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Related papers: Equilibria in a Hypercube Spatial Voting Model

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We consider a four-player game on the discrete hypercube $Q_n = \{0,1\}^n$, where each of the four players has chosen a single vertex of the hypercube. Such a position is called a profile. Imagine there is a voter at every vertex, and each…

Combinatorics · Mathematics 2025-10-30 Stelios Stylianou

In Hotelling's model of spatial competition, a unit mass of voters is distributed in the interval $[0,1]$ (with their location corresponding to their political persuasion), and each of $m$ candidates selects as a strategy his distinct…

Computer Science and Game Theory · Computer Science 2024-05-09 Umang Bhaskar , Soumyajit Pyne

We characterise multi-candidate pure-strategy equilibria in the Hotelling-Downs spatial election model for the class of best-worst voting rules, in which each voter is endowed with both a positive and a negative vote, i.e., each voter can…

Computer Science and Game Theory · Computer Science 2016-10-11 Dodge Cahan , Arkadii Slinko

In the planar one-round discrete Voronoi game, two players $\mathcal{P}$ and $\mathcal{Q}$ compete over a set $V$ of $n$ voters represented by points in $\mathbb{R}^2$. First, $\mathcal{P}$ places a set $P$ of $k$ points, then $\mathcal{Q}$…

Computational Geometry · Computer Science 2026-02-19 Mark de Berg , Geert van Wordragen

The Hotelling-Downs model is a natural and appealing model for understanding strategic positioning by candidates in elections. In this model, voters are distributed on a line, representing their ideological position on an issue. Each…

Computer Science and Game Theory · Computer Science 2024-12-18 Umang Bhaskar , Soumyajit Pyne

We study novel variations of Voronoi games and associated random processes that we call Voronoi choice games. These games provide a rich framework for studying questions regarding the power of small numbers of choices in multi-player,…

Computer Science and Game Theory · Computer Science 2016-04-26 Meena Boppana , Rani Hod , Michael Mitzenmacher , Tom Morgan

We consider any network environment in which the "best shot game" is played. This is the case where the possible actions are only two for every node (0 and 1), and the best response for a node is 1 if and only if all her neighbors play 0. A…

Physics and Society · Physics 2010-02-19 L. Dall'Asta , P. Pin , A. Ramezanpour

Consider a set $V$ of voters, represented by a multiset in a metric space $(X,d)$. The voters have to reach a decision -- a point in $X$. A choice $p\in X$ is called a $\beta$-plurality point for $V$, if for any other choice $q\in X$ it…

Computational Geometry · Computer Science 2023-12-20 Arnold Filtser , Omrit Filtser

We study voting games on binary issues, where voters hold an objective over the outcome of the collective decision and are allowed, before the vote takes place, to negotiate their voting strategy with the other participants. We analyse the…

Computer Science and Game Theory · Computer Science 2017-01-10 Umberto Grandi , Davide Grossi , Paolo Turrini

Let $V$ be a multiset of $n$ points in $\mathbb{R}^d$, which we call voters, and let $k\geq 1$ and $\ell\geq 1$ be two given constants. We consider the following game, where two players $\mathcal{P}$ and $\mathcal{Q}$ compete over the…

Computational Geometry · Computer Science 2019-02-26 Mark de Berg , Sándor Kisfaludi-Bak , Mehran Mehr

Coordination games admit two types of equilibria: pure equilibria, where all players successfully coordinate their actions, and mixed equilibria, where players frequently experience miscoordination. The existing literature shows that under…

Theoretical Economics · Economics 2025-01-28 Srinivas Arigapudi , Yuval Heller , Amnon Schreiber

Issue salience is a major determinant in voters' decisions. Candidates and political parties campaign to shift salience to their advantage - a process termed priming. We study the dynamics, strategies and equilibria of campaign spending for…

Computer Science and Game Theory · Computer Science 2024-12-30 Jonathan Shaki , Yonatan Aumann , Sarit Kraus

It is well known that no reasonable voting rule is strategyproof. Moreover, the common Plurality rule is particularly prone to strategic behavior of the voters and empirical studies show that people often vote strategically in practice.…

Computer Science and Game Theory · Computer Science 2014-04-22 Reshef Meir , Omer Lev , Jeffrey S. Rosenschein

In this paper, we study the existence of equilibrium in a single-leader-multiple-follower game with decision-dependent chance constraints (DDCCs), where decision-dependent uncertainties (DDUs) exist in the constraints of followers. DDUs…

Optimization and Control · Mathematics 2024-08-06 Jingxiang Wang , Zhaojian Wang , Bo Yang , Feng Liu , Xinping Guan

Understanding the nature of strategic voting is the holy grail of social choice theory, where game-theory, social science and recently computational approaches are all applied in order to model the incentives and behavior of voters. In a…

Multiagent Systems · Computer Science 2014-11-19 Reshef Meir

We define a class of zero-sum games with combinatorial structure, where the best response problem of one player is to maximize a submodular function. For example, this class includes security games played on networks, as well as the problem…

Computer Science and Game Theory · Computer Science 2017-12-04 Bryan Wilder

We show that in any $n$-player $m$-action normal-form game, we can obtain an approximate equilibrium by sampling any mixed-action equilibrium a small number of times. We study three types of equilibria: Nash, correlated and coarse…

Computer Science and Game Theory · Computer Science 2014-10-21 Yakov Babichenko , Siddharth Barman , Ron Peretz

This paper analyzes a simple game with $n$ players. We fix a mean, $\mu$, in the interval $[0, 1]$ and let each player choose any random variable distributed on that interval with the given mean. The winner of the zero-sum game is the…

Probability · Mathematics 2018-04-24 Artem Hulko , Mark Whitmeyer

\textit{Voronoi game} is a geometric model of competitive facility location problem played between two players. Users are generally modeled as points uniformly distributed on a given underlying space. Each player chooses a set of points in…

Data Structures and Algorithms · Computer Science 2014-08-01 Sayan Bandyapadhyay , Aritra Banik , Sandip Das , Hirak Sarkar

We establish the existence and uniqueness of distributed equilibria to possibly nonsymmetric $N$ player differential games with interactions through controls under displacement semimonotonicity assumptions. Surprisingly, the nonseparable…

Analysis of PDEs · Mathematics 2026-04-01 Hei Jie Lam , Alpár R. Mészáros
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