Related papers: Vortex-p: a Helmholtz-Hodge and Reynolds decomposi…
We test and improve the numerical schemes in our smoothed particle hydrodynamics (SPH) code for cosmological simulations, including the pressure-entropy formulation (PESPH), a time-dependent artificial viscosity, a refined timestep…
The characteristic decomposition for GRMHD is not known in a form useful for current numerical simulations. This prevents us from using the most accurate known computational methods, such as full-wave Riemann solvers. In this paper, we…
We present results of interface-resolved simulations of heat transfer in suspensions of finite-size neutrally-buoyant spherical particles for solid volume fractions up to 35% and bulk Reynolds numbers from 500 to 5600. An Immersed…
Smoothed particle hydrodynamics (SPH) is developed for modelling of melting and solidification. Enthalpy method is used to solve heat conduction equations which involved moving interface between phases. At first, we study the melting of…
We introduce the cosmological HYPER code based on an innovative hydro-particle-mesh (HPM) algorithm for efficient and rapid simulations of gas and dark matter. For the HPM algorithm, we update the approach of Gnedin & Hui (1998) to expand…
We study compressible MHD turbulence, which holds key to many astrophysical processes, including star formation and cosmic ray propagation. To account for the variations of the magnetic field in the strongly turbulent fluid we use wavelet…
Hydrodynamics And Radiation Diffusion} (HARD) is an open-source application for high-performance simulations of compressible hydrodynamics with radiation-diffusion coupling. Built on the FleCSI (Flexible Computational Science…
The aim of this paper is to devise a turbulence model for the particle method Smoothed Particle Hydrodynamics (SPH) which makes few assumptions, conserves linear and angular momentum, satisfies a discrete version of Kelvin's circulation…
We investigate numerically the 3-D flow around a squareback Ahmed body at Reynolds number Re = 104. Proper Orthogonal Decomposition (POD) is applied to a symmetry-augmented database in order to describe and model the flow dynamics.…
An evolution of a spherical region, subjected to uniform buoyancy force, is investigated. Incompressibility and axial symmetry are assumed, together with a buoyancy discontinuity at the boundary. The boundary turns into a vortex sheet and…
We introduce the `nhppp' package for simulating events from one-dimensional non-homogeneous Poisson point processes (NHPPPs) in R fast and with a small memory footprint. We developed it to facilitate the sampling of event times in discrete…
Numerical simulation of fluids plays an essential role in modeling many physical phenomena, such as weather, climate, aerodynamics and plasma physics. Fluids are well described by the Navier-Stokes equations, but solving these equations at…
A new and very general technique for simulating solid-fluid suspensions is described; its most important feature is that the computational cost scales linearly with the number of particles. The method combines Newtonian dynamics of the…
We extend the nonconforming Trefftz virtual element method introduced in arXiv:1805.05634 to the case of the fluid-fluid interface problem, that is, a Helmholtz problem with piecewise constant wave number. With respect to the original…
We discuss cosmological hydrodynamic simulations of galaxy formation performed with the new moving-mesh code AREPO, which promises higher accuracy compared with the traditional SPH technique that has been widely employed for this problem.…
The Hodge decomposition provides a very powerful mathematical method for the analysis of 2D and 3D vector fields. It states roughly that any vector field can be $L^2$-orthogonally decomposed into a curl-free, divergence-free, and a harmonic…
HII regions powered by ionizing radiation from massive stars drive the dynamical evolution of the interstellar medium. Fast radiative transfer methods for incorporating photoionization effects are thus essential in astrophysical…
The simulation of hypersonic flows is computationally demanding due to large gradients of the flow variables caused by strong shock waves and thick boundary or shear layers. The resolution of those gradients imposes the use of extremely…
We present results based on an implementation of the Godunov Smoothed Particle Hydrodynamics (GSPH), originally developed by Inutsuka (2002), in the GADGET-3 hydrodynamic code. We first review the derivation of the GSPH discretization of…
We describe the implementation and testing of a smoothed particle hydrodynamics (SPH) code that solves the equations of radiation hydrodynamics in the flux-limited diffusion (FLD) approximation. The SPH equations of radiation hydrodynamics…