Related papers: HCQA @ Ego4D EgoSchema Challenge 2024
In this work, we tackle the egocentric visual query localization (VQL), where a model should localize the query object in a long-form egocentric video. Frequent and abrupt viewpoint changes in egocentric videos cause significant object…
Ultra-long egocentric videos spanning multiple days present significant challenges for video understanding. Existing approaches still rely on fragmented local processing and limited temporal modeling, restricting their ability to reason…
This technical report provides a detailed description of our approach to the EgoSchema Challenge 2024. The EgoSchema Challenge aims to identify the most appropriate responses to questions regarding a given video clip. In this paper, we…
In this report, we propose a video-language pretraining (VLP) based solution \cite{kevin2022egovlp} for four Ego4D challenge tasks, including Natural Language Query (NLQ), Moment Query (MQ), Object State Change Classification (OSCC), and…
While video large language models (Video-LLMs) excel in understanding slow-paced, real-world egocentric videos, their capabilities in high-velocity, information-dense virtual environments remain under-explored. Existing benchmarks focus on…
In this technical report, we present our solution for the EgoPlan Challenge in ICML 2024. To address the real-world egocentric task planning problem, we introduce a novel planning framework which comprises three stages: long-term memory…
This research aims to comprehensively explore building a multimodal foundation model for egocentric video understanding. To achieve this goal, we work on three fronts. First, as there is a lack of QA data for egocentric video understanding,…
Open-ended video question answering aims to automatically generate the natural-language answer from referenced video contents according to the given question. Currently, most existing approaches focus on short-form video question answering…
Embodied Question Answering (EQA) is a recently proposed task, where an agent is placed in a rich 3D environment and must act based solely on its egocentric input to answer a given question. The desired outcome is that the agent learns to…
Visual queries 3D localization (VQ3D) is a task in the Ego4D Episodic Memory Benchmark. Given an egocentric video, the goal is to answer queries of the form "Where did I last see object X?", where the query object X is specified as a static…
Deep neural networks facilitate video question answering (VideoQA), but the real-world applications on video streams such as CCTV and live cast place higher demands on the solver. To address the challenges of VideoQA on long videos of…
We propose GHR-VQA, Graph-guided Hierarchical Relational Reasoning for Video Question Answering (Video QA), a novel human-centric framework that incorporates scene graphs to capture intricate human-object interactions within video…
Egocentric augmented reality devices such as wearable glasses passively capture visual data as a human wearer tours a home environment. We envision a scenario wherein the human communicates with an AI agent powering such a device by asking…
In this report, we present our champion solutions for the three egocentric video localization tracks of the Ego4D Episodic Memory Challenge at CVPR 2025. All tracks require precise localization of the interval within an untrimmed egocentric…
Understanding human tasks through video observations is an essential capability of intelligent agents. The challenges of such capability lie in the difficulty of generating a detailed understanding of situated actions, their effects on…
We introduce GQA, a new dataset for real-world visual reasoning and compositional question answering, seeking to address key shortcomings of previous VQA datasets. We have developed a strong and robust question engine that leverages scene…
In this report, we present our approach for the Natural Language Query track and Goal Step track of the Ego4D Episodic Memory Benchmark at CVPR 2024. Both challenges require the localization of actions within long video sequences using…
In this paper, we present ENTER, an interpretable Video Question Answering (VideoQA) system based on event graphs. Event graphs convert videos into graphical representations, where video events form the nodes and event-event relationships…
Video reasoning models are a core component of egocentric and embodied agents. However, standard benchmarks for assessing models provide only evaluation of the output (e.g. the answer to a question), without evaluation of intermediate…
Answering questions about complex situations in videos requires not only capturing the presence of actors, objects, and their relations but also the evolution of these relationships over time. A situation hyper-graph is a representation…