Related papers: Sentient House: Designing for Discourse
When discussing future concerns within socio-technical systems in work contexts, we often find descriptions of missed technology development and integration. The experience of technology that fails whilst being integrated is often rooted in…
In a stylized voting model, we establish that increasing the share of critical thinkers -- individuals who are aware of the ambivalent nature of a certain issue -- in the population increases the efficiency of surveys (elections) but might…
There is a resurgent interest in developing intelligent open-domain dialog systems due to the availability of large amounts of conversational data and the recent progress on neural approaches to conversational AI. Unlike traditional…
This project presents an implementation and designing of safe, secure and smart home with enhanced levels of security features which uses IoT-based technology. We got our motivation for this project after learning about movement of west…
A natural way to resolve different points of view and form opinions is through exchanging arguments and knowledge. Facing the vast amount of available information on the internet, people tend to focus on information consistent with their…
This paper aims to cover and summarize the field of IoT and related privacy concerns through the lens of privacy by design. With the ever-increasing incorporation of technology within our daily lives and an ever-growing active research into…
Real-time captioning is a critical accessibility tool for many d/Deaf and hard of hearing (DHH) people. While the vast majority of captioning work has focused on formal settings and technical innovations, in contrast, we investigate…
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…
The scientific problem in our project is defined as a question: how social technologies could contribute to the development of smart and inclusive society? The subject of our research are networked projects (virtual CI systems) which…
People have the ability to make sensible assumptions about other people's emotional states by being sympathetic, and because of our common sense of knowledge and the ability to think visually. Over the years, much research has been done on…
The Internet of Things, or the IoT is a vision for a ubiquitous society wherein people and "Things" are connected in an immersively networked computing environment, with the connected "Things" providing utility to people/enterprises and…
Developing smart house systems has been a great challenge for researchers and engineers in this area because of the high cost of implementation and evaluation process of these systems, while being very time consuming. Testing a designed…
Over the past decade, the idea of smart homes has been conceived as a potential solution to counter energy crises or to at least mitigate its intensive destructive consequences in the residential building sector.
The implementation of Artificial Intelligence (AI) in household environments, especially in the form of proactive autonomous agents, brings about possibilities of comfort and attention as well as it comes with intra or extramural ethical…
The pervasive use of information and communication technology (ICT) in modern societies enables countless opportunities for individuals, institutions, businesses and scientists, but also raises difficult ethical and social problems. In…
More and more smart devices enter our homes. Often these devices come with a variety of sensors, mostly simple sensors, e.g., for light, temperature, humidity or motion. And they all collect data. While it is data of the home environment it…
Online communities provide ample opportunities for user self-expression but generally lack the means for average users to exercise direct control over community policies. This paper sets out to identify a set of strategies and techniques…
Online design communities, where members exchange free-form views on others' designs, offer a space for beginners to learn visual design. However, the content of these communities is often unorganized for learners, containing many…
Ideas about how to increase the unconscious participation in interaction between 'a human' and 'a computer' are developed in this paper. Evidence of impact of the unconscious functioning is presented. The unconscious is characterised as…
Motivation - This research aims at investigating emerging roles and forms of participation fostering design-use mediation during the Open Source Software design process Research approach - We compare online interactions for a successful…