Related papers: SemUV: Deep Learning based semantic manipulation o…
We present a large-scale facial UV-texture dataset that contains over 50,000 high-quality texture UV-maps with even illuminations, neutral expressions, and cleaned facial regions, which are desired characteristics for rendering realistic 3D…
The human face constantly conveys information, both consciously and subconsciously. However, as basic as it is for humans to visually interpret this information, it is quite a big challenge for machines. Conventional semantic facial feature…
This work aims to improve texture inpainting after clutter removal in scanned indoor meshes. This is achieved with a new UV mapping pre-processing step which leverages semantic information of indoor scenes to more accurately match the UV…
Facial Image inpainting aim is to restore the missing or corrupted regions in face images while preserving identity, structural consistency and photorealistic image quality, a task specifically created for photo restoration. Though there…
UV unwrapping is an essential task in computer graphics, enabling various visual editing operations in rendering pipelines. However, existing UV unwrapping methods struggle with time-consuming, fragmentation, lack of semanticity, and…
In this paper, we propose an effective and efficient face deblurring algorithm by exploiting semantic cues via deep convolutional neural networks. As the human faces are highly structured and share unified facial components (e.g., eyes and…
Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these…
4D reconstruction and rendering of human activities is critical for immersive VR/AR experience.Recent advances still fail to recover fine geometry and texture results with the level of detail present in the input images from sparse…
Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map…
Reconstructing 3D human faces in the wild with the 3D Morphable Model (3DMM) has become popular in recent years. While most prior work focuses on estimating more robust and accurate geometry, relatively little attention has been paid to…
Editing and manipulating facial features in videos is an interesting and important field of research with a plethora of applications, ranging from movie post-production and visual effects to realistic avatars for video games and virtual…
Semantic segmentation is an important and popular research area in computer vision that focuses on classifying pixels in an image based on their semantics. However, supervised deep learning requires large amounts of data to train models and…
Although significant progress has been made in synthesizing high-quality and visually realistic face images by unconditional Generative Adversarial Networks (GANs), there still lacks of control over the generation process in order to…
Facial stylization aims to transform facial images into appealing, high-quality stylized portraits, with the critical challenge of accurately learning the target style while maintaining content consistency with the original image. Although…
Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To…
Recently, diffusion models have made significant strides in synthesizing realistic 2D human images based on provided text prompts. Building upon this, researchers have extended 2D text-to-image diffusion models into the 3D domain for…
Data augmentation is an essential technique in improving the generalization of deep neural networks. The majority of existing image-domain augmentations either rely on geometric and structural transformations, or apply different kinds of…
Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent…
In this paper, we address the problem of texture representation for 3D shapes for the challenging and underexplored tasks of texture transfer and synthesis. Previous works either apply spherical texture maps which may lead to large…
Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…