Related papers: Shape patterns in popularity series of video games
Recent real-time heuristic search algorithms have demonstrated outstanding performance in video-game pathfinding. However, their applications have been thus far limited to that domain. We proceed with the aim of facilitating wider…
In a series of three papers, we introduced a novel cluster formation model that describes the formation, growth, and disruption of star clusters in high-resolution cosmological simulations. We tested this model on a Milky Way-sized galaxy…
This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…
Deceptive patterns are often used in interface design to manipulate users into taking actions they would not otherwise take, such as consenting to excessive data collection. We present Trickery, a narrative serious game that incorporates…
We consider the problem of automatic highlight-detection in video game streams. Currently, the vast majority of highlight-detection systems for games are triggered by the occurrence of hard-coded game events (e.g., score change, end-game),…
In hedonic games, players form coalitions based on individual preferences over the group of players they could belong to. Several concepts to describe the stability of coalition structures in a game have been proposed and analysed in the…
Coalition formation over graphs is a well studied class of games whose players are vertices and feasible coalitions must be connected subgraphs. In this setting, the existence and computation of equilibria, under various notions of…
Identifying cybersickness in virtual reality (VR) applications such as games in a fast, precise, non-intrusive, and non-disruptive way remains challenging. Several factors can cause cybersickness, and their identification will help find its…
Scale-invariance in games has recently emerged as a widely valued desirable property. Yet, almost all fast convergence guarantees in learning in games require prior knowledge of the utility scale. To address this, we develop learning…
The realization that most stars form in clusters, raises the question of whether star/planet formation are influenced by the cluster environment. The stellar density in the most prevalent clusters is the key factor here. Whether dominant…
Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…
The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…
Clustering is widely studied in statistics and machine learning, with applications in a variety of fields. As opposed to classical algorithms which return a single clustering solution, Bayesian nonparametric models provide a posterior over…
Network games provide a natural machinery to compactly represent strategic interactions among agents whose payoffs exhibit sparsity in their dependence on the actions of others. Besides encoding interaction sparsity, however, real networks…
We analyze the statistical properties of bubble models for the large-scale distribution of galaxies. To this aim, we realize static simulations, in which galaxies are mostly randomly arranged in the regions surrounding bubbles. As a first…
The formation history of rich clusters is investigated using a hybrid N-body simulation in which high spatial and mass resolution can be achieved self-consistently within a small region of a very large volume. The evolution of three massive…
Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…
This paper comprehensively surveys the development of trajectory clustering. Considering the critical role of trajectory data mining in modern intelligent systems for surveillance security, abnormal behavior detection, crowd behavior…
As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a…
Simulations are run with and without a normal cold dark matter sub-halo population below 4x10^8 M_sun to examine the role of the lower mass sub-halos in the creation of density variations, "gaps", within thin tidal star streams. Dense star…