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We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…
Reinforcement learning algorithms typically struggle in the absence of a dense, well-shaped reward function. Intrinsically motivated exploration methods address this limitation by rewarding agents for visiting novel states or transitions,…
Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit…
Multi-modal Large Language Model (MLLM) refers to a model expanded from a Large Language Model (LLM) that possesses the capability to handle and infer multi-modal data. Current MLLMs typically begin by using LLMs to decompose tasks into…
The rapid emergence of generative AI models like Large Language Models (LLMs) has demonstrated its utility across various activities, including within Requirements Engineering (RE). Ensuring the quality and accuracy of LLM-generated output…
This study introduces intelligent frameworks that use Large Language Models (LLMs) to improve task scheduling for construction robots. The LLM is fed with key data about the desired task, such as agent action abilities, and the desired end…
Large Language Models have been increasingly employed in the creation of Virtual Assistants due to their ability to generate human-like text and handle complex inquiries. While these models hold great promise, challenges such as…
This paper asks whether large language models (LLMs) can be used to study the strategic foundations of conflict and cooperation. I introduce LLMs as experimental subjects in a repeated security dilemma and evaluate whether they reproduce…
Multi-agent reinforcement learning (MARL) is crucial for AI systems that operate collaboratively in distributed and adversarial settings, particularly in multi-domain operations (MDO). A central challenge in cooperative MARL is determining…
Recent large language models (LLMs) are capable of planning robot actions. In this paper, we explore how LLMs can be used for planning actions with tasks involving situational human-robot interaction (HRI). A key problem of applying LLMs in…
Large pre-trained language models (LMs) have been shown to perform surprisingly well when fine-tuned on tasks that require commonsense and world knowledge. However, in end-to-end architectures, it is difficult to explain what is the…
In this work, we present two novel contributions toward improving research in human-machine teaming (HMT): 1) a Minecraft testbed to accelerate testing and deployment of collaborative AI agents and 2) a tool to allow users to revisit and…
Effective collaboration begins with knowing when to ask for help. For example, when trying to identify an occluded object, a human would ask someone to remove the obstruction. Can MLLMs exhibit a similar "proactive" behavior by requesting…
In-Context Learning (ICL) is an intriguing ability of large language models (LLMs). Despite a substantial amount of work on its behavioral aspects and how it emerges in miniature setups, it remains unclear which mechanism assembles task…
Large Language Models (LLMs) have shown promising results on various language and vision tasks. Recently, there has been growing interest in applying LLMs to graph-based tasks, particularly on Text-Attributed Graphs (TAGs). However, most…
Generating executable code from natural language instructions using Large Language Models (LLMs) poses challenges such as semantic ambiguity and understanding taskspecific contexts. To address these issues, we propose a system called…
Task environments developed in Minecraft are becoming increasingly popular for artificial intelligence (AI) research. However, most of these are currently constructed manually, thus failing to take advantage of procedural content generation…
Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfully simulate play, a model must generate natural content…
Large language models (LLMs) have demonstrated notable proficiency in code generation, with numerous prior studies showing their promising capabilities in various development scenarios. However, these studies mainly provide evaluations in…
A robot in a human-centric environment needs to account for the human's intent and future motion in its task and motion planning to ensure safe and effective operation. This requires symbolic reasoning about probable future actions and the…