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Related papers: Hovering Over the Key to Text Input in XR

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Efficient text entry remains a primary bottleneck preventing Virtual Reality (VR) from evolving into a viable productivity platform. To address this, we conducted an empirical comparison of six physical input systems across three…

The rise of automation has provided an opportunity to achieve higher efficiency in manufacturing processes, yet it often compromises the flexibility required to promptly respond to evolving market needs and meet the demand for…

Augmented and virtual reality (AR/VR) hold significant potential to transform how we communicate, collaborate, and interact with others. However, there has been a lack of work to date investigating accessibility barriers in relation to…

Human-Computer Interaction · Computer Science 2023-04-27 Chris Creed , Maadh Al-Kalbani , Arthur Theil , Sayan Sarcar , Ian Williams

Video conferencing has become a central part of our daily lives, thanks to the COVID-19 pandemic. Unfortunately, so have its many limitations, resulting in poor support for communicative and social behavior and ultimately, Zoom fatigue. New…

Human-Computer Interaction · Computer Science 2025-07-08 Dani Paul Hove , Benjamin Watson

Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

In team sports, effective tactical communication is crucial for success, particularly in the fast-paced and complex environment of outdoor athletics. This paper investigates the challenges faced in transmitting strategic plans to players…

Human-Computer Interaction · Computer Science 2024-08-27 Ut Gong , Qihan Zhang , Ziqing Yin , Stefanie Zollmann

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

Human-Computer Interaction · Computer Science 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

Many XR devices use bare-hand gestures to reduce the need for handheld controllers. Such gestures, however, lead to false positive and false negative recognition errors, which detract from the user experience. While mediation techniques…

Human-Computer Interaction · Computer Science 2023-09-21 Tica Lin , Ben Lafreniere , Yan Xu , Tovi Grossman , Daniel Wigdor , Michael Glueck

Mixed Reality (MR) could assist users' tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due…

Human-Computer Interaction · Computer Science 2025-05-01 Feiyu Lu , Mengyu Chen , Hsiang Hsu , Pranav Deshpande , Cheng Yao Wang , Blair MacIntyre

eXtended Reality (XR) autism research, ranging from Augmented Reality to Virtual Reality, focuses on socio-emotional abilities and high-functioning autism. However common autism interventions address the entire spectrum over social, sensory…

Human-Computer Interaction · Computer Science 2022-04-11 Valentin Bauer , Tifanie Bouchara , Patrick Bourdot

In response to the transformation towards Industry 5.0, there is a growing call for manufacturing systems that prioritize environmental sustainability, alongside the emerging application of digital tools. Extended Reality (XR) - including…

Computers and Society · Computer Science 2024-01-01 Huizhong Cao , Henrik Söderlund , Mélanie Derspeisse , Björn Johansson

Extended Reality (XR) technologies are increasingly tested outside the lab, in homes, schools, and public spaces. While this shift enables more realistic user insights, it also introduces safety challenges that are often overlooked.…

Extended Reality (XR) is increasingly used as a productivity tool and recent commercial XR devices have even been specifically designed as productivity tools, or, at least, are heavily advertised for such purposes, such as the Apple Vision…

Human-Computer Interaction · Computer Science 2025-09-08 Verena Biener , Florian Jack Winston , Dieter Schmalstieg , Alexander Plopski

The growing complexity and information content of data, together with the need to understand both the complex structures, relationships, and phenomena present in these data spaces, compounded with the emerging need to understand the results…

Human-Computer Interaction · Computer Science 2026-03-09 Santiago Lombeyda , S. G. Djorgovski , Ciro Donalek

Text-to-speech technology has been broadly used to help people with voice disabilities to overcome their difficulties. With text-to-speech, a person types at a keyboard, the text is synthesized, and the sound comes out through the computer…

Computers and Society · Computer Science 2007-05-23 Paulo A. Condado , Fernando G. Lobo

Alphanumeric text entry is a challenge for Virtual Reality (VR) applications. VR enables new capabilities, impossible in the real world, such as an unobstructed view of the keyboard, without occlusion by the user's physical hands. Several…

Human-Computer Interaction · Computer Science 2018-02-05 Jens Grubert , Lukas Witzani , Eyal Ofek , Michel Pahud , Matthias Kranz , Per Ola Kristensson

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

Understanding quantum mechanics is inherently challenging due to its counterintuitive principles. Quantum Intuition XR is an interactive, extended reality (XR) experience designed to make quantum concepts tangible. Our system visualizes…

Quantum Physics · Physics 2025-04-15 Jamie Ngoc Dinh , Marven Wong , Matthew Brooks , Charles Tahan , Myungin Lee

Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a cost- and time-efficient solution for developing…

Human-Computer Interaction · Computer Science 2024-09-17 Jan Hendrik Plümer , Kevin Yu , Ulrich Eck , Denis Kalkofen , Philipp Steininger , Nassir Navab , Markus Tatzgern

Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…

Computers and Society · Computer Science 2024-03-27 Shaun Bangay , Adam P. A. Cardilini , Sophie McKenzie , Maria Nicholas , Manjeet Singh
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