Related papers: Superconstant Inapproximability of Decision Tree L…
We introduce and investigate the approximability of the maximum binary tree problem (MBT) in directed and undirected graphs. The goal in MBT is to find a maximum-sized binary tree in a given graph. MBT is a natural variant of the…
Reinforcement learning (RL) for reachability specifications is fundamental in sequential decision-making, yet theoretical guarantees remain less explored. A recent work achieves asymptotic convergence to optimal policies. However, this…
We consider the problem of constructing optimal decision trees: given a collection of tests which can disambiguate between a set of $m$ possible diseases, each test having a cost, and the a-priori likelihood of the patient having any…
This paper investigates the computational complexity of reinforcement learning in a novel linear function approximation regime, termed partial $q^{\pi}$-realizability. In this framework, the objective is to learn an $\epsilon$-optimal…
Treedepth is a central parameter to algorithmic graph theory. The current state-of-the-art in computing and approximating treedepth consists of a $2^{O(k^2)} n$-time exact algorithm and a polynomial-time $O(\text{OPT} \log^{3/2}…
Decision Tree is a classic formulation of active learning: given $n$ hypotheses with nonnegative weights summing to 1 and a set of tests that each partition the hypotheses, output a decision tree using the provided tests that uniquely…
Graph isomorphism, subgraph isomorphism, and maximum common subgraphs are classical well-investigated objects. Their (parameterized) complexity and efficiently tractable cases have been studied. In the present paper, for a given set of…
We resolve a long-standing open question, about the existence of a constant-factor approximation algorithm for the average-case \textsc{Decision Tree} problem with uniform probability distribution over the hypotheses. We answer the question…
The problem of attempting to learn the mapping between data and labels is the crux of any machine learning task. It is, therefore, of interest to the machine learning community on practical as well as theoretical counts to consider the…
Consider the following heuristic for building a decision tree for a function $f : \{0,1\}^n \to \{\pm 1\}$. Place the most influential variable $x_i$ of $f$ at the root, and recurse on the subfunctions $f_{x_i=0}$ and $f_{x_i=1}$ on the…
The vertex cover problem is one of the most important and intensively studied combinatorial optimization problems. Khot and Regev (2003) proved that the problem is NP-hard to approximate within a factor $2 - \epsilon$, assuming the Unique…
We consider the well-studied problem of finding a spanning tree with minimum average distance between vertex pairs (called a MAD tree). This is a classic network design problem which is known to be NP-hard. While approximation algorithms…
We investigate the complexity of LTL learning, which consists in deciding given a finite set of positive ultimately periodic words, a finite set of negative ultimately periodic words, and a bound B given in unary, if there is an LTL-formula…
The theory of reinforcement learning has focused on two fundamental problems: achieving low regret, and identifying $\epsilon$-optimal policies. While a simple reduction allows one to apply a low-regret algorithm to obtain an…
Many discrete optimization problems amount to selecting a feasible set of edges of least weight. We consider in this paper the context of spatial graphs where the positions of the vertices are uncertain and belong to known uncertainty sets.…
In this paper, we study the complexity of the periodic temporal graph realization problem with respect to upper bounds on the fastest path durations among its vertices. This constraint with respect to upper bounds appears naturally in…
We show tight upper and lower bounds for switching lemmas obtained by the action of random $p$-restrictions on boolean functions that can be expressed as decision trees in which every vertex is at a distance of at most $t$ from some leaf,…
We show that top-down decision tree learning heuristics are amenable to highly efficient learnability estimation: for monotone target functions, the error of the decision tree hypothesis constructed by these heuristics can be estimated with…
In the longest plane spanning tree problem, we are given a finite planar point set $\mathcal{P}$, and our task is to find a plane (i.e., noncrossing) spanning tree for $\mathcal{P}$ with maximum total Euclidean edge length. Despite more…
{\em Reoptimization} is a setting in which we are given an (near) optimal solution of a problem instance and a local modification that slightly changes the instance. The main goal is that of finding an (near) optimal solution of the…