutaro Hirao , Monica Perusquía-Hernández , Hideaki Uchiyama , Kiyoshi Kiyokawa

We introduce AgentSynth, a scalable and cost-efficient pipeline for automatically synthesizing high-quality tasks and trajectory datasets for generalist computer-use agents. Leveraging information asymmetry, AgentSynth constructs subtasks…

Computation and Language · Computer Science 2026-03-03 Jingxu Xie , Dylan Xu , Xuandong Zhao , Dawn Song

Programmability, performance portability, and resource efficiency have emerged as critical challenges in harnessing complex and diverse architectures today to obtain high performance and energy efficiency. While there is abundant research,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-11-14 Nandita Vijaykumar

With the increasing integration of robots into human life, their role in architectural spaces where people spend most of their time has become more prominent. While motion capabilities and accurate localization for automated robots have…

Robotics · Computer Science 2025-03-12 Mengke Zhang , Zhihao Tian , Yaoguang Xia , Chao Xu , Fei Gao , Yanjun Cao

Many companies now use crowdsourcing to leverage external (as well as internal) crowds to perform specialized work, and so methods of improving efficiency are critical. Tasks in crowdsourcing systems with specialized work have multiple…

Multiagent Systems · Computer Science 2016-01-19 Avhishek Chatterjee , Michael Borokhovich , Lav R. Varshney , Sriram Vishwanath

Teams of interacting and co-operating agents have been proposed as an efficient and robust alternative to monolithic centralized control for carrying out specified tasks in a variety of applications. A number of different team and agent…

Multiagent Systems · Computer Science 2022-05-05 T. Wareham
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