Related papers: Introducing HOT3D: An Egocentric Dataset for 3D Ha…
3D human pose estimation in outdoor environments has garnered increasing attention recently. However, prevalent 3D human pose datasets pertaining to outdoor scenes lack diversity, as they predominantly utilize only one type of modality (RGB…
We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…
We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and…
Hand-Object Interaction (HOI) is gaining significant attention, particularly with the creation of numerous egocentric datasets driven by AR/VR applications. However, third-person view HOI has received less attention, especially in terms of…
Object understanding in egocentric visual data is arguably a fundamental research topic in egocentric vision. However, existing object datasets are either non-egocentric or have limitations in object categories, visual content, and…
We address the challenge of predicting human visual attention during real-world navigation by measuring and modeling egocentric pedestrian eye gaze in an outdoor campus setting. We introduce the EgoCampus dataset, which spans 25 unique…
We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…
We address the challenging task of detecting the precise moment when hands make contact with objects in egocentric videos. This frame-level detection is crucial for augmented reality, human-computer interaction, assistive technologies, and…
Tracking body and hand motions in the 3D space is essential for social and self-presence in augmented and virtual environments. Unlike the popular 3D pose estimation setting, the problem is often formulated as inside-out tracking based on…
We present AssemblyHands, a large-scale benchmark dataset with accurate 3D hand pose annotations, to facilitate the study of egocentric activities with challenging hand-object interactions. The dataset includes synchronized egocentric and…
In recent years, we have seen the performance of video-based person Re-Identification (ReID) methods have improved considerably. However, most of the work in this area has dealt with videos acquired by fixed cameras with wider field of…
A robot's ability to anticipate the 3D action target location of a hand's movement from egocentric videos can greatly improve safety and efficiency in human-robot interaction (HRI). While previous research predominantly focused on semantic…
Accurately forecasting human trajectories from an egocentric perspective plays a central role in applications such as humanoid robotics, wearable sensing systems, and assistive navigation. However, progress in this direction remains limited…
In egocentric video understanding, the motion of hands and objects as well as their interactions play a significant role by nature. However, existing egocentric video representation learning methods mainly focus on aligning video…
3D object detection has recently become popular due to many applications in robotics, augmented reality, autonomy, and image retrieval. We introduce the Objectron dataset to advance the state of the art in 3D object detection and foster new…
Visual object tracking is a key component to many egocentric vision problems. However, the full spectrum of challenges of egocentric tracking faced by an embodied AI is underrepresented in many existing datasets; these tend to focus on…
We introduce the UT Campus Object Dataset (CODa), a mobile robot egocentric perception dataset collected on the University of Texas Austin Campus. Our dataset contains 8.5 hours of multimodal sensor data: synchronized 3D point clouds and…
Egocentric video is increasingly used as a data source for robot learning, activity understanding, and embodied AI research, but collecting it at scale remains fragmented in practice: each candidate host device, such as an Android phone,…
Virtual and augmented reality technologies have seen significant growth in the past few years. A key component of such systems is the ability to track the pose of head mounted displays and controllers in 3D space. We tackle the problem of…
In this paper, we propose a method to jointly determine the status of hand-object interaction. This is crucial for egocentric human activity understanding and interaction. From a computer vision perspective, we believe that determining…