Related papers: High-Fidelity Facial Albedo Estimation via Texture…
Blind face restoration usually encounters with diverse scale face inputs, especially in the real world. However, most of the current works support specific scale faces, which limits its application ability in real-world scenarios. In this…
Fast and robust three-dimensional reconstruction of facial geometric structure from a single image is a challenging task with numerous applications. Here, we introduce a learning-based approach for reconstructing a three-dimensional face…
3D face reconstruction from monocular images has promoted the development of various applications such as augmented reality. Though existing methods have made remarkable progress, most of them emphasize geometric reconstruction, while…
To recognize the masked face, one of the possible solutions could be to restore the occluded part of the face first and then apply the face recognition method. Inspired by the recent image inpainting methods, we propose an end-to-end hybrid…
We present a practical approach to capturing ear-to-ear face models comprising both 3D meshes and intrinsic textures (i.e. diffuse and specular albedo). Our approach is a hybrid of geometric and photometric methods and requires no geometric…
Existing research has made impressive strides in reconstructing human facial shapes and textures from images with well-illuminated faces and minimal external occlusions. Nevertheless, it remains challenging to recover accurate facial…
The rapid evolution of face manipulation techniques poses a critical challenge for face forgery detection: cross-domain generalization. Conventional methods, which rely on simple classification objectives, often fail to learn…
Although diffusion models are rising as a powerful solution for blind face restoration, they are criticized for two problems: 1) slow training and inference speed, and 2) failure in preserving identity and recovering fine-grained facial…
Realistic face rendering from multi-view images is beneficial to various computer vision and graphics applications. Due to the complex spatially-varying reflectance properties and geometry characteristics of faces, however, it remains…
3D face reconstruction is a fundamental task that can facilitate numerous applications such as robust facial analysis and augmented reality. It is also a challenging task due to the lack of high-quality datasets that can fuel current deep…
We present a diffusion-based portrait shadow removal approach that can robustly produce high-fidelity results. Unlike previous methods, we cast shadow removal as diffusion-based inpainting. To this end, we first train a shadow-independent…
Depth estimation and 3D reconstruction have been extensively studied as core topics in computer vision. Starting from rigid objects with relatively simple geometric shapes, such as vehicles, the research has expanded to address general…
This paper presents a method to reconstruct high-quality textured 3D models from both multi-view and single-view images. The reconstruction is posed as an adaptation problem and is done progressively where in the first stage, we focus on…
Full-body Human inverse rendering based on physically-based rendering aims to acquire high-quality materials, which helps achieve photo-realistic rendering under arbitrary illuminations. This task requires estimating multiple material maps…
This paper presents a multi-pose face recognition approach using hybrid face features descriptors (HFFD). The HFFD is a face descriptor containing of rich discriminant information that is created by fusing some frequency-based features…
This paper addresses the problem of single view 3D human reconstruction. Recent implicit function based methods have shown impressive results, but they fail to recover fine face details in their reconstructions. This largely degrades user…
Previous multi-view normal integration methods typically sample a single ray per pixel, without considering the spatial area covered by each pixel, which varies with camera intrinsics and the camera-to-object distance. Consequently, when…
Considering efficiency, ultra-high-definition (UHD) low-light image restoration is extremely challenging. Existing methods based on Transformer architectures or high-dimensional complex convolutional neural networks often suffer from the…
Face personalization aims to insert specific faces, taken from images, into pretrained text-to-image diffusion models. However, it is still challenging for previous methods to preserve both the identity similarity and editability due to…
High fidelity representation of shapes with arbitrary topology is an important problem for a variety of vision and graphics applications. Owing to their limited resolution, classical discrete shape representations using point clouds, voxels…