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Human conversation involves language, speech, and visual cues, with each medium providing complementary information. For instance, speech conveys a vibe or tone not fully captured by text alone. While multimodal LLMs focus on generating…

Human-Computer Interaction · Computer Science 2025-09-19 Taesoo Kim , Yongsik Jo , Hyunmin Song , Taehwan Kim

Large Language Models (LLMs) hold great potential for web-based interactive applications, including browser games, online education, and digital storytelling platforms. However, LLM-based conversational agents suffer from spatiotemporal…

Human-Computer Interaction · Computer Science 2026-01-21 Geonwoo Bang , DongMyung Kim , Hayoung Oh

Current works in the generation of personalized dialogue primarily contribute to the agent presenting a consistent personality and driving a more informative response. However, we found that the generated responses from most previous models…

Computation and Language · Computer Science 2022-08-23 Itsugun Cho , Dongyang Wang , Ryota Takahashi , Hiroaki Saito

Software development is a complex task that necessitates cooperation among multiple members with diverse skills. Numerous studies used deep learning to improve specific phases in a waterfall model, such as design, coding, and testing.…

Software Engineering · Computer Science 2024-06-06 Chen Qian , Wei Liu , Hongzhang Liu , Nuo Chen , Yufan Dang , Jiahao Li , Cheng Yang , Weize Chen , Yusheng Su , Xin Cong , Juyuan Xu , Dahai Li , Zhiyuan Liu , Maosong Sun

Role-playing agents (RPAs) have attracted growing interest for their ability to simulate immersive and interactive characters. However, existing approaches primarily focus on static role profiles, overlooking the dynamic perceptual…

Multimedia · Computer Science 2025-09-22 Xueqiao Zhang , Chao Zhang , Jingtao Xu , Yifan Zhu , Xin Shi , Yi Yang , Yawei Luo

Current vision and language tasks usually take complete visual data (e.g., raw images or videos) as input, however, practical scenarios may often consist the situations where part of the visual information becomes inaccessible due to…

Computer Vision and Pattern Recognition · Computer Science 2021-06-29 Ye Zhu , Yu Wu , Yi Yang , Yan Yan

We present CreAgentive, an agent workflow driven multi-category creative generation engine that addresses four key limitations of contemporary large language models in writing stories, drama and other categories of creatives: restricted…

Computation and Language · Computer Science 2025-10-01 Yuyang Cheng , Linyue Cai , Changwei Peng , Yumiao Xu , Rongfang Bie , Yong Zhao

System Instructions (SIs), or system prompts, are pivotal for guiding Large Language Models (LLMs) but manual crafting is resource-intensive and often suboptimal. Existing automated methods frequently generate non-human-readable "soft…

Artificial Intelligence · Computer Science 2025-07-08 Jeshwanth Challagundla

Human writers often begin their stories with an overarching mental scene, where they envision the interactions between characters and their environment. Inspired by this creative process, we propose a novel approach to long-form story…

Computation and Language · Computer Science 2026-03-20 Zehao Chen , Rong Pan , Haoran Li

Process models are frequently used in software engineering to describe business requirements, guide software testing and control system improvement. However, traditional process modeling methods often require the participation of numerous…

Artificial Intelligence · Computer Science 2024-08-08 Leilei Lin , Yumeng Jin , Yingming Zhou , Wenlong Chen , Chen Qian

Humans constantly interact with their surrounding environments. Current human-centric generative models mainly focus on synthesizing humans plausibly interacting with static scenes and objects, while the dynamic human action-reaction…

Computer Vision and Pattern Recognition · Computer Science 2024-03-19 Liang Xu , Yizhou Zhou , Yichao Yan , Xin Jin , Wenhan Zhu , Fengyun Rao , Xiaokang Yang , Wenjun Zeng

We propose an interactive multimodal framework for language learning. Instead of being passively exposed to large amounts of natural text, our learners (implemented as feed-forward neural networks) engage in cooperative referential games…

Computation and Language · Computer Science 2016-05-24 Angeliki Lazaridou , Nghia The Pham , Marco Baroni

Human communication is inherently multimodal and social: words, prosody, and body language jointly carry intent. Yet most prior systems model human behavior as a translation task co-speech gesture or text-to-motion that maps a fixed…

Computer Vision and Pattern Recognition · Computer Science 2026-04-16 Juze Zhang , Changan Chen , Xin Chen , Heng Yu , Tiange Xiang , Ali Sartaz Khan , Shrinidhi K. Lakshmikanth , Ehsan Adeli

We propose a novel task of text-controlled human object interaction generation in 3D scenes with movable objects. Existing human-scene interaction datasets suffer from insufficient interaction categories and typically only consider…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Xinhao Cai , Minghang Zheng , Xin Jin , Yang Liu

Dialogue authoring in large games requires not only content creation but the subtlety of its delivery, which can vary from character to character. Manually authoring this dialogue can be tedious, time-consuming, or even altogether…

Computation and Language · Computer Science 2017-08-31 Stephanie M. Lukin , James O. Ryan , Marilyn A. Walker

Agent-based modeling and simulation has evolved as a powerful tool for modeling complex systems, offering insights into emergent behaviors and interactions among diverse agents. Integrating large language models into agent-based modeling…

Artificial Intelligence · Computer Science 2023-12-20 Chen Gao , Xiaochong Lan , Nian Li , Yuan Yuan , Jingtao Ding , Zhilun Zhou , Fengli Xu , Yong Li

Verbal and non-verbal human reaction generation is a challenging task, as different reactions could be appropriate for responding to the same behaviour. This paper proposes the first multiple and multimodal (verbal and nonverbal)…

Computer Vision and Pattern Recognition · Computer Science 2023-07-07 Jiaqi Xu , Cheng Luo , Weicheng Xie , Linlin Shen , Xiaofeng Liu , Lu Liu , Hatice Gunes , Siyang Song

Game environments provide rich, controllable settings that stimulate many aspects of real-world complexity. As such, game agents offer a valuable testbed for exploring capabilities relevant to Artificial General Intelligence. Recently, the…

Artificial Intelligence · Computer Science 2025-11-05 Sihao Hu , Tiansheng Huang , Gaowen Liu , Ramana Rao Kompella , Fatih Ilhan , Selim Furkan Tekin , Yichang Xu , Zachary Yahn , Ling Liu

Generating user activity is a key capability for both evaluating security monitoring tools as well as improving the credibility of attacker analysis platforms (e.g., honeynets). In this paper, to generate this activity, we instrument each…

Artificial Intelligence · Computer Science 2021-11-24 Alexandre Dey , Benjamin Costé , Éric Totel , Adrien Bécue

Towards human-like dialogue systems, current emotional dialogue approaches jointly model emotion and semantics with a unified neural network. This strategy tends to generate safe responses due to the mutual restriction between emotion and…

Computation and Language · Computer Science 2024-10-02 Yushan Qian , Bo Wang , Shangzhao Ma , Wu Bin , Shuo Zhang , Dongming Zhao , Kun Huang , Yuexian Hou