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Related papers: Projecting Radiance Fields to Mesh Surfaces

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Particle-based representations of radiance fields such as 3D Gaussian Splatting have found great success for reconstructing and re-rendering of complex scenes. Most existing methods render particles via rasterization, projecting them to…

We propose an efficient radiance field rendering algorithm that incorporates a rasterization process on adaptive sparse voxels without neural networks or 3D Gaussians. There are two key contributions coupled with the proposed system. The…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Cheng Sun , Jaesung Choe , Charles Loop , Wei-Chiu Ma , Yu-Chiang Frank Wang

Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild…

Computer Vision and Pattern Recognition · Computer Science 2025-04-01 Michael Niemeyer , Fabian Manhardt , Marie-Julie Rakotosaona , Michael Oechsle , Daniel Duckworth , Rama Gosula , Keisuke Tateno , John Bates , Dominik Kaeser , Federico Tombari

Radiance fields have emerged as a predominant representation for modeling 3D scene appearance. Neural formulations such as Neural Radiance Fields provide high expressivity but require costly ray marching for rendering, whereas…

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Radiance field-based methods have recently been used to reconstruct human avatars, showing that we can significantly downscale the systems needed for creating animated human avatars. Although this progress has been initiated by neural…

Computer Vision and Pattern Recognition · Computer Science 2025-09-16 Nikolaos Zioulis , Nikolaos Kotarelas , Georgios Albanis , Spyridon Thermos , Anargyros Chatzitofis

Gaussian Splatting (GS) is a recent and pivotal technique in 3D computer graphics. GS-based algorithms almost always bypass classical methods such as ray tracing, which offer numerous inherent advantages for rendering. For example, ray…

Radiance Field methods have recently revolutionized novel-view synthesis of scenes captured with multiple photos or videos. However, achieving high visual quality still requires neural networks that are costly to train and render, while…

Graphics · Computer Science 2023-08-09 Bernhard Kerbl , Georgios Kopanas , Thomas Leimkühler , George Drettakis

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real-time (>30fps at $2048 \times 1334$ resolution). First, we propose a hybrid explicit representation that combines the advantages of two…

Graphics · Computer Science 2025-02-20 Hongrui Cai , Yuting Xiao , Xuan Wang , Jiafei Li , Yudong Guo , Yanbo Fan , Shenghua Gao , Juyong Zhang

We propose Gaussian Frosting, a novel mesh-based representation for high-quality rendering and editing of complex 3D effects in real-time. Our approach builds on the recent 3D Gaussian Splatting framework, which optimizes a set of 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Antoine Guédon , Vincent Lepetit

The 3D Gaussian splatting method has drawn a lot of attention, thanks to its high performance in training and high quality of the rendered image. However, it uses anisotropic Gaussian kernels to represent the scene. Although such…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Yuanhao Gong , Lantao Yu , Guanghui Yue

Gaussian Splatting have demonstrated remarkable novel view synthesis performance at high rendering frame rates. Optimization-based inverse rendering within complex capture scenarios remains however a challenging problem. A particular case…

Graphics · Computer Science 2025-12-08 Mae Younes , Adnane Boukhayma

Fast, reliable shape reconstruction is an essential ingredient in many computer vision applications. Neural Radiance Fields demonstrated that photorealistic novel view synthesis is within reach, but was gated by performance requirements for…

Computer Vision and Pattern Recognition · Computer Science 2023-08-29 Leonid Keselman , Martial Hebert

With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Marie-Julie Rakotosaona , Fabian Manhardt , Diego Martin Arroyo , Michael Niemeyer , Abhijit Kundu , Federico Tombari

Presenting real-time rendering of 3D surfaces using radiance textures for fast synthesis of complex incidence-variable effects and environment interactions. This includes iridescence, parallax occlusion and interior mapping, (specular,…

Graphics · Computer Science 2023-01-05 Jakub Maksymilian Fober

Reconstructing 3D scenes and synthesizing novel views has seen rapid progress in recent years. Neural Radiance Fields demonstrated that continuous volumetric radiance fields can achieve high-quality image synthesis, but their long training…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Jan Held , Renaud Vandeghen , Sanghyun Son , Daniel Rebain , Matheus Gadelha , Yi Zhou , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yang Liu , Xiang Huang , Minghan Qin , Qinwei Lin , Haoqian Wang

Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to…

Computer Vision and Pattern Recognition · Computer Science 2024-02-16 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Jan Held , Renaud Vandeghen , Abdullah Hamdi , Adrien Deliege , Anthony Cioppa , Silvio Giancola , Andrea Vedaldi , Bernard Ghanem , Marc Van Droogenbroeck

Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view synthesis with high visual quality and fast training times.…

Graphics · Computer Science 2025-02-27 Adam Celarek , George Kopanas , George Drettakis , Michael Wimmer , Bernhard Kerbl
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