Related papers: SemUV: Deep Learning based semantic manipulation o…
In this work we address the task of semantic image segmentation with Deep Learning and make three main contributions that are experimentally shown to have substantial practical merit. First, we highlight convolution with upsampled filters,…
Geometry- and appearance-controlled full-body human image generation is an interesting but challenging task. Existing solutions are either unconditional or dependent on coarse conditions (e.g., pose, text), thus lacking explicit geometry…
Semantic image synthesis (SIS) refers to the problem of generating realistic imagery given a semantic segmentation mask that defines the spatial layout of object classes. Most of the approaches in the literature, other than the quality of…
To endow machines with the ability to perceive the real-world in a three dimensional representation as we do as humans is a fundamental and long-standing topic in Artificial Intelligence. Given different types of visual inputs such as…
Training deep networks with limited labeled data while achieving a strong generalization ability is key in the quest to reduce human annotation efforts. This is the goal of semi-supervised learning, which exploits more widely available…
Deep neural networks have proven to be very effective for computer vision tasks, such as image classification, object detection, and semantic segmentation -- these are primarily applied to color imagery and video. In recent years, there has…
Fine-grained multi-label classification models have broad applications in e-commerce, such as visual based label predictions ranging from fashion attribute detection to brand recognition. One challenge to achieve satisfactory performance…
In recent years, laser ultrasonic visualization testing (LUVT) has attracted much attention because of its ability to efficiently perform non-contact ultrasonic non-destructive testing.Despite many success reports of deep learning based…
Texturing 3D humans with semantic UV maps remains a challenge due to the difficulty of acquiring reasonably unfolded UV. Despite recent text-to-3D advancements in supervising multi-view renderings using large text-to-image (T2I) models,…
Semantic Segmentation using deep convolutional neural network pose more complex challenge for any GPU intensive task. As it has to compute million of parameters, it results to huge memory consumption. Moreover, extracting finer features and…
The advancement in deep implicit modeling and articulated models has significantly enhanced the process of digitizing human figures in 3D from just a single image. While state-of-the-art methods have greatly improved geometric precision,…
We present FashionEngine, an interactive 3D human generation and editing system that creates 3D digital humans via user-friendly multimodal controls such as natural languages, visual perceptions, and hand-drawing sketches. FashionEngine…
In recent years, deep learning has greatly streamlined the process of manipulating photographic face images. Aware of the potential dangers, researchers have developed various tools to spot these counterfeits. Yet, none asks the fundamental…
There is a growing demand for the accessible creation of high-quality 3D avatars that are animatable and customizable. Although 3D morphable models provide intuitive control for editing and animation, and robustness for single-view face…
Garment representation, editing and animation are challenging topics in the area of computer vision and graphics. It remains difficult for existing garment representations to achieve smooth and plausible transitions between different shapes…
Virtual reality (VR) offers immersive visualization and intuitive interaction. We leverage VR to enable any biomedical professional to deploy a deep learning (DL) model for image classification. While DL models can be powerful tools for…
Interactive computer vision (CV) plays a crucial role in various real-world applications, whose performance is highly dependent on communication networks. Nonetheless, the data-oriented characteristics of conventional communications often…
We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…
Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets. This scarcity hinders generalization to real-world…
We present a method for skin lesion segmentation for the ISIC 2017 Skin Lesion Segmentation Challenge. Our approach is based on a Fully Convolutional Network architecture which is trained end to end, from scratch, on a limited dataset. Our…