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We propose JetUnit, a water-based VR haptic system designed to produce force feedback with a wide spectrum of intensities and frequencies through water jets. The key challenge in designing this system lies in optimizing parameters to enable…

Human-Computer Interaction · Computer Science 2024-08-07 Zining Zhang , Jiasheng Li , Zeyu Yan , Jun Nishida , Huaishu Peng

Neural mechanisms of touch are typically studied in laboratory settings using robotic or other types of well-controlled devices. Such stimuli are very different from highly complex naturalistic human-to-human touch interactions. The lack of…

Neurons and Cognition · Quantitative Biology 2022-04-21 Anne Margarette S. Maallo , Basil Duvernoy , Håkan Olausson , Sarah McIntyre

Mid-air ultrasound haptic technology offers a myriad of temporal and spatial parameters for contactless haptic design. Yet, predicting how these parameters interact to render an ultrasound signal is difficult before testing them on a…

Human-Computer Interaction · Computer Science 2024-05-07 Chungman Lim , Hasti Seifi , Gunhyuk Park

Humans naturally integrate vision and haptics for robust object perception during manipulation. The loss of either modality significantly degrades performance. Inspired by this multisensory integration, prior object pose estimation research…

Robotics · Computer Science 2025-09-12 Hongyu Li , Mingxi Jia , Tuluhan Akbulut , Yu Xiang , George Konidaris , Srinath Sridhar

Pseudo-haptic techniques are used to modify haptic perception by appropriately changing visual feedback to body movements. Based on the knowledge that tendon vibration can affect our somatosensory perception, this paper proposes a method…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Tomohiro Amemiya , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

To perform complex tasks, robots must be able to interact with and manipulate their surroundings. One of the key challenges in accomplishing this is robust state estimation during physical interactions, where the state involves not only the…

Background: Palpation is the most widely used approach to empirically assess the mechanical properties of superficial tissues. While elastography is used for volume measurements, it remains difficult to assess skin properties with…

This research aims to examine the effects of various vibrotactile feedback techniques on gait (i.e., walking patterns) in virtual reality (VR). Prior studies have demonstrated that gait disturbances in VR users are significant usability…

Human-Computer Interaction · Computer Science 2022-08-05 M. Rasel Mahmud , Michael Stewart , Alberto Cordova , John Quarles

Realistic display of tactile textures on touch screens is a big step forward for haptic technology to reach a wide range of consumers utilizing electronic devices on a daily basis. Since the texture topography cannot be rendered explicitly…

Human-Computer Interaction · Computer Science 2020-06-11 Aykut Isleyen , Yasemin Vardar , Cagatay Basdogan

In this paper, we present an ultrasound mid-air haptic interaction system that integrates a designed visualization of haptic parameters while maintaining ease of control. The design of corresponding haptic parameters for real-world tactile…

Human-Computer Interaction · Computer Science 2024-07-23 Mingxin Zhang , Qirong Zhu , Yasutoshi Makino , Hiroyuki Shinoda

Whole-arm tactile feedback is crucial for robots to ensure safe physical interaction with their surroundings. This paper introduces CushSense, a fabric-based soft and stretchable tactile-sensing skin designed for physical human-robot…

We developed a novel virtual reality [VR] platform with 3-dimensional sounds to help improve sensory integration and visuomotor processing for postural control and fall prevention in individuals with balance problems related to sensory…

Human-Computer Interaction · Computer Science 2019-02-28 Zhu Wang , Anat Lubetzky , Marta Gospodarek , Makan TaghaviDilamani , Ken Perlin

Estimation of tactile properties from vision, such as slipperiness or roughness, is important to effectively interact with the environment. These tactile properties help us decide which actions we should choose and how to perform them.…

Robotics · Computer Science 2019-07-10 Kuniyuki Takahashi , Jethro Tan

This study implements and evaluates passive interaction using an autostereoscopic display and ultrasound haptics technology, simulating Garra rufa ("doctor fish") nibbling. When the virtual doctor fish touches the user's hand, ultrasound…

Human-Computer Interaction · Computer Science 2024-11-11 Manato Yo , Atsushi Matsubayashi , Yasutoshi Makino , Hiroyuki Shinoda

We present a visuo-tactile data-collection system that generates temporally structured, contact-rich demonstrations for imitation learning. Conventional systems often decouple the operator from contact forces, which hinders the…

Robotics · Computer Science 2026-05-12 Yeseung Kim , Nayoung Oh , Jun Park , Teetat Thamronglak , Daehyung Park

Human sensory processing is sensitive to the proximity of stimuli to the body. It is therefore plausible that these perceptual mechanisms also modulate the detectability of content in VR, depending on its location. We evaluate this in a…

Human-Computer Interaction · Computer Science 2020-09-07 Sofia Seinfeld , Tiare Feuchtner , Johannes Pinzek , Jörg Müller

Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about human computer…

Human-Computer Interaction · Computer Science 2019-03-13 Felix G. Hamza-Lup , Adrian Seitan , Costin Petre , Mihai Polceanu , Crenguta M. Bogdan , Dorin M. Popovici

Real-time hair simulation is a vital component in creating believable virtual avatars, as it provides a sense of immersion and authenticity. The dynamic behavior of hair, such as bouncing or swaying in response to character movements like…

Graphics · Computer Science 2025-07-08 Gene Wei-Chin Lin , Egor Larionov , Hsiao-yu Chen , Doug Roble , Tuur Stuyck

Current Virtual Reality systems are designed for interaction under visual control. Using built-in cameras, headsets track the user's hands or hand-held controllers while they are inside the field of view. Current systems thus ignore the…

Human-Computer Interaction · Computer Science 2023-05-02 Paul Streli , Rayan Armani , Yi Fei Cheng , Christian Holz

Latest advances have achieved realistic virtual try-on (VTON) through localized garment inpainting using latent diffusion models, significantly enhancing consumers' online shopping experience. However, existing VTON technologies neglect the…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Fei Shen , Xin Jiang , Xin He , Hu Ye , Cong Wang , Xiaoyu Du , Zechao Li , Jinhui Tang