Related papers: Exponential Time Approximation for Coloring 3-Colo…
We prove exact bounds on the time complexity of distributed graph colouring. If we are given a directed path that is properly coloured with $n$ colours, by prior work it is known that we can find a proper 3-colouring in $\frac{1}{2}…
Graph coloring is one of the most famous computational problems with applications in a wide range of areas such as planning and scheduling, resource allocation, and pattern matching. So far coloring problems are mostly studied on static…
We show an $\Omega\big(\Delta^{\frac{1}{3}-\frac{\eta}{3}}\big)$ lower bound on the runtime of any deterministic distributed $\mathcal{O}\big(\Delta^{1+\eta}\big)$-graph coloring algorithm in a weak variant of the \LOCAL\ model. In…
A graph $G$ is a circle graph if it is an intersection graph of chords of a unit circle. We give an algorithm that takes as input an $n$ vertex circle graph $G$, runs in time at most $n^{O(\log n)}$ and finds a proper $3$-coloring of $G$,…
In this work, we study the trade-off between the running time of approximation algorithms and their approximation guarantees. By leveraging a structure of the `hard' instances of the Arora-Rao-Vazirani lemma [JACM'09], we show that the…
Recently, \citeauthor*{akbari2021locality}~(ICALP 2023) studied the locality of graph problems in distributed, sequential, dynamic, and online settings from a {unified} point of view. They designed a novel $O(\log n)$-locality deterministic…
We study the graph coloring problem over random graphs of finite average connectivity $c$. Given a number $q$ of available colors, we find that graphs with low connectivity admit almost always a proper coloring whereas graphs with high…
In this paper we focus on problems which do not admit a constant-factor approximation in polynomial time and explore how quickly their approximability improves as the allowed running time is gradually increased from polynomial to…
Counting the independent sets of a graph is a classical #P-complete problem, even in the bipartite case. We give an exponential-time approximation scheme for this problem which is faster than the best known algorithm for the exact problem.…
The distributed (Delta + 1)-coloring problem is one of most fundamental and well-studied problems of Distributed Algorithms. Starting with the work of Cole and Vishkin in 86, there was a long line of gradually improving algorithms…
We present trade-offs in the incremental and fully dynamic settings to maintian a proper coloring. For any fully dynamic $2$-coloring algorithm, the maximum of the update time, number of recolorings, and query time is $\Omega(\log n)$. We…
In recent years, there has been a growing interest in solving various graph coloring problems in the streaming model. The initial algorithms in this line of work are all crucially randomized, raising natural questions about how important a…
We give a $(1.796+\epsilon)$-approximation for the minimum sum coloring problem on chordal graphs, improving over the previous 3.591-approximation by Gandhi et al. [2005]. To do so, we also design the first polynomial-time approximation…
We give a linear-time algorithm to decide 3-colorability (and find a 3-coloring, if it exists) of quadrangulations of a fixed surface. The algorithm also allows to prescribe the coloring for a bounded number of vertices.
This paper proposes a hybrid self-adaptive evolutionary algorithm for graph coloring that is hybridized with the following novel elements: heuristic genotype-phenotype mapping, a swap local search heuristic, and a neutral survivor selection…
We study the edge-colouring problem, and give efficient algorithms where the number of colours is parameterised by the graph's arboricity, $\alpha$. In a dynamic graph, subject to insertions and deletions, we give a deterministic algorithm…
Combinatorial optimization problems near algorithmic phase transitions represent a fundamental challenge for both classical algorithms and machine learning approaches. Among them, graph coloring stands as a prototypical constraint…
We prove that, to each synchronous non-local game $\mathcal{G}=(I,O,\lambda)$ with $|I|=n$ and $|O|=m \geq 3$, there is an associated graph $G_{\lambda}$ for which approximate winning strategies for the game $\mathcal{G}$ and the…
In the Edge Coloring problem, we are given an undirected graph $G$ with $n$ vertices and $m$ edges, and are tasked with finding the smallest positive integer $k$ so that the edges of $G$ can be assigned $k$ colors in such a way that no two…
We consider the problem of maintaining a proper $(\Delta + 1)$-vertex coloring in a graph on $n$-vertices and maximum degree $\Delta$ undergoing edge insertions and deletions. We give a randomized algorithm with amortized update time…