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Pair programming is widely recognized as an effective educational tool in computer science that promotes collaborative learning and mirrors real-world work dynamics. However, communication breakdowns within pairs significantly challenge…

Human-Computer Interaction · Computer Science 2024-12-05 Wunmin Jang , Hong Gao , Tilman Michaeli , Enkelejda Kasneci

We describe DANCE^2, an interactive dance performance in which audience members channel their collective agency into a dancer-robot duet by voting on the behavior of a wearable robot affixed to the dancer's body. At key moments during the…

Human-Computer Interaction · Computer Science 2025-06-13 Anup Sathya , Jiasheng Li , Zeyu Yan , Adriane Fang , Bill Kules , Jonathan David Martin , Huaishu Peng

Online dance tutorials have gained widespread popularity. However, many novices encounter difficulties when dance motion complexity exceeds their skill level, potentially leading to discouragement. This study explores dance motion…

Human-Computer Interaction · Computer Science 2026-04-14 Hyunyoung Han , Murad Eynizada , Son Xuan Nghiem , Sang Ho Yoon

Crowd movement simulation is crucial for pedestrian safety management and facility design. Data-driven models offer the potential to improve realism and predictive accuracy, but most are developed for a single scenario, limiting their…

Computers and Society · Computer Science 2026-05-20 Xuanwen Liang , Jiayu Chen , Eric Wai Ming Lee , Wei Xie

Curiosity is the strong desire to learn or know more about something or someone. Since learning is often a social endeavor, social dynamics in collaborative learning may inevitably influence curiosity. There is a scarcity of research,…

Human-Computer Interaction · Computer Science 2017-10-24 Tanmay Sinha , Zhen Bai , Justine Cassell

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Shared experiences are fundamental to social connection, yet media consumption is increasingly solitary. While AI companions offer real-time reactions and emotional regulation, existing systems either rely on single-agent designs or lack…

Human-Computer Interaction · Computer Science 2026-03-10 Yiyang Wang , Chen Chen , Tica Lin , Vishnu Raj , Josh Kimball , Alex Cabral , Josiah Hester

Augmented reality provides new possibilities to propose environments where the designers can take advantage of the physicality of the artifacts while keeping the versatility of digital environments. Mixed objects can therefore provide new…

Human-Computer Interaction · Computer Science 2019-11-20 Maud Poulin , Jean-François Boujut , Cédric Masclet

Appropriate evaluation and experimental design are fundamental for empirical sciences, particularly in data-driven fields. Due to the successes in computational modeling of languages, for instance, research outcomes are having an…

Human-Computer Interaction · Computer Science 2022-12-21 Kostiantyn Kucher , Nicole Sultanum , Angel Daza , Vasiliki Simaki , Maria Skeppstedt , Barbara Plank , Jean-Daniel Fekete , Narges Mahyar

This study examines the role of vagueness in the design process and its strategic management for the effective human-AI interaction. While vagueness in the generation of design ideas promotes diverse interpretations and prevents fixation,…

Human-Computer Interaction · Computer Science 2024-11-14 Myungjin Kim , Bogoan Kim , Kyungsik Han

This study introduces Dance of Fireworks, an interactive system designed to combat sedentary health risks by enhancing engagement in radio calisthenics. Leveraging mobile device cameras and lightweight pose estimation (PoseNet/TensorFlow…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Haotian Chen , Ziyu Liu , Xi Cheng , Chuangqi Li

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…

Graphics · Computer Science 2023-04-11 Simbarashe Nyatsanga , Taras Kucherenko , Chaitanya Ahuja , Gustav Eje Henter , Michael Neff

Geo-social group search aims to find a group of people proximate to a location while socially related. One of the driven applications for geo-social group search is organizing an impromptu activity. This is because the social cohesiveness…

Databases · Computer Science 2019-12-19 Lu Chen , Chengfei Liu , Rui Zhou , Jiajie Xu , Jianxin Li

As robots increasingly become part of shared human spaces, their movements must transcend basic functionality by incorporating expressive qualities to enhance engagement and communication. This paper introduces a movement-centered design…

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes…

Human-Computer Interaction · Computer Science 2019-06-27 Tomás Dorta , Stéphane Safin , Sana Boudhraâ , Emmanuel Beaudry Marchand

Extended reality (XR) technologies are highly suited in assisting individuals in learning motor skills and movements -- referred to as motion guidance. In motion guidance, the "feedforward" provides instructional cues of the motions that…

Human-Computer Interaction · Computer Science 2024-02-19 Xingyao Yu , Benjamin Lee , Michael Sedlmair

Pedestrian dynamics is an interdisciplinary field of research. Psychologists, sociologists, traffic engineers, physicists, mathematicians and computer scientists all strive to understand the dynamics of a moving crowd. In principle,…

Artificial Intelligence · Computer Science 2019-07-24 Benedikt Kleinmeier , Benedikt Zönnchen , Marion Gödel , Gerta Köster

Hand gesture recognition is becoming a more prevalent mode of human-computer interaction, especially as cameras proliferate across everyday devices. Despite continued progress in this field, gesture customization is often underexplored.…

Human-Computer Interaction · Computer Science 2024-10-04 Soroush Shahi , Vimal Mollyn , Cori Tymoszek Park , Richard Kang , Asaf Liberman , Oron Levy , Jun Gong , Abdelkareem Bedri , Gierad Laput