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Related papers: Humanoid Parkour Learning

200 papers

Parkour is a grand challenge for legged locomotion that requires robots to overcome various obstacles rapidly in complex environments. Existing methods can generate either diverse but blind locomotion skills or vision-based but specialized…

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex…

Humans can perform parkour by traversing obstacles in a highly dynamic fashion requiring precise eye-muscle coordination and movement. Getting robots to do the same task requires overcoming similar challenges. Classically, this is done by…

Robotics · Computer Science 2023-09-26 Xuxin Cheng , Kexin Shi , Ananye Agarwal , Deepak Pathak

Parkour poses a significant challenge for legged robots, requiring navigation through complex environments with agility and precision based on limited sensory inputs. In this work, we introduce a novel method for training end-to-end visual…

Robotics · Computer Science 2024-09-23 Elliot Chane-Sane , Joseph Amigo , Thomas Flayols , Ludovic Righetti , Nicolas Mansard

Current approaches to humanoid control generally fall into two paradigms: perceptive locomotion, which handles terrain well but is limited to pedal gaits, and general motion tracking, which reproduces complex skills but ignores…

Robotics · Computer Science 2026-01-13 Ziwen Zhuang , Shaoting Zhu , Mengjie Zhao , Hang Zhao

Humanoid robots can, in principle, use their legs to go almost anywhere. Developing controllers capable of traversing diverse terrains, however, remains a considerable challenge. Classical controllers are hard to generalize broadly while…

Robotics · Computer Science 2024-10-07 Ilija Radosavovic , Sarthak Kamat , Trevor Darrell , Jitendra Malik

Performing agile navigation with four-legged robots is a challenging task due to the highly dynamic motions, contacts with various parts of the robot, and the limited field of view of the perception sensors. In this paper, we propose a…

Robotics · Computer Science 2023-06-27 David Hoeller , Nikita Rudin , Dhionis Sako , Marco Hutter

Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the…

Robotics · Computer Science 2025-04-29 Xialin He , Runpei Dong , Zixuan Chen , Saurabh Gupta

Deep reinforcement learning (RL) based controllers for legged robots have demonstrated impressive robustness for walking in different environments for several robot platforms. To enable the application of RL policies for humanoid robots in…

Robotics · Computer Science 2022-11-01 Rohan Pratap Singh , Mehdi Benallegue , Mitsuharu Morisawa , Rafael Cisneros , Fumio Kanehiro

Humanoid robots are designed to navigate environments accessible to humans using their legs. However, classical research has primarily focused on controlled laboratory settings, resulting in a gap in developing controllers for navigating…

Robotics · Computer Science 2025-02-25 Wandong Sun , Long Chen , Yongbo Su , Baoshi Cao , Yang Liu , Zongwu Xie

Parkour tasks for quadrupeds have emerged as a promising benchmark for agile locomotion. While human athletes can effectively perceive environmental characteristics to select appropriate footholds for obstacle traversal, endowing legged…

Robotics · Computer Science 2026-01-23 Liang Wang , Kanzhong Yao , Yang Liu , Weikai Qin , Jun Wu , Zhe Sun , Qiuguo Zhu

Achieving highly dynamic humanoid parkour on unseen, complex terrains remains a challenge in robotics. Although general locomotion policies demonstrate capabilities across broad terrain distributions, they often struggle with arbitrary and…

Robotics · Computer Science 2026-02-03 Shaoting Zhu , Baijun Ye , Jiaxuan Wang , Jiakang Chen , Ziwen Zhuang , Linzhan Mou , Runhan Huang , Hang Zhao

Achieving robust humanoid hiking in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception. However, integrating exteroception remains a significant challenge: mapping-based methods…

Robotics · Computer Science 2026-01-13 Shaoting Zhu , Ziwen Zhuang , Mengjie Zhao , Kun-Ying Lee , Hang Zhao

Parkour presents a highly challenging task for legged robots, requiring them to traverse various terrains with agile and smooth locomotion. This necessitates comprehensive understanding of both the robot's own state and the surrounding…

Robotics · Computer Science 2024-09-04 Shixin Luo , Songbo Li , Ruiqi Yu , Zhicheng Wang , Jun Wu , Qiuguo Zhu

This paper presents a curriculum-based reinforcement learning framework for training precise and high-performance jumping policies for the robot `Olympus'. Separate policies are developed for vertical and horizontal jumps, leveraging a…

Robotics · Computer Science 2025-10-29 Jørgen Anker Olsen , Lars Rønhaug Pettersen , Kostas Alexis

Deep reinforcement learning has seen successful implementations on humanoid robots to achieve dynamic walking. However, these implementations have been so far successful in simple environments void of obstacles. In this paper, we aim to…

Robotics · Computer Science 2024-10-14 Marwan Hamze , Mitsuharu Morisawa , Eiichi Yoshida

Climbing, crouching, bridging gaps, and walking up stairs are just a few of the advantages that quadruped robots have over wheeled robots, making them more suitable for navigating rough and unstructured terrain. However, executing such…

Robotics · Computer Science 2025-09-16 Guillaume Gagné-Labelle , Vassil Atanassov , Ioannis Havoutis

Humanoid parkour requires locomotion policies to coordinate whole-body dynamics across rapidly changing terrains such as stairs, gaps, slopes, and obstacles. Existing reinforcement learning policies are largely reactive, mapping…

Robotics · Computer Science 2026-05-27 Yanheng Mai , Wenhao Xu , Zirui Huang , Yifei Fu , Shengwei Dong , Xinjue Wang , Kailun Huang , Yanzhe Xie , Renjing Xu

Humanoids are versatile robotic platforms owing to their limbs with multiple degrees of freedom. Although humanoids can walk like humans, they are relatively slow, and cannot run over large barriers. To address these limitations, we aim to…

Robotics · Computer Science 2024-03-12 Kazuki Sugihara , Moju Zhao , Takuzumi Nishio , Tasuku Makabe , Kei Okada , Masayuki Inaba

Humanoid robots are machines built with an anthropomorphic shape. Despite decades of research into the subject, it is still challenging to tackle the robot locomotion problem from an algorithmic point of view. For example, these machines…

Robotics · Computer Science 2020-04-28 Stefano Dafarra
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