Related papers: Concurrent Binary Trees for Large-Scale Game Compo…
Behavior Trees (BTs) have become a popular framework for designing controllers of autonomous agents in the computer game and in the robotics industry. One of the key advantages of BTs lies in their modularity, where independent modules can…
This paper addresses the concurrency issues affecting Behavior Trees (BTs), a popular tool to model the behaviors of autonomous agents in the video game and the robotics industry. BT designers can easily build complex behaviors composing…
I present a new GPU implementation of the wavelet tree data structure. It includes binary rank and select support structures that provide at least 10 times higher throughput of binary rank and select queries than the best publicly available…
Between the leaves and the nodes of a complete binary tree, a separate parent-child-sister hierarchy is employed independent of the parent-child-sister hierarchy used for the rest of the tree. Two different versions of such a local…
We introduce low-stretch trees to the visualization community with LSQT, our novel technique that uses quasi-trees for both layout and edge bundling. Our method offers strong computational speed and complexity guarantees by leveraging the…
Our formulation reveals that the reduction across the sequence axis can be efficiently computed in parallel through a tree reduction. Our algorithm, called Tree Attention, for parallelizing exact attention computation across multiple GPUs…
Behavior Trees (BTs) are becoming a popular tool to model the behaviors of autonomous agents in the computer game and the robotics industry. One of the key advantages of BTs lies in their composability, where complex behaviors can be built…
For the task of subdecimeter aerial imagery segmentation, fine-grained semantic segmentation results are usually difficult to obtain because of complex remote sensing content and optical conditions. Recently, convolutional neural networks…
We herein introduce a new method of interpretable clustering that uses unsupervised binary trees. It is a three-stage procedure, the first stage of which entails a series of recursive binary splits to reduce the heterogeneity of the data…
Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…
We develop an efficient algorithm to implement the recently introduced binary tree state (BTS) ansatz on a classical computer. BTS allows a simple approximation to permanents arising from the computationally intractable antisymmetric…
In this paper, we present a novel massively parallel algorithm for accelerating the decision tree building procedure on GPUs (Graphics Processing Units), which is a crucial step in Gradient Boosted Decision Tree (GBDT) and random forests…
We design and study a Contextual Memory Tree (CMT), a learning memory controller that inserts new memories into an experience store of unbounded size. It is designed to efficiently query for memories from that store, supporting logarithmic…
We introduce the CUDA Tensor Transpose (cuTT) library that implements high-performance tensor transposes for NVIDIA GPUs with Kepler and above architectures. cuTT achieves high performance by (a) utilizing two GPU-optimized transpose…
We propose a variable splitting binary tree (VSBT) model based on Bayesian context tree (BCT) models for time series segmentation. Unlike previous applications of BCT models, the tree structure in our model represents interval partitioning…
We propose a parallel graph-based data clustering algorithm using CUDA GPU, based on exact clustering of the minimum spanning tree in terms of a minimum isoperimetric criteria. We also provide a comparative performance analysis of our…
The Block Tree (BT) is a novel compact data structure designed to compress sequence collections. It obtains compression ratios close to Lempel-Ziv and supports efficient direct access to any substring. The BT divides the text recursively…
Similarity search, the task of identifying objects most similar to a given query object under a specific metric, has gathered significant attention due to its practical applications. However, the absence of coordinate information to…
The paper presents the first \emph{concurrency-optimal} implementation of a binary search tree (BST). The implementation, based on a standard sequential implementation of an internal tree, ensures that every \emph{schedule} is accepted,…
This paper presents a deeply pipelined and massively parallel Binary Search Tree (BST) accelerator for Field Programmable Gate Arrays (FPGAs). Our design relies on the extremely parallel on-chip memory, or Block RAMs (BRAMs) architecture of…