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Transfer learning enables the sharing of common knowledge among models for a variety of downstream tasks, but traditional methods suffer in limited training data settings and produce narrow models incapable of effectively generalizing under…
Classification and clustering have been studied separately in machine learning and computer vision. Inspired by the recent success of deep learning models in solving various vision problems (e.g., object recognition, semantic segmentation)…
Large-scale vision-language models such as CLIP have achieved remarkable success in zero-shot image recognition, yet their predictions remain largely opaque to human understanding. In contrast, Concept Bottleneck Models provide…
Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required…
Existing computer vision research in artwork struggles with artwork's fine-grained attributes recognition and lack of curated annotated datasets due to their costly creation. To the best of our knowledge, we are one of the first methods to…
Significant progress has recently been made in creative applications of large pre-trained models for downstream tasks in 3D vision, such as text-to-shape generation. This motivates our investigation of how these pre-trained models can be…
Foundations models are presented as generalists that often perform well over a myriad of tasks. Fine-tuning these models, even on limited data, provides an additional boost in task-specific performance but often at the cost of their wider…
Domain Generalization (DG) aims to learn a model from multiple source domains to achieve satisfactory performance on unseen target domains. Recent works introduce CLIP to DG tasks due to its superior image-text alignment and zeros-shot…
Data sketches are approximate succinct summaries of long streams. They are widely used for processing massive amounts of data and answering statistical queries about it in real-time. Existing libraries producing sketches are very fast, but…
This paper presents abstract art created by neural networks and broadly recognizable across various computer vision systems. The existence of abstract forms that trigger specific labels independent of neural architecture or training set…
Incidental supervision from language has become a popular approach for learning generic visual representations that can be prompted to perform many recognition tasks in computer vision. We conduct an in-depth exploration of the CLIP model…
Human action recognition plays a critical role in healthcare and medicine, supporting applications such as patient behavior monitoring, fall detection, surgical robot supervision, and procedural skill assessment. While traditional models…
In vision-language models (VLMs), prompt tuning has shown its effectiveness in adapting models to downstream tasks. However, learned prompts struggle to generalize to unseen classes, as they tend to overfit to the classes that are targeted…
Can a user create a deep generative model by sketching a single example? Traditionally, creating a GAN model has required the collection of a large-scale dataset of exemplars and specialized knowledge in deep learning. In contrast,…
People can produce drawings of specific entities (e.g., Garfield), as well as general categories (e.g., "cat"). What explains this ability to produce such varied drawings of even highly familiar object concepts? We hypothesized that drawing…
Recognizing freehand sketches with high arbitrariness is greatly challenging. Most existing methods either ignore the geometric characteristics or treat sketches as handwritten characters with fixed structural ordering. Consequently, they…
Linear sketching algorithms have been widely used for processing large-scale distributed and streaming datasets. Their popularity is largely due to the fact that linear sketches can be naturally composed in the distributed model and be…
Sketch-based image retrieval (SBIR) associates hand-drawn sketches with their corresponding realistic images. In this study, we aim to tackle two major challenges of this task simultaneously: i) zero-shot, dealing with unseen categories,…
In this paper, we study learning semantic representations for million-scale free-hand sketches. This is highly challenging due to the domain-unique traits of sketches, e.g., diverse, sparse, abstract, noisy. We propose a dual-branch CNNRNN…
We present a generative model which can automatically summarize the stroke composition of free-hand sketches of a given category. When our model is fit to a collection of sketches with similar poses, it discovers and learns the structure…