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The field of physics-based animation is gaining importance due to the increasing demand for realism in video games and films, and has recently seen wide adoption of data-driven techniques, such as deep reinforcement learning (RL), which…

Graphics · Computer Science 2020-12-01 Tingwu Wang , Yunrong Guo , Maria Shugrina , Sanja Fidler

We present RaCig, a novel system for generating comic-style image sequences with consistent characters and expressive gestures. RaCig addresses two key challenges: (1) maintaining character identity and costume consistency across frames,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-17 Yunhao Shui , Xuekuan Wang , Feng Qiu , Yuqiu Huang , Jinzhu Li , Haoyu Zheng , Jinru Han , Zhuo Zeng , Pengpeng Zhang , Jiarui Han , Keqiang Sun

A longstanding goal in character animation is to combine data-driven specification of behavior with a system that can execute a similar behavior in a physical simulation, thus enabling realistic responses to perturbations and environmental…

Graphics · Computer Science 2018-08-07 Xue Bin Peng , Pieter Abbeel , Sergey Levine , Michiel van de Panne

Humanoid loco-manipulation holds transformative potential for daily service and industrial tasks, yet achieving precise, robust whole-body control with 3D end-effector force interaction remains a major challenge. Prior approaches are often…

The scale and quality of datasets are crucial for training robust perception models. However, obtaining large-scale annotated data is both costly and time-consuming. Generative models have emerged as a powerful tool for data augmentation by…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Haowei Zhu , Tianxiang Pan , Rui Qin , Jun-Hai Yong , Bin Wang

Animation and machine learning research have shown great advancements in the past decade, leading to robust and powerful methods for learning complex physically-based animations. However, learning can take hours or days, especially if no…

Graphics · Computer Science 2019-09-24 Amin Babadi , Kourosh Naderi , Perttu Hämäläinen

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with…

Reinforcement learning has shown great promise for synthesizing realistic human behaviors by learning humanoid control policies from motion capture data. However, it is still very challenging to reproduce sophisticated human skills like…

Robotics · Computer Science 2020-10-23 Ye Yuan , Kris Kitani

Humanoid robots have the promise of locomoting like humans, including fast and dynamic running. Recently, reinforcement learning (RL) controllers that can mimic human motions have become popular as they can generate very dynamic behaviors,…

Robotics · Computer Science 2026-03-30 Zachary Olkin , William D. Compton , Ryan M. Bena , Aaron D. Ames

We study active object tracking, where a tracker takes as input the visual observation (i.e., frame sequence) and produces the camera control signal (e.g., move forward, turn left, etc.). Conventional methods tackle the tracking and the…

Computer Vision and Pattern Recognition · Computer Science 2018-06-04 Wenhan Luo , Peng Sun , Fangwei Zhong , Wei Liu , Tong Zhang , Yizhou Wang

Modern paradigms for robot imitation train expressive policy architectures on large amounts of human demonstration data. Yet performance on contact-rich, deformable-object, and long-horizon tasks plateau far below perfect execution, even…

Robotics · Computer Science 2025-09-10 Zheyuan Hu , Robyn Wu , Naveen Enock , Jasmine Li , Riya Kadakia , Zackory Erickson , Aviral Kumar

Developing robust and correctable visuomotor policies for robotic manipulation is challenging due to the lack of self-recovery mechanisms from failures and the limitations of simple language instructions in guiding robot actions. To address…

Robotics · Computer Science 2024-09-24 Yinpei Dai , Jayjun Lee , Nima Fazeli , Joyce Chai

Motion retargeting is the long-standing problem in character animation that consists in transferring and adapting the motion of a source character to another target character. A typical application is the creation of motion sequences from…

Graphics · Computer Science 2023-06-16 Lucas Mourot , Ludovic Hoyet , François Le Clerc , Pierre Hellier

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

We propose a control framework that integrates model-based bipedal locomotion with residual reinforcement learning (RL) to achieve robust and adaptive walking in the presence of real-world uncertainties. Our approach leverages a model-based…

Robotics · Computer Science 2026-01-23 Yashuai Yan , Tobias Egle , Christian Ott , Dongheui Lee

This paper presents a control framework that combines model-based optimal control and reinforcement learning (RL) to achieve versatile and robust legged locomotion. Our approach enhances the RL training process by incorporating on-demand…

Robotics · Computer Science 2024-10-01 Dongho Kang , Jin Cheng , Miguel Zamora , Fatemeh Zargarbashi , Stelian Coros

Virtual character animation control is a problem for which Reinforcement Learning (RL) is a viable approach. While current work have applied RL effectively to portray physics-based skills, social behaviours are challenging to design reward…

Machine Learning · Computer Science 2021-04-14 Vihanga Gamage , Cathy Ennis , Robert Ross

Humans excel in navigating diverse, complex environments with agile motor skills, exemplified by parkour practitioners performing dynamic maneuvers, such as climbing up walls and jumping across gaps. Reproducing these agile movements with…

Graphics · Computer Science 2025-05-08 Michael Xu , Yi Shi , KangKang Yin , Xue Bin Peng

Video generation is experiencing rapid growth, driven by advances in diffusion models and the development of better and larger datasets. However, producing high-quality videos remains challenging due to the high-dimensional data and the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-10 Elia Peruzzo , Dejia Xu , Xingqian Xu , Humphrey Shi , Nicu Sebe

We present HuMoCon, a novel motion-video understanding framework designed for advanced human behavior analysis. The core of our method is a human motion concept discovery framework that efficiently trains multi-modal encoders to extract…

Computer Vision and Pattern Recognition · Computer Science 2025-05-28 Qihang Fang , Chengcheng Tang , Bugra Tekin , Shugao Ma , Yanchao Yang
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