English
Related papers

Related papers: MeshAnything: Artist-Created Mesh Generation with …

200 papers

We introduce PixARMesh, a method to autoregressively reconstruct complete 3D indoor scene meshes directly from a single RGB image. Unlike prior methods that rely on implicit signed distance fields and post-hoc layout optimization, PixARMesh…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Xiang Zhang , Sohyun Yoo , Hongrui Wu , Chuan Li , Jianwen Xie , Zhuowen Tu

Building on the success of diffusion models, significant advancements have been made in multimodal image generation tasks. Among these, human image generation has emerged as a promising technique, offering the potential to revolutionize the…

Computer Vision and Pattern Recognition · Computer Science 2025-01-22 Shiyue Zhang , Zheng Chong , Xi Lu , Wenqing Zhang , Haoxiang Li , Xujie Zhang , Jiehui Huang , Xiao Dong , Xiaodan Liang

We present En3D, an enhanced generative scheme for sculpting high-quality 3D human avatars. Unlike previous works that rely on scarce 3D datasets or limited 2D collections with imbalanced viewing angles and imprecise pose priors, our…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Yifang Men , Biwen Lei , Yuan Yao , Miaomiao Cui , Zhouhui Lian , Xuansong Xie

Recent advances in 4D content generation have attracted increasing attention, yet creating high-quality animated 3D models remains challenging due to the complexity of modeling spatio-temporal distributions and the scarcity of 4D training…

Computer Vision and Pattern Recognition · Computer Science 2026-04-30 Zijie Wu , Chaohui Yu , Fan Wang , Xiang Bai

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation…

Generative 3D modeling has advanced rapidly, driven by applications in VR/AR, metaverse, and robotics. However, most methods represent the target object as a closed mesh devoid of any structural information, limiting editing, animation, and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Omid Bonakdar , Nasser Mozayani

Recently, generating 3D assets with the control of condition images has achieved impressive quality. However, existing 3D generation methods are limited to handling a single control objective and lack the ability to utilize multiple images…

Graphics · Computer Science 2026-02-20 Xuancheng Jin , Rengan Xie , Wenting Zheng , Rui Wang , Hujun Bao , Yuchi Huo

Egocentric hand-object motion generation is crucial for immersive AR/VR and robotic imitation but remains challenging due to unstable viewpoints, self-occlusions, perspective distortion, and noisy ego-motion. Existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Bohan Zhou , Yi Zhan , Zhongbin Zhang , Zongqing Lu

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

Computer Vision and Pattern Recognition · Computer Science 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

3D shape representations that accommodate learning-based 3D reconstruction are an open problem in machine learning and computer graphics. Previous work on neural 3D reconstruction demonstrated benefits, but also limitations, of point cloud,…

Computer Vision and Pattern Recognition · Computer Science 2020-11-25 Jun Gao , Wenzheng Chen , Tommy Xiang , Clement Fuji Tsang , Alec Jacobson , Morgan McGuire , Sanja Fidler

3D content generation has wide applications in various fields. One of its dominant paradigms is by sparse-view reconstruction using multi-view images generated by diffusion models. However, since directly reconstructing triangle meshes from…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Ruowen Zhao , Zhengyi Wang , Yikai Wang , Zihan Zhou , Jun Zhu

State-of-the-art methods for mesh detailization predominantly utilize Generative Adversarial Networks (GANs) to generate detailed meshes from coarse ones. These methods typically learn a specific style code for each category or similar…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Jingnan Gao , Weizhe Liu , Weixuan Sun , Senbo Wang , Xibin Song , Taizhang Shang , Shenzhou Chen , Hongdong Li , Xiaokang Yang , Yichao Yan , Pan Ji

We introduce MapAnything, a unified transformer-based feed-forward model that ingests one or more images along with optional geometric inputs such as camera intrinsics, poses, depth, or partial reconstructions, and then directly regresses…

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to…

Computer Vision and Pattern Recognition · Computer Science 2020-10-22 Yi Zhou , Chenglei Wu , Zimo Li , Chen Cao , Yuting Ye , Jason Saragih , Hao Li , Yaser Sheikh

Generating animal faces using generative AI techniques is challenging because the available training images are limited both in quantity and variation, particularly for facial expressions across individuals. In this study, we focus on…

Computer Vision and Pattern Recognition · Computer Science 2025-11-24 Takuya Igaue , Catia Correia-Caeiro , Akito Yoshida , Takako Miyabe-Nishiwaki , Ryusuke Hayashi

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

We propose a novel framework for simultaneously generating and manipulating the face images with desired attributes. While the state-of-the-art attribute editing technique has achieved the impressive performance for creating realistic…

Computer Vision and Pattern Recognition · Computer Science 2018-10-01 Kyungjune Baek , Duhyeon Bang , Hyunjung Shim

Image-based 3D reconstruction has increasingly stunning results over the past few years with the latest improvements in computer vision and graphics. Geometry and topology are two fundamental concepts when dealing with 3D mesh structures.…

Computer Vision and Pattern Recognition · Computer Science 2022-10-18 Gaëtan Landreau , Mohamed Tamaazousti

Mesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their irregular data structure and inconsistent topology of meshes…

Computer Vision and Pattern Recognition · Computer Science 2023-03-16 Zhaoyang Lyu , Jinyi Wang , Yuwei An , Ya Zhang , Dahua Lin , Bo Dai

We present Materium: an autoregressive transformer for generating crystal structures that converts 3D material representations into token sequences. These sequences include elements with oxidation states, fractional coordinates and lattice…

Machine Learning · Computer Science 2025-12-09 Niklas Dobberstein , Jan Hamaekers
‹ Prev 1 8 9 10 Next ›